FoolishShadow Posted September 12, 2014 Share Posted September 12, 2014 I am not sure if this is the proper section or not but figured it was close. I know that zephyrs turbulence does not protect her form all ranged attacks but i have noticed recently that it is not protecting me from any ranged shots. before i could see some get through and take damage while others would stop but now the timer counts down and even a low level standard grineer infantry unit (that i believe does not have hit scan) shoots through it. Link to comment Share on other sites More sharing options...
Not_Oliver Posted September 12, 2014 Share Posted September 12, 2014 this is intended I'm pretty sure Link to comment Share on other sites More sharing options...
(PSN)Fen_Integrum Posted September 12, 2014 Share Posted September 12, 2014 I've been binging on Zephyr here lately, but have not had that problem. A good way to see is to go on a heavy corpus mission, and max out your power range so that Turbulence is further from the Frame. Since the lasers stream and have a tail behind them, you can see much easier when they are curved away, using Turbulence. Link to comment Share on other sites More sharing options...
Kthal Posted September 12, 2014 Share Posted September 12, 2014 (edited) Rule of thumb; if it's Grineer and not a Bombard's rocket (not sure about Ignis/Napalms), it is hitscan. Corpus mostly use projectile weapons, although Flux Rifle beams function in an interesting way. Hitscan enemies are affected by Turbulence's 'outer radius', and suffer greatly reduced accuracy. (25m range at max rank, unmodded) Projectile weapons are deflected by the 'inner radius'. (4m range at max rank, unmodded) You can think of it as a loose damage reduction against hitscan, and a mobile Snowglobe against non-hitscan enemies. Edited September 12, 2014 by Kthal Link to comment Share on other sites More sharing options...
bl4ckhunter Posted September 12, 2014 Share Posted September 12, 2014 Rule of thumb; if it's Grineer and not a Bombard's rocket (not sure about Ignis/Napalms), it is hitscan. Corpus mostly use projectile weapons, although Flux Rifle beams function in an interesting way. Hitscan enemies are affected by Turbulence's 'outer radius', and suffer greatly reduced accuracy. (25m range at max rank, unmodded) Projectile weapons are deflected by the 'inner radius'. (4m range at max rank, unmodded) You can think of it as a loose damage reduction against hitscan, and a mobile Snowglobe against non-hitscan enemies. napalm/ignis are definitely projectiles thought the blast radius from the napalms is deceptively pretty huge so if the projectile gets redirected into the ground/someother thing near you it's still going to damage you Link to comment Share on other sites More sharing options...
JohnProdman Posted September 12, 2014 Share Posted September 12, 2014 (edited) Turbulence only deflects non-hitscan abilities at full range. Enemies using hitscan weapons need to be within the power range otherwise the bullets are going to still deal full damage. Think of turbulence like a sort of frost globe that follows Zephyr around. (but not really, lol) Edited September 12, 2014 by JohnProdman Link to comment Share on other sites More sharing options...
(PSN)Fen_Integrum Posted September 12, 2014 Share Posted September 12, 2014 Honestly, it's kind of a bad idea to think of Zephyr as a Frost (Though I understand that is not what you guys were saying). Zephyr has high health, and high shields, but her focus, even while using Turbulence, is mobility. I commit a bit of a blasphemy (or so implies many of the forums) by keeping a duration build on my Zephyr, and remaining mobile. That health and those shields, they go a lot further when you play mobile support. I keep my tornados and my Turbulence going the entire time, mod my weapons to whatever is best against the current faction, and extend that to the Tornados, and I play revive guy/life support guy. All that just to say, so long as you remain mobile, even if you are only trotting along at a comfortable walk, that will be enough for you to keep the gunfire away. A shot here, a shot there...just dont stand still unless you are activating Life support, or Reviving someone. Link to comment Share on other sites More sharing options...
RealPandemonium Posted September 12, 2014 Share Posted September 12, 2014 Turbulence works as an aura to lower enemy accuracy and also affects the angle of travel for projectiles. If enemies with hitscan weapons are out of the aura's range then it will not affect them. Projectiles will always be deflected (but are not guaranteed to miss) unless they are fired within the ability's minimum range. Link to comment Share on other sites More sharing options...
DalaiLlama Posted September 12, 2014 Share Posted September 12, 2014 I'm sure this has already been said, but could not resist posting a little something upon reading the title. All turbulence is designed to do is reduce the amount of shots that hit you and thus the amount of damage you take, rather than block it completely. A simple look at Zephyr's nonstatus as a tank frame would serve to point towards this. Not to mention DE's general swath of destruction against any and all godmode abilities. Link to comment Share on other sites More sharing options...
(PSN)Fen_Integrum Posted September 12, 2014 Share Posted September 12, 2014 Not to mention DE's general swath of destruction against any and all godmode abilities. I dunno. I can think of a few that they have let live. Link to comment Share on other sites More sharing options...
H.Katsura_999 Posted September 13, 2014 Share Posted September 13, 2014 (edited) I think Zephyr's Turbulence has a percentage probability of which shots will pass thru and which shots gets defected. Test it out for yourself. Edited September 13, 2014 by H.Katsura_999 Link to comment Share on other sites More sharing options...
SpadedTail Posted September 13, 2014 Share Posted September 13, 2014 The ability i have that never works is Divebomb. I have radius and power strength, and even then it almost never hits anyone. Link to comment Share on other sites More sharing options...
FoolishShadow Posted September 13, 2014 Author Share Posted September 13, 2014 Ok, thank you to everybody that posted here. i have been using zephyr since the day she came out and hadn't had a problem with her until recently, after reading the comments turbulence makes more sense now. Link to comment Share on other sites More sharing options...
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