7grims Posted September 11, 2014 Share Posted September 11, 2014 (edited) I was watching this youtube video of warframe gameplay, for its humor content. But some how I got lost on how cool and fun charged attacks were. I never, ever, really never, use channeling; spending my energy on melee is not worth, compared to use it for an ability, that I may need to survive, or to kill an enemy/s more effectively, or spam for fun, or any other utility ability. The trade off isn't worth. On the other side, charged attacks, i used to... well, I would only use them with heavy melee, but those heavy melee were fun and worth when using charged attacks. And with channeling, or melee 2.0, all heavy melee, aren't worth playing with, I have a bunch of them just sitting in the inventory gaining dust. I do know the devs aren't bringing back the charged attacks, nor it would make much sense, since they choose a path/direction to melee gameplay. But do look up the video, and tell me if you don't miss the good old fun of heavy charged attacks? And isn't that all the game? To have amazing epic fun? . Edited September 11, 2014 by 7grims Link to comment Share on other sites More sharing options...
Grulos Posted September 11, 2014 Share Posted September 11, 2014 Grims, you speak the truth. Channeling is also never used by me because it just isn't worth it. They should replace channeling with the old charge attack (maybe with combos?) Link to comment Share on other sites More sharing options...
vaugahn Posted September 11, 2014 Share Posted September 11, 2014 Charge attacks were fun, but I don't miss the galatine-only hold-E meta. If they could bring charge attacks back and not bring that crap back it would be great. Link to comment Share on other sites More sharing options...
Archistopheles Posted September 11, 2014 Share Posted September 11, 2014 Galatine, Heavy sword of my Dream. Gone away, back again but not the same. Channeling, glowy useless modding thing. Memories, the place charged attacks will stay. Link to comment Share on other sites More sharing options...
R34LM Posted September 11, 2014 Share Posted September 11, 2014 I agree, I never use channeling because I'm using up energy. Life strike is a welcome addition, though, I can't complain. DEScott is working on heavy weapons right now, so we might be in for some good times. Link to comment Share on other sites More sharing options...
Volex23 Posted September 11, 2014 Share Posted September 11, 2014 It really has sadden me because the last heavy weapon I used was the Galatine, and boy it was a great weapon to use charge attack on. I really didn't understand why charge couldn't have been implemented as a stance upgrade allowing players when equipped with melee to channel energy to charge their attacks and power swing the weapon. I'm just throwing this idea around since it was in my head since 2.0 first got implemented. But I am glad that it's coming back. Link to comment Share on other sites More sharing options...
xRufus7x Posted September 11, 2014 Share Posted September 11, 2014 Maybe they will add Charge Attacks as combos to the heavy weapon stances. Link to comment Share on other sites More sharing options...
(PSN)Fen_Integrum Posted September 11, 2014 Share Posted September 11, 2014 Charge attacks were fun, but I don't miss the galatine-only hold-E meta. If they could bring charge attacks back and not bring that crap back it would be great. Exactly. The Galatine, the Fang(/Prime) and the Dark Sword, were the only three weapons worth using during the era of Charge Attacks. Galatine, for it's obnoxious damage (which was great btw). I never used charge attacks on the Fang, but back then, Fury was +60%, so you were moving faster than you could see. The Dark Sword sucks now because the Charge power that was lost. During charge attacks, if it was modded with elemental damage, it emitted an aura of that elemental damage around you. It was pretty cool, watching Infested near you catch on fire for apparently no reason. I'd watch that all day long, but it wasn't really worth leveling anything during that era, because nothing compared. Link to comment Share on other sites More sharing options...
RCOAS Posted September 11, 2014 Share Posted September 11, 2014 Charged attacks were pretty fun, but I think that it shouldn't come back. Galantine charge damage.. Link to comment Share on other sites More sharing options...
7grims Posted September 11, 2014 Author Share Posted September 11, 2014 (edited) Grims, you speak the truth. Channeling is also never used by me because it just isn't worth it. They should replace channeling with the old charge attack (maybe with combos?) I never do combos either, the system was designed in a way that even the Hulk would be able to use it, SMASH E !!! But the timings are so bad I never, or rarely am able to start one. Edited September 11, 2014 by 7grims Link to comment Share on other sites More sharing options...
7grims Posted September 11, 2014 Author Share Posted September 11, 2014 (edited) Charge attacks were fun, but I don't miss the galatine-only hold-E meta. If they could bring charge attacks back and not bring that crap back it would be great. We traded hold E, for smash E repeatedly... Never was much of a Galatine guy, that sword doesn't look like it belongs into the warframe aesthetic. But I do remember the BIG deal, the great reveal, the pazzass DE made about releasing that new weapon. And nowdays, like many others, it isn't a great weapon no more. I spend allot of forma, and a catalyst on the jatt kittag, only for the amazing fun of the charge attack animation, nowadays i cant perform the combo, so its a waist. Edited September 11, 2014 by 7grims Link to comment Share on other sites More sharing options...
Grulos Posted September 12, 2014 Share Posted September 12, 2014 Melee 2.0 could have been so much more, but you are right, instead of "hold e" its now "go ham on e" or "hold RMB and go ham on e". Link to comment Share on other sites More sharing options...
7grims Posted September 12, 2014 Author Share Posted September 12, 2014 Melee 2.0 could have been so much more, but you are right, instead of "hold e" its now "go ham on e" or "hold RMB and go ham on e". I do appreciate the new melee mode. And the fact that now melee as longevity, you can actually go to high waves and still be on it only with melee. The combos animation are very well made. Defending, or parry, or block is nowadays something we can actually use. The stance mods that give so many sweet mod points. But sadly, in the end it didn't reach as high ground as they made us speculate. And the negative parts become louder then all the good that was made. Link to comment Share on other sites More sharing options...
Selpar Posted September 12, 2014 Share Posted September 12, 2014 I think the reload button should be used for charge attacks when your melee weapon is equipped. That way players could use combos and charge attacks without it interfering with the way melee currently works. Link to comment Share on other sites More sharing options...
Rekkou Posted September 12, 2014 Share Posted September 12, 2014 Slide attack is the new charge attack now. It isn't that different if you look at it, it's a one hit high damage attack, it can't be done with button mashing, and only using it means the same repetitive attack like charge attack. Link to comment Share on other sites More sharing options...
yles9056 Posted September 12, 2014 Share Posted September 12, 2014 (edited) The only thing I like about charge attack is variety. Every weapon has different charge attack stats. Some have high damage, some have element damage, and some punch enemy into space. But I suck at timing. Charge attack is slow. When I charge, enemies either run away or interrupt me. :( Unless you have Iron Skin, Link or any invisibility, otherwise charge attack is quite risky. Charging makes you move slower and you can take a lot of shots. Edited September 12, 2014 by yles9056 Link to comment Share on other sites More sharing options...
Tar_Spit_Fire Posted September 13, 2014 Share Posted September 13, 2014 well, DE said they were working on the charge attack of the heavy weapons, im not sure why are people hating the charge attack so much... i guess anything that is mainstream will get a lot of hate since everyone want to be unique and live without it i think. Communities these days.. Link to comment Share on other sites More sharing options...
Oriviagene Posted September 13, 2014 Share Posted September 13, 2014 What if we ask DE to bring back charge attacks but this time we need to channel our energy to execute it? I think it'll make channeling worth it Link to comment Share on other sites More sharing options...
Lukap99 Posted September 13, 2014 Share Posted September 13, 2014 I like how he actually co operated with other people in that video.We literally have no need for that nowadays. Link to comment Share on other sites More sharing options...
7grims Posted September 13, 2014 Author Share Posted September 13, 2014 I like how he actually co operated with other people in that video. We literally have no need for that nowadays. Nowadays I avoid all on all Mobile Defense and similar missions types. People play in the worst way possible ever. Link to comment Share on other sites More sharing options...
flocautank Posted November 26, 2014 Share Posted November 26, 2014 Well, I was heavily played Loki perma-stealth for bonus damage and using heavy attacks, the galatine feel was great, but.. well, too mainstream, not enough range to me, and too slow. I prefered by far the Orthos Prime. It was one year ago. I installed the game again today. I saw the new melee 2.0 system, with stances, well, why not. The idea of channeling with a cost was a mod before if I remember well, so why not. But... no charged attacks ? Are you kidding me ?! Spamming light attacks was only used on specific weapons, with elemental damages for status for example. Light attacks were never fun to use, and prevented you to control your char properly if you dared to put an attack speed mod (even if nobody did that). Right now, I got myself a stance for Polearm, and... It still sucked. I'm so pissed to see what the game became, it's completely $&*&*#(%& to remove the only thing that made the melee weapons enjoyable to use. Sure, it made a lot of them not viable, or only for rushing lowlvl etc... or for movement (Dark dagger with attack speed+spin attack made you fly across the map). But at least, you had a reason to melee weapons on very high lvl maps. I tried some of my melee weapons now and not a single one felt good. I hoped that playing again would be so nice, with a lot of new content, but in fact, it really isn't, just by the lack of the heavy attack that made melee orientated tenoo nice to play. Link to comment Share on other sites More sharing options...
RyouichiKitsune Posted November 26, 2014 Share Posted November 26, 2014 well with the new melee 2.0 i think it should be like any hack and slash if you have melee equiped...1 quick but weak attack. 1 strong but slow attack. a quick attack costing mana to be stronger (channaling) and a strong attack costing time to be stronger (charging)this ALONE would be melee feel more immersive and natural to basic gaming instincts. Link to comment Share on other sites More sharing options...
Gr33hn Posted November 26, 2014 Share Posted November 26, 2014 Interesting, I vastly prefer melee 2,0 over the old "wzzzzzzz....chop" charge attacks. The old charge attacks made every weapon too similar in usage. Now there is more variety in them and more weapons are viable. I agree though that the polearm stances are a bit lacking, still dont get why DE stubbornly makes more stances for Nikanas and claws when the old ones are so bare bones..... Link to comment Share on other sites More sharing options...
TheErebus. Posted November 26, 2014 Share Posted November 26, 2014 Galatine, Heavy sword of my Dream. Gone away, back again but not the same. Channeling, glowy useless modding thing. Memories, the place charged attacks will stay. I'm sorry, but chanelling is by no means a useless glowy modding thingy. To say this shows that you clearly don't know how powerful chanelling can truly be. Link to comment Share on other sites More sharing options...
StickyBaseline Posted November 26, 2014 Share Posted November 26, 2014 I still see literally NO reason to not include charge attacks as a combo :( It could be so easily made, and would add a ton more diversity among melee. And don't you dare to start the "everyone would only use charge attacks if they were back" Is it wrong that some people found charge attacks fun? The only reason why people either used quick melee or charge attacks was because there were charge SPECIFIC mods. So why would I use regular melee which does 100 per hit when charge did over 2000 damage? And vice versa. Link to comment Share on other sites More sharing options...
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