MonkeyWaffles Posted September 11, 2014 Share Posted September 11, 2014 Dear DE, Your Nekros mesh is either missing a face from each arm or it has an inverted normal and back-face culling (or whatever it is you call it) is removing it from sight. Plus, there is a spot there (with the question mark) where it seems the texture file isn't doing it's job. Sincerely, A Concerned Player PS: Attached is a screenshot of the problem. Link to comment Share on other sites More sharing options...
dadaddadada Posted September 11, 2014 Share Posted September 11, 2014 Confirmed on my own nekros. Same positions, same triangles. +1 Link to comment Share on other sites More sharing options...
Scandroid Posted September 11, 2014 Share Posted September 11, 2014 Confirmed on my own nekros. Same positions, same triangles. +1 Illuminati confirmed Link to comment Share on other sites More sharing options...
Amorax Posted September 11, 2014 Share Posted September 11, 2014 Confirmed as well. Link to comment Share on other sites More sharing options...
Shifted Posted September 11, 2014 Share Posted September 11, 2014 I was about to say "maybe it's by design" but I checked on my own nekros and indeed it is too "raw" to be considered as such. Link to comment Share on other sites More sharing options...
Yijiu Posted September 25, 2014 Share Posted September 25, 2014 (edited) Looks like Nekros' model is flawed in more ways than that. The textures resolution is far too low, which becomes very apparent with dark colors in contrast to the random non-colorable whitish areas. And in some places textures are applied plain wrong, looking particularly ugly: There are some other problems (the really weird positions of holsters, for example), but the faulty texturing is what hurts my eyes most. Edited September 25, 2014 by Yijiu Link to comment Share on other sites More sharing options...
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