Tails-san Posted September 12, 2014 Share Posted September 12, 2014 If life support runs out during a Survival Alert before the 10-minute mark (perhaps specifically between 5 and 10 minutes), the mission will not automatically fail like if you run out of life support before the 5 minute mark in normal survival. This results in being stuck and having to abort the mission, as the timer stops when life support runs out, preventing extraction from becoming available. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted September 12, 2014 Share Posted September 12, 2014 Can confirm as well, thanks for report! Link to comment Share on other sites More sharing options...
MDRLOz Posted September 12, 2014 Share Posted September 12, 2014 Tbh I would say that infested alert could use a higher drop chance of life support. Its rather low. Link to comment Share on other sites More sharing options...
GorixtheG Posted September 13, 2014 Share Posted September 13, 2014 I know, right? I failed the alert mission for Crimson Dervish twice because the timer won't advance when the air runs out, and it's especialy frustrating when you're 45 seconds away from finishing and all the enemies won't drop any life support modules. Link to comment Share on other sites More sharing options...
Valletta Posted September 14, 2014 Share Posted September 14, 2014 (edited) Oh yeah, this happened. You lose health from life support being off but you end up with 5 left. It was stuck on 2:28 and I survived for over 3 minutes. I already posted on this and I don't think people understood. Edited September 14, 2014 by Valletta Link to comment Share on other sites More sharing options...
Taranis49 Posted September 14, 2014 Share Posted September 14, 2014 Tbh I would say that infested alert could use a higher drop chance of life support. Its rather low. Seems to be the case with Corpus too, atleast in the Argon alert today. Seems like maybe one enemy out of every dozen - twenty'll actually drop air. Link to comment Share on other sites More sharing options...
Egg_Chen Posted September 14, 2014 Share Posted September 14, 2014 Perhaps the more pertinent question is how we are running out of air before 10 minutes is up? Fix the spawns, fix survival, please!!! Link to comment Share on other sites More sharing options...
JohnProdman Posted September 14, 2014 Share Posted September 14, 2014 Perhaps the more pertinent question is how we are running out of air before 10 minutes is up? Fix the spawns, fix survival, please!!! "Make it easier, please!" Alerts should be harder than normal missions. They're balanced around that 10 minute marker in difficulty. They are fine the way they are now. Link to comment Share on other sites More sharing options...
Severuslanskerr Posted September 14, 2014 Share Posted September 14, 2014 I can totally confirm that the droprates are "less frequent" in this alerts ... but maybe i actually thought that that was the "special difficulty" mentioned by the lotus messages (didnt knew it was a bug) i was thinking they wanted to make it EXTRA hard to anyone trying to get the rewards Link to comment Share on other sites More sharing options...
XenosInfinity Posted September 15, 2014 Share Posted September 15, 2014 "Make it easier, please!" Alerts should be harder than normal missions. They're balanced around that 10 minute marker in difficulty. They are fine the way they are now. Nobody wants it easier, they want it fixed. Survival alerts are barely spawning enemies unless you go in solo and stay away from all the doors right now, which means you're totally reliant on the Lotus' drawn-out air tank spawns. They're being balanced around the assumption that you get any air at all from enemies, and if you're in a full group, that... doesn't necessarily happen. I actually think this is a problem with enemy spawn mechanics, since mobs can only spawn if they're either a certain distance away from you or somewhere nobody in your group can see - which means behind doors, and if your group is spread out, there are less and less places without line of sight to you. Split up too far, and you get no enemies, which is counterintuitive when you'd expect them to swarm a separated team more in hopes of crushing them whilst they're divided. Link to comment Share on other sites More sharing options...
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