ViLeDeth Posted September 11, 2014 Share Posted September 11, 2014 I am unable to see it being "worse" than before. I think the change now forces people to use it at choke points or for a quick "oh s----" button. That's pretty much what it was for anyways. Blind your enemies so they can't target you directly unless you make sound. I did a few runs in the void with it and to be frank, it makes more sense than before. Enemies within range/line of sight and not behind walls get blinded. To be fair to those who want the old Radial Blind back, I enjoyed how it worked too but after playing with the changes its just a matter of adaption and change of intention when running with radial blind in your kit. Link to comment Share on other sites More sharing options...
TheGuy08 Posted September 11, 2014 Share Posted September 11, 2014 There is at least one active Topic on this already we probably do not need another since it is basically a response to this thread https://forums.warframe.com/index.php?/topic/307847-radial-blind-got-nerfed/ Link to comment Share on other sites More sharing options...
RealPandemonium Posted September 11, 2014 Share Posted September 11, 2014 They just need to buff super jump a little bit so that we can jump high enough to get line of sight without needing power strength mods. Link to comment Share on other sites More sharing options...
LoopStricken Posted September 11, 2014 Share Posted September 11, 2014 I am unable to see it being "worse" than before. I think the change now forces people to use it at choke points or for a quick "oh s----" button. That's pretty much what it was for anyways. Blind your enemies so they can't target you directly unless you make sound. I did a few runs in the void with it and to be frank, it makes more sense than before. Enemies within range/line of sight and not behind walls get blinded. To be fair to those who want the old Radial Blind back, I enjoyed how it worked too but after playing with the changes its just a matter of adaption and change of intention when running with radial blind in your kit. It may well make more sense, but it's an unnecessary nerf to an underperforming frame's only viable endgame skill. Link to comment Share on other sites More sharing options...
NeloAngelicus Posted September 11, 2014 Share Posted September 11, 2014 Yep the wall thing make sense...but don't make sense that you need more power to blind more enemies that are front of you. Link to comment Share on other sites More sharing options...
vaugahn Posted September 11, 2014 Share Posted September 11, 2014 I can see why they did it. No matter how much people may say video games don't have to make sense, the way light works is a pretty hard constant. I think it might have been a little too severe though. What I think they should have done is changed it so that passing through walls reduces the duration of the stun, so that enemies on the far side of a wall will still get blinded but only momentarily. This could be relative to wall thickness or something, I don't know. Link to comment Share on other sites More sharing options...
fatpig84 Posted September 11, 2014 Share Posted September 11, 2014 (edited) I can see why they did it. No matter how much people may say video games don't have to make sense, the way light works is a pretty hard constant. I think it might have been a little too severe though. What I think they should have done is changed it so that passing through walls reduces the duration of the stun, so that enemies on the far side of a wall will still get blinded but only momentarily. This could be relative to wall thickness or something, I don't know. Meanwhile Reckoning AND Prism still get a free pass. Because Prism is a powerful laser beam while Reckoning is basically oberon using telekinesis to bro lift everything around him even through walls. And blinding them if they survive. I am considering RB to be broken unless Reckoning and Prism gets the same "adjustment". Then it will the signal the beginning of every frame AOE and skill to be affected by LOS. Edited September 11, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
vaugahn Posted September 11, 2014 Share Posted September 11, 2014 Meanwhile Reckoning AND Prism still get a free pass. Because Prism is a powerful laser beam while Reckoning is basically oberon using telekinesis to bro lift everything around him even through walls. And blinding them if they survive. I am considering RB to be broken unless Reckoning and Prism gets the same "adjustment". Then it will the signal the beginning of every frame AOE and skill to be affected by LOS. Only direct-contact based AoE should get line of sight. Basically, anything that shoots out from your frame or whatever and hits an enemy. Telekinesis isn't direct contact, so no line of sight required. Prism should probably get line of sight though. Or as I said, give direct-contact abilities a penalty for going through walls. Link to comment Share on other sites More sharing options...
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