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What De Wants Warframe To Be.


Rorgal_Sina
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I made this post because of an obstacle DE has. It does't matter whether you guys have a finalized vision of Warframe yet or not, but it's more focused on the community.

 

A whole bunch of them have already decided themselves what they believe this game should be, and it was because of the fact that this game is in "Beta". With all the Work-In-Progress stuff going on, people have already believed that these unfinished things are what this game should be like. Heck, they even classified this game when comparing it to others!

 

"I play this game because you can be overpowered. You should kill things easily en mass. Tactical stuff is for other games."

 

And those people are exactly the ones that are against many hotfixes (a.k.a. nerfs) you guys have implemented. I don't know what you guys want your game to be, but it appears a whole bunch of players believed they know what's right, and so you now have this.

 

They want to keep the powercreep because your weapons were always unbalanced. They want the point of the game to be endless Survivals/Defense, despite you not aiming for that. People get stuff only for Mastery Rank just because you made it the only way to get the xp despite not making a big deal out of Master YET.

 

Many people are joining and playing this game because of what it currently is now, but from my understanding, DE's aims for Warframe is much more different. Your recent stat changes pretty much means you don't want the game meta to be like how it currently is.

 

The biggest thing is that because of the current state of the game, only people that are DRAWN into the current state will remain. The rest who aren't interested in 10 hour Survs or 200 wave Defs have largely flocked away from Farmframe. Farmframe may not be what you want Warframe to be based upon, and yet the people who mainly stay are for the concept of Farmframe. Now when you finally decide to move away from this current meta- how will you manage the players who stayed for what it is now?

 

So my question is here: What are your goals (gameplay-wise) for this game? Is it any similar to the current system, or is it contrasting? If it's contrasting, then how are you going to respond to a large percentage of community that is against your ideas?

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I thought I saw this like 2 months ago. I'm not a Dev but I have stuck to see how the final product will be. I enjoy using the non-op stuff (my Boltor and boar primes are at rank 10) while I use stuff like Tigris, Pyrana, and my Skana Prime and enjoy them so much. So in the end DE is making a great game for both hardcore gamers and casuals without having a P2W wall which is perfect.

Edited by Zero.No.Hikari
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I made this post because of an obstacle DE has. It does't matter whether you guys have a finalized vision of Warframe yet or not, but it's more focused on the community.

 

A whole bunch of them have already decided themselves what they believe this game should be, and it was because of the fact that this game is in "Beta". With all the Work-In-Progress stuff going on, people have already believed that these unfinished things are what this game should be like. Heck, they even classified this game when comparing it to others!

 

"I play this game because you can be overpowered. You should kill things easily en mass. Tactical stuff is for other games."

 

And those people are exactly the ones that are against many hotfixes (a.k.a. nerfs) you guys have implemented. I don't know what you guys want your game to be, but it appears a whole bunch of players believed they know what's right, and so you now have this.

 

They want to keep the powercreep because your weapons were always unbalanced. They want the point of the game to be endless Survivals/Defense, despite you not aiming for that. People get stuff only for Mastery Rank just because you made it the only way to get the xp despite not making a big deal out of Master YET.

 

Many people are joining and playing this game because of what it currently is now, but from my understanding, DE's aims for Warframe is much more different. Your recent stat changes pretty much means you don't want the game meta to be like how it currently is.

 

The biggest thing is that because of the current state of the game, only people that are DRAWN into the current state will remain. The rest who aren't interested in 10 hour Survs or 200 wave Defs have largely flocked away from Farmframe. Farmframe may not be what you want Warframe to be based upon, and yet the people who mainly stay are for the concept of Farmframe. Now when you finally decide to move away from this current meta- how will you manage the players who stayed for what it is now?

 

So my question is here: What are your goals (gameplay-wise) for this game? Is it any similar to the current system, or is it contrasting? If it's contrasting, then how are you going to respond to a large percentage of community that is against your ideas?

If you want to ask DE something directly, email this to them. They don't just go through forums posts as if they had nothing to do - no devs ever do that, as far as I've experienced.

 

And they actually really care. They seem to want to make many more weapons and frames end-game-viable, to stop the Rhino/Valkyr+Boltor P/Soma/Amprex only spammers from making the game boring and stupid.

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I love how you adress DE talking as if "the majority" of the community is against some changes they make. Some people are against, some are in favor.

 

I for one am all in for balance changes.

I am all for balance changes as well. If people are going to get upset by it, even if the change is needed, then I'll deal with the flames.

 

As for the majority thing, it seems that many are vocal, while many are also quiet at the same time. Not directed at you of course, but just because we hear a bunch of people saying one thing does not mean that is how everyone thinks.

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I am all for balance changes as well. If people are going to get upset by it, even if the change is needed, then I'll deal with the flames.

 

As for the majority thing, it seems that many are vocal, while many are also quiet at the same time. Not directed at you of course, but just because we hear a bunch of people saying one thing does not mean that is how everyone thinks.

 

Thats what I meant, he said "how are you going to respond to a large percentage of community that is against your ideas?" He cant address DE as if what he is saying is true. A lot of people are in favor of the changes, a lot are against. Thats how anything that gets changed works.

 

I like most changes. Yes, there are concerns, but the same stuff that concerns me, may not concern you, etc.

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Some where in there is some good points of not always listening to the players. I used to think that DE was pandering to much to players but overall I feel they strike a good balance. 

 

They are sticking to their guns with the UI and not giving people a "classic" option. However they come back on the radial blind changes that were not ready anyway. They could have just left those in to force people to try them. 

 

However I think DE did not know what this game was going to be. If you watch the live-streams you can get the feeling that DE have been able to push this game further then they originally planned. They even said "We expected people to play for 10 hours and then put it down". So overall I don't think even DE really know what the game will look like a year from now. It is live development that progress as it develops. 

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I think DE has to make they game they want to make.  That is the only way to ensure that you have enthusiastic developers - which I think are crucial to a great game.
 

That said, I don't personally like the direction I see DE taking the game - this doesn't mean I don't respect their authority for their own game, it just means I will probably quit when something I like better comes along.

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However I think DE did not know what this game was going to be. If you watch the live-streams you can get the feeling that DE have been able to push this game further then they originally planned. They even said "We expected people to play for 10 hours and then put it down". So overall I don't think even DE really know what the game will look like a year from now. It is live development that progress as it develops. 

 

They said they've been planning arcwings for a year. Endgame stuff has been in the works for almost as long. At the very least it seems like they have some sort of goal in mind as to what the finished game is going to look like.

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So my question is here: What are your goals (gameplay-wise) for this game?

If I may be so bold as to put words in the developer's mouths: They want this game to be fun, and stylish.

From my personal point of view: DE has some of the best artists, animators, and musicians/sound specialists in the industry. The game is really just a raw framework of numbers so that the artists can flex their combined muscle.

If we, as players, focus more on the grind, we all tend to burn out. However, when we focus on the beauty of the game, we can play forever.

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If I may be so bold as to put words in the developer's mouths: They want this game to be fun, and stylish.

From my personal point of view: DE has some of the best artists, animators, and musicians/sound specialists in the industry. The game is really just a raw framework of numbers so that the artists can flex their combined muscle.

If we, as players, focus more on the grind, we all tend to burn out. However, when we focus on the beauty of the game, we can play forever.

The Warframes have a lot of hidden detail most people seem to miss. Even some of the common enemies have a nice amount of detail. And how the frames kind of turn when you're turning, like they lean into the turn, is something I have almost never seen a 3rd person shooter do.

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The Warframes have a lot of hidden detail most people seem to miss. Even some of the common enemies have a nice amount of detail. And how the frames kind of turn when you're turning, like they lean into the turn, is something I have almost never seen a 3rd person shooter do.

 

The physics and reactions in this game, while sometimes ludicrous (coptering I'm looking at you) are frankly just visceral and FUN

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Guest Tehnoobshow

Thats something they will never do, infact I beleive they shouldnt, this game has reached great heights not only with their hardwork, but also due to the community.

DE needs direction, they need to have a set goal for what they want certain aspects (balance, enemies, PvP) of Warframe to be. If they keep listening to the community, they'll never get anywhere because the community will complain about everything and try to shove their own visions of Warframe down the devs' throat. Just look at how the enemies in Warframe are being tweaked.One patch makes them harder, the next patch immediately reverses the change. It's been going on like this for quite a while now.

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DE needs to man up and stop caring what the community thinks.

Then DE will go bankrupt as players will leave

 

 

When DE listens by buff weapons people won't complain even if it goes against thier "original" idea.

 

But when it's a nerf, oooohh boy.....

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Guest Tehnoobshow

Then DE will go bankrupt as players will leave

 

 

When DE listens by buff weapons people won't complain even if it goes against thier "original" idea.

 

But when it's a nerf, oooohh boy.....

That's not going to happen. Or companies like Jagex would've gone bankrupt ages ago.

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This game is my first shooter, unless you count the Mass Effect games, but I've been playing MMORPGs since 1995 and have played all the BioWare RPGs.

 

I love story!  But I really didn't like SWTOR.  It was kind of half-baked in all directions, in my opinion -- trying to please everyone and going halfway on everything.  This game has a strong shooter foundation on which to build on.

 

Adding more story and lore into Warframe can only be good.  :)  And I'm really psyched about the mission-builder thingy that they hinted at.  Some of the player-made missions in City of Heroes were really awesome.

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