Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Built-In Anisotropic Filtering And High Dynamic Range Not Working


dadaddadada
 Share

Recommended Posts

I run mostly everything on low in DX9 mode and I don't see any difference in visual quality when tweaking these two settings.

 

Anisotropic Filtering doesn't seem to smooth mipmap levels at all, while HDR just isn't there... I don't even know how it looks in warframe.

 

Notice: The texture filtering setting from the nvidia control panel does work and correctly removes banding artifacts.

Link to comment
Share on other sites

  • 3 weeks later...

I'd also like to see places where high dynamic range and anisotropic filtering is in action. However, I noticed a small difference in the brightness of some windows when turning high dyn range on and off, for example the shiny windows in void missions. But thats somehow not a real high dyn range effect (as in Half-Life 2: Lost Coast for example).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...