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Mutalist Quanta


(PSN)izco23
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Anyone agree when I say this weapon got bad feedback from being only able to shoot two orbs while the normal quanta can fire unlimited? Let not forgot split chamber that makes you fire two orbs. Which makes split chamber have a negative effect on this weapon. I an I'm sure others out their will agree that the mutalist quanta should.be able to fire an unlimited amount of orbs

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Not unlimited, but more, probably.  It would be good if we could control when the orbs explode so we can redeploy at will.

Mirage would not be able to shoot all those cubes with a cube limit. So yes unlimited like the normal quanta. if you fully comprehended the entire situation you would agree and no on the orb control. Just need unlimited orbs, I want the privilege to make obstacles

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Not unlimited, but more, probably.  It would be good if we could control when the orbs explode so we can redeploy at will.

If the mutalist quanta had the unlimited orbs like the cubes to the quanta. If would not just be as powerful as the quanta. But just as effective, with it's different damage types and slighty different alternate fire
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You do realize that the Mutualist Quanta's orbs convey serious buffs to bullets that pass through them, right?  If I could fire unlimited orbs from it I would put down some Volt shields, lay down 10 MQuanta orbs, and proceed to one-shot everything in the game.

 

I want to see you to put 10 bouncy orbs in straight line without moving + volt shield against moving targets.

 

Mutalist need a cap of 5 or make explode the current orbs if you release another.

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You do realize that the Mutualist Quanta's orbs convey serious buffs to bullets that pass through them, right?  If I could fire unlimited orbs from it I would put down some Volt shields, lay down 10 MQuanta orbs, and proceed to one-shot everything in the game.

Mutalist quante uses fifteen ammo per orb. Meaning four orbs per reload. By the time you fire the 10th orb. The first two would of popped and the third orb will be popping soon. With a three second reload, mirage would be the only warframe that can produce more than ten orbs. Like it produces more thanten cubes with the quanta. Can you stop being counter productive to my posts with unreal claims of the mutalists capabilities. You can troll my posts for your own satisfaction. All I want is the mutalist quanta to be on par with how effective the cubes are to the quanta. They are like brother and sister rifle with different damage types. Why restrict the mutalist quanta's orbs? It already uses five extra ammo. There is no need to add more negative effects or restrictions

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