dadaddadada Posted September 13, 2014 Share Posted September 13, 2014 I run mostly everything on low in DX9 mode and I don't see any difference in visual quality when tweaking these two settings. Anisotropic Filtering doesn't seem to smooth mipmap levels at all, while HDR just isn't there... I don't even know how it looks in warframe. Notice: The texture filtering setting from the nvidia control panel does work and correctly removes banding artifacts. Link to comment Share on other sites More sharing options...
Cazador-Themaster Posted September 13, 2014 Share Posted September 13, 2014 try on DX11? i dunno lol just try everything Link to comment Share on other sites More sharing options...
dadaddadada Posted September 13, 2014 Author Share Posted September 13, 2014 Can someone post screens of HDR in action? I tested on a DX11 machine and yet again they both do nothing noticeable. Link to comment Share on other sites More sharing options...
dadaddadada Posted September 13, 2014 Author Share Posted September 13, 2014 Bump. I've never seen HDR in warframe. Someone please show it to me ;_; Link to comment Share on other sites More sharing options...
Maruitake Posted October 4, 2014 Share Posted October 4, 2014 I'd also like to see places where high dynamic range and anisotropic filtering is in action. However, I noticed a small difference in the brightness of some windows when turning high dyn range on and off, for example the shiny windows in void missions. But thats somehow not a real high dyn range effect (as in Half-Life 2: Lost Coast for example). Link to comment Share on other sites More sharing options...
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