Egg_Chen Posted September 12, 2014 Share Posted September 12, 2014 Yes, deliberate title. For months we have been giving the feedback about Survival, for months it goes ignored. When you can't even make 10 minutes because of lack of enemies it needs some attention. I'm going over the same ground I do every single time with this feedback. Some tilesets are worse than other, it happens solo so is not other players breaking spawns. It happens in teams, it happens if you move around or if you camp supply drops. 8 minutes on the Gleaming Talon alert, less than 130 enemies killed, Infested enemies, the ones that swarm a player. Link to comment Share on other sites More sharing options...
Moojiji Posted September 12, 2014 Share Posted September 12, 2014 Can confirm it for the alert. The first time my group had to abort at 00:53 because no enemies spawned and life support ran out. The second time I took Nekros and we went through it with no problem. Link to comment Share on other sites More sharing options...
(PSN)OfficialAtom Posted September 12, 2014 Share Posted September 12, 2014 I was thinking this was just me, before U14 I could easily go 40+ minutes in a T2 Survival, now I struggle to get to 15 minutes (yes with a full squad) Link to comment Share on other sites More sharing options...
Senketsu_ Posted September 12, 2014 Share Posted September 12, 2014 Ive never really run into a Problem of a lack of enemies ever since they fixed the spawning issue a few updates ago. What it sounds like to me is poor life support management. Link to comment Share on other sites More sharing options...
Greenvalv Posted September 12, 2014 Share Posted September 12, 2014 For me, they get stuck clumping near doorways on the other side of the map to where you have to go scour the area to find the ignorant buggers and put them out of their misery. Link to comment Share on other sites More sharing options...
Hybridon Posted September 12, 2014 Share Posted September 12, 2014 Also the fact that Nekros becomes a must shows how the design of this game mode is flawed. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted September 12, 2014 Share Posted September 12, 2014 I almost couln't finish the alerts yesterday. Infested are still having a hard time navigating around,at least on Corpus Ship tileset. It may have been hit with a regression at or after U14. Link to comment Share on other sites More sharing options...
equin0x0916 Posted September 12, 2014 Share Posted September 12, 2014 Maybe im not understanding but i solo'ed a T1 & T2 survival this morning with level 19 mag prime and a boltor. No secondary or melee or sentinel. Was just re-leveling the frame. I had extra time to run around and open safes for credits. Maybe it just happens sometimes and i did'nt experience the lack of enemies. I got 25 minutes on the T2 run and decided to head to extraction cause honestly i was just trying to burn a few keys and i had the wrong mag build loaded. Forgot the vitality and was not happy with the 210 health. I know it's beside the subject but weather i play 10 min or 10 hrs with any frame and weapon. I will crash soon as i play something on earth so putting the crimson dervish alert on earth really friggin sucked. Knowing there's still a problem on earth should have been reason not to put a good alert there....Grrrrrrrrrr Link to comment Share on other sites More sharing options...
7grims Posted September 12, 2014 Share Posted September 12, 2014 (edited) You know nothing of what ur speaking!!! Months? lolololol Since surv exist it as been broken. Now seriously. Yah, would love to see the dev's finally fixing surv once and for all. Some maps not enough enemies spawning, on others not enough lotus supplying capsules, and some both. This forces players to exit/loose earlier for lack of air, instead of extract/loosing because it gets hard. T3 surv used to be very broken, it was fixed, and now its T2 surv that is broken. Most of mars survs have severe enemy spawning problems. And ALL endless missions (surv, def, etc) in jupiter suffer from the worst spawn rate in the star chart. Edited September 12, 2014 by 7grims Link to comment Share on other sites More sharing options...
RawGritz Posted September 12, 2014 Share Posted September 12, 2014 Strange I have never had this issue. I run solo survival regularly to level weapons. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted September 12, 2014 Share Posted September 12, 2014 DE has not explicitly stated, but I guess that Survivals will be much more like Excavations. A life support generator 'drops' or is otherwise teleported to inside the ship. We go around shooting Life Support carriers instead of Power Cell carriers (same model). Instead of insta-picking life support, we pick up a life support capsule. Run to Life Support Generator, charge it. After providing ~60 seconds or something the Life Support Generator self-destructs, and the Lotus sends another. Maybe the Life Support Generators will be vulnerable to damage in Survival 2.0, like extractors are. Link to comment Share on other sites More sharing options...
Ryouhi Posted September 13, 2014 Share Posted September 13, 2014 I feel the whole game is based around having a Nekros. Droprates suck because otherwise farming would be too easy using Nekros. The same goes for Survival. Having a Nekros in survival makes it almost impossible to run out of LS. Then when you don't have a Nekros in your squad, you will barely have enough LS to get to 10-15minutes. Link to comment Share on other sites More sharing options...
Nira Posted September 13, 2014 Share Posted September 13, 2014 I find it most problematic in tier 1-3 void survivals. The spawn rates there seem so sparse it's virtually impossible to make it to 20 minutes without a Nekros in the team. A little off-topic but it's pants how that is pretty much the only thing Nekros is considered useful for... out of all four of his abilities. Link to comment Share on other sites More sharing options...
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