[DE]Megan Posted September 11, 2014 Share Posted September 11, 2014 (edited) Update:Stay tuned for 14.6.1 where the changes are reverted overall until we can review and explore issues further change attempts. ___ Dearest Tenno, Last evening Excalibur’s Radial Blind received a change that impacted the effectiveness of this ability. This was quickly noticed by our players, and we have an update this morning on the status of Radial Blind. Firstly, we apologize this wasn't in the notes, it was not intended to go out as it was an experiment in balancing Radial Blind. Secondly, Radial Blind will be changed to blind any enemies aware of player within the radius. Enemies behind walls/obstructions will not be affected since they were smart enough to avoid the blind! The next hotfix will bring this change to life, sorry for the frustration this slip has caused. We’re working to get it out as soon as we can! Edited September 11, 2014 by DERebecca Added update Link to comment Share on other sites More sharing options...
Sitchrea Posted September 11, 2014 Share Posted September 11, 2014 Oh kewl, this can be used well for stealth. So does this mean some enemies can now be alerted without the whole tile telepathically freaking out? Link to comment Share on other sites More sharing options...
SuperBadPig Posted September 11, 2014 Share Posted September 11, 2014 Seems fair. Thank you Link to comment Share on other sites More sharing options...
RexSol Posted September 11, 2014 Share Posted September 11, 2014 (edited) Thank you for letting us know. Edited September 11, 2014 by RexSol Link to comment Share on other sites More sharing options...
manub Posted September 11, 2014 Share Posted September 11, 2014 well, "good news/bad news" answer kind of makes sense with real life physics, will have to try the new skill but end of glorious CC days for excalibur I guess Link to comment Share on other sites More sharing options...
Erusa Posted September 11, 2014 Share Posted September 11, 2014 so that means, at the very least, a Grineer lancer in front of me won't block that Heavy Gunner behind him from being blinded?...At least for the Grineer, I won't be surprised if I can't blind a lot of them considering how often they go for cover...but will the code, at the very least, include Grineer "in hiding" but has their head so obviously sticking out that not scoring a headshot with any weapon is nearly impossible? Link to comment Share on other sites More sharing options...
NeloAngelicus Posted September 11, 2014 Share Posted September 11, 2014 Waiting "smart" enemies that can avoid the mind control of Nyx....or anti PEM guns for some enemies. Link to comment Share on other sites More sharing options...
NetSlayer Posted September 11, 2014 Share Posted September 11, 2014 Yeah was just chatting about this yesterday. I like it, brings challenge to the game... I wonder if ancients healing will be affected in the same way? Link to comment Share on other sites More sharing options...
manub Posted September 11, 2014 Share Posted September 11, 2014 let the whining finally stop, silly players less condescending attitude would help Link to comment Share on other sites More sharing options...
[DE]Momaw Posted September 11, 2014 Share Posted September 11, 2014 (edited) Secondly, Radial Blind will be changed to blind any enemies aware of player within the radius. Enemies behind walls/obstructions will not be affected since they were smart enough to avoid the blind! So not only is the nerf on purpose, it's actually worse than we realized. I really wish I knew you were going to do this before I spent a week and 4 forma upgrading this frame. RIP Excalibur 2013-2014 Edited September 11, 2014 by Momaw Link to comment Share on other sites More sharing options...
manub Posted September 11, 2014 Share Posted September 11, 2014 so that means, at the very least, a Grineer lancer in front of me won't block that Heavy Gunner behind him from being blinded?... At least for the Grineer, I won't be surprised if I can't blind a lot of them considering how often they go for cover...but will the code, at the very least, include Grineer "in hiding" but has their head so obviously sticking out that not scoring a headshot with any weapon is nearly impossible? good question, just what he asked Link to comment Share on other sites More sharing options...
HollowExistence Posted September 11, 2014 Share Posted September 11, 2014 This is making the ability 'logical' but not balanced Link to comment Share on other sites More sharing options...
SuperBadPig Posted September 11, 2014 Share Posted September 11, 2014 So not only is the nerf on purpose, it's actually worse than we realized. I really wish I knew you were going to do this before I spent a week and 4 forma upgrading this frame. RIP Excalibur 2013-2014 Well if the change is supposed to work as how it is stated then it is perfectly fine now. Link to comment Share on other sites More sharing options...
BloodRhythm Posted September 11, 2014 Share Posted September 11, 2014 I would like to point out that this is pretty much the first time Excalibur has had anything changed about him. Until now, he was the only old frame that hadn't had anything changed or balanced one way or the other. Not saying it's bad, just interesting. I always thought of Excalibur as the baseline for balancing because of this. Link to comment Share on other sites More sharing options...
HolyDonut3 Posted September 11, 2014 Share Posted September 11, 2014 So it is officially confirmed as a nerf, not a bug. Radial Blind will no longer affect enemies behind any kind of cover. So when are the other CC abilities getting the same treatment? Link to comment Share on other sites More sharing options...
notionphil Posted September 11, 2014 Share Posted September 11, 2014 Dearest Tenno, Last evening Excalibur’s Radial Blind received a change that impacted the effectiveness of this ability. This was quickly noticed by our players, and we have an update this morning on the status of Radial Blind. Firstly, we apologize this wasn't in the notes, it was not intended to go out as it was an experiment in balancing Radial Blind. Secondly, Radial Blind will be changed to blind any enemies aware of player within the radius. Enemies behind walls/obstructions will not be affected since they were smart enough to avoid the blind! The next hotfix will bring this change to life, sorry for the frustration this slip has caused. We’re working to get it out as soon as we can! Thanks for the clarification Megan. Are we to expect more balance changes for ults, especially the room clearing kind? Excalibur was not exactly known as a powerhouse, so I'd imagine this isn't an isolated experiment. Link to comment Share on other sites More sharing options...
SunalJaswal Posted September 11, 2014 Share Posted September 11, 2014 Aww noaw!! Radial Blind ws d only useful thing... :/ Link to comment Share on other sites More sharing options...
Eric1738 Posted September 11, 2014 Share Posted September 11, 2014 (edited) so still any obstacle block it, like roller and latcher? u should fix that too. the hotfix seems to only fix the number limit Edited September 11, 2014 by Eric1738 Link to comment Share on other sites More sharing options...
Thundervision Posted September 11, 2014 Share Posted September 11, 2014 Seriously?!. I don't care about Exc, but... you're trying to balance this one thing instead of balancing really deserved Mirage?.. Weird. Link to comment Share on other sites More sharing options...
DeadX65 Posted September 11, 2014 Share Posted September 11, 2014 well, "good news/bad news" answer kind of makes sense with real life physics, will have to try the new skill but end of glorious CC days for excalibur I guess real life physics aren't part of this game, why should excal be one of the few things that follow those rules? game logic is powered by space magic. Link to comment Share on other sites More sharing options...
Squig Posted September 11, 2014 Share Posted September 11, 2014 (edited) Man so glad we have that whole communicating major nerfs/balance changes before actually doing them. So glad to see communication alive and well. /endsarcasm EDIT: Also what gives with being so washy washy on what get's effected by physics and what doesn't. Why does stuff like zorencopter get the stamp of approval but a mediocre frame like Excals blind is considered too physics breaking? Edited September 11, 2014 by Squig Link to comment Share on other sites More sharing options...
Noobstein Posted September 11, 2014 Share Posted September 11, 2014 This to me seems like a slap on the face not only to the tons of players who spent a lot of time and effort to max Excalibur just for this 4th ability. It seems offensive to the Founders, because other than a cool badge they got an Excalibur Prime useful in late game just because of this ability. Now they really can walk around with a tshirt saying "I was a Founder in Warframe and all I got is this lousy T-shirt". Link to comment Share on other sites More sharing options...
Dark5eiD Posted September 11, 2014 Share Posted September 11, 2014 i hope that this means radial javelin will receive a buff ? Link to comment Share on other sites More sharing options...
SergeiTheBeast Posted September 11, 2014 Share Posted September 11, 2014 (edited) So hiding in cover they avoid the blind, fair enough. But what about when they are standing in a line? Or behind say knee high cover? I've seen some ridiculously unfair things happening from this nerf. Also, GG on taking Excals only useful skill and making it about as good as the rest of his set. But thanks for at least clearing up if it was a bug or not. >_> Edit: P.S. DE, you just gave your founders the finger with this one. Edited September 11, 2014 by SergeiTheBeast Link to comment Share on other sites More sharing options...
HolyDonut3 Posted September 11, 2014 Share Posted September 11, 2014 i hope that this means radial javelin will receive a buff ? No buffs to Excalibur were mentioned. It could be a long time before he gets any kind of buff. Link to comment Share on other sites More sharing options...
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