[DE]Rebecca Posted September 11, 2014 Share Posted September 11, 2014 Additions: Added Rank display to item browsing, meaning you can now see what rank your gear is in the inventory. As an example, in the scenario of building an Aklex and you have three, one which is Rank 30, you can now see the item's rank in this new display! Unlisted 14.6.0 change: There is now a Dojo chat tab when in the Dojo! Changes: Trinity: Trinity's Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.Excalibur: Firstly, an explanation in intent and next steps: Dev observed and experienced the uninhibited blinding effect in up to a 60 M Range with several environments coming between Excalibur and targets. This prompted review. Secondly, the 14.6.0 changes have all been reverted as they were experimental and not intended to function in the way they did for this brief 12 hour window. Thirdly, what you can expect down the road is Radial Blind functioning in a way that considers Line-of-sight. The 14.6.0 unintended version suffered from a lot of problems with this approach, and coming will be radically improved line-of-sight checks for Radial Blind. Targets behind cover that can still see Excalibur are blinded. Other bodies won’t inhibit their blindness, but walls will. Rage Mod: First, a quick brief in the history of changes this Mod has undergone: This Mod was originally fixed to not give a player energy for damage that was never dealt to player. When we added the damage predeath state in Conclaves, etc, the original fix was unintentionally reverted. The 14.6.0 fix resolves issues where Rage + Quick Thinking gave effective permanent invulnerability because energy was being added to pool that was never dealt to player. With this change in mind, the combination of Rage and Quick Thinking may seem less efficient as before due to no longer giving effective invulnerability. The scope of this change is being monitored to ensure the usefulness of these Mods as a combination. Other Changes: Changed loading screen/matchmaking logic to move on if after 10 seconds Client is unable to properly join/connect. Elaboration: Fixes entire squad being stuck on loading screen while waiting for low end PC to load. Changed the attack ferocity of Corpus Mine Osprey: before no maximum existed on number of deployed mines, and now there is a maximum of 6. Removed Kubrow roaming in Liset until further notice. Tweaked performance of Local Reflections code on Dx10 and Dx11 to address potential FPS loss. PvP Bladestorm balancing:-Reduced maximum number of attacks to [2, 3, 4, 5] to address issues with players getting stuck in Bladestorm-ed state for up to 15+ hits.-Increased the PvP damage multiplier from 0.1 per hit to 0.5 per hit in an effort to keep damage output in line with previous values. Fixes: Fixed issue with Captain Vor being unbeatable on Mercury. Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives. Fixed issues with users connecting behind proxies being unable to update the game. Fixed an issue where Lotus would constantly talk to you at the end of Survival Alerts. Fixed a game freeze that would occur when attempting to fuse or change mods. Fixed game freeze when focusing on the categories menu after opening the item browsing screen in Foundry. Fixed interception console ‘hitswitch’ pushing AI through the terrain on Grineer maps. Fixed navigation issues that prevented faithful Kubrow from joining in the fight against Lephantis. Fixed issues with Void missions not pausing when playing Solo and hitting ESC. Fixed several crashes. Link to comment Share on other sites More sharing options...
Fabpsi Posted September 11, 2014 Share Posted September 11, 2014 Link to comment Share on other sites More sharing options...
Xenophil Posted September 11, 2014 Share Posted September 11, 2014 (edited) Big thanks!P.S. Stop crying about Trinity's Blessing. It's good now! Edited September 11, 2014 by Xenophil Link to comment Share on other sites More sharing options...
MrBadiay Posted September 11, 2014 Share Posted September 11, 2014 (edited) Thanks Edited September 11, 2014 by MrBadiay Link to comment Share on other sites More sharing options...
AsahiOka Posted September 11, 2014 Share Posted September 11, 2014 Thanks DE! Link to comment Share on other sites More sharing options...
KingTaro Posted September 11, 2014 Share Posted September 11, 2014 (edited) Trinity: Trinity's Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.Excalibur: Thirdly, what you can expect down the road is Radial Blind functioning in a way that considers Line-of-sight. The 14.6.0 unintended version suffered from a lot of problems with this approach, and coming will be radically improved line-of-sight checks for Radial Blind. Targets behind cover that can still see Excalibur are blinded. Other bodies won’t inhibit their blindness, but walls will. This is pretty amazing! Also, The "Line of Sight" nerf of Radial Blind is understandable. But, could I suggest to have the it work the same way as Trinity's Blessing? Meaning, allow Radial Blind to be recast even when the blind duration isn't over yet. Edited September 11, 2014 by KingTaro Link to comment Share on other sites More sharing options...
Roransu Posted September 11, 2014 Share Posted September 11, 2014 Excal rollback, yes. Link to comment Share on other sites More sharing options...
X3Evanescence Posted September 11, 2014 Share Posted September 11, 2014 (edited) ! I guess that would be it, Excalibur would need a buff first though. Edited September 11, 2014 by X3Evanescence Link to comment Share on other sites More sharing options...
HunterHog Posted September 11, 2014 Share Posted September 11, 2014 Link to comment Share on other sites More sharing options...
Fabpsi Posted September 11, 2014 Share Posted September 11, 2014 hey redtext.....i kinda want to know what the Human Lotuspede is.....just saying :3 and thanks for the Hotfix^^ Link to comment Share on other sites More sharing options...
Variatas Posted September 11, 2014 Share Posted September 11, 2014 (edited) Additions: Added Rank display to item browsing, meaning you can now see what rank your gear is in the inventory. As an example, in the scenario of building an Aklex and you have three, one which is Rank 30, you can now see the item's rank in this new display!Changes: Trinity: Trinity's Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.Excalibur: Firstly, an explanation in intent and next steps: Dev observed and experienced the uninhibited blinding effect in up to a 60 M Range with several environments coming between Excalibur and targets. This prompted review. Secondly, the 14.6.0 changes have all been reverted as they were experimental and not intended to function in the way they did for this brief 12 hour window. Thirdly, what you can expect down the road is Radial Blind functioning in a way that considers Line-of-sight. The 14.6.0 unintended version suffered from a lot of problems with this approach, and coming will be radically improved line-of-sight checks for Radial Blind. Targets behind cover that can still see Excalibur are blinded. Other bodies won’t inhibit their blindness, but walls will. Rage Mod: First, a quick brief in the history of changes this Mod has undergone: This Mod was originally fixed to not give a player energy for damage that was never dealt to player. When we added the damage predeath state in Conclaves, etc, the original fix was unintentionally reverted. The 14.6.0 fix resolves issues where Rage + Quick Thinking gave effective permanent invulnerability because energy was being added to pool that was never dealt to player. With this change in mind, the combination of Rage and Quick Thinking may seem less efficient as before due to no longer giving effective invulnerability. The scope of this change is being monitored to ensure the usefulness of these Mods as a combination. Hurray for transparency!! Edited September 11, 2014 by Variatas Link to comment Share on other sites More sharing options...
relaxinparadise Posted September 11, 2014 Share Posted September 11, 2014 Thanks for the update. Link to comment Share on other sites More sharing options...
SeanRubin Posted September 11, 2014 Share Posted September 11, 2014 Thank you. Link to comment Share on other sites More sharing options...
infrno40 Posted September 11, 2014 Share Posted September 11, 2014 Big Plus DE! Link to comment Share on other sites More sharing options...
Meenmu Posted September 11, 2014 Share Posted September 11, 2014 Pretty happy about this mine osprey mine cap Link to comment Share on other sites More sharing options...
OptimumBow0 Posted September 11, 2014 Share Posted September 11, 2014 (edited) What is your logic behind Trinity? Edit: I'm seriously curious. Why not just make it 100% at max rank? Edit 2: Max ranked, Qloshae. Max ranked. Edited September 13, 2014 by OptimumBow0 Link to comment Share on other sites More sharing options...
Deidaku Posted September 11, 2014 Share Posted September 11, 2014 (edited) Good thanks for the hotfix DE Now can we look at Slash dash adn Radial Javelin please! For the love of RNGJesus ! X) Edited September 11, 2014 by Deidaku Link to comment Share on other sites More sharing options...
WhiteCopain Posted September 11, 2014 Share Posted September 11, 2014 I'm fine with walls stopping Excal's blind. But I just don't like the thought of some little tiny obstacle that an ancient is running through blocking it. Link to comment Share on other sites More sharing options...
Porosya Posted September 11, 2014 Share Posted September 11, 2014 (edited) All in favor say "Yay". Yaaay. Edited September 11, 2014 by Porosya Link to comment Share on other sites More sharing options...
Sev7n Posted September 11, 2014 Share Posted September 11, 2014 Thanks for the clarification on excalibur answers lot of questions a lot of us had i think. Link to comment Share on other sites More sharing options...
Khawz Posted September 11, 2014 Share Posted September 11, 2014 Ok so now Trinity is better than before, good:^) Link to comment Share on other sites More sharing options...
Avalona Posted September 11, 2014 Share Posted September 11, 2014 Changes: Trinity: Trinity's Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.Excalibur: Rollback Fixes: Fixed issue with Captain Vor being unbeatable on Mercury. [scream internally] Thanks for the understanding, DE Link to comment Share on other sites More sharing options...
Void_Vis_Vires Posted September 11, 2014 Share Posted September 11, 2014 Thanks! Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted September 11, 2014 Share Posted September 11, 2014 I love redtext. Dem innuendos. Link to comment Share on other sites More sharing options...
HolyDonut3 Posted September 11, 2014 Share Posted September 11, 2014 Lotus be praised, Excalibur is viable once again. Hopefully his other abilities will be rebalanced/reworked as well. Link to comment Share on other sites More sharing options...
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