Blatantfool Posted September 13, 2014 Share Posted September 13, 2014 (edited) This is an idea I've been stuck on for a while. Many other people have probably had this very same idea, it definitely isn't the brain child of my own creativity. But I think it's a worthwhile discussion. I've spent an amount of time equal to none worrying about the exact numbers and potential balance issues here. I'm more interested right now in the general function of this whole thing. Because some of what I'm going to type is talking of pretty sweeping changes, I recognize a lot of this isn't far removed from fanfiction. Nonetheless - buckle your pants and keep an open mind. On to the point: I think Ability mods are, in general, one of the reasons skills find it so easy to really suck. Finding, fusing and slotting skillcards doesn't really do much for anybody. It'll never rank up enough or involve enough to keep the skill useful for the infinitely scaling armies of the enemy factions. With no word on the horizon of DE being interested in setting any specific cielings on where the stats of our enemies go that leaves just about any balance talk about skills in a weird place where no suggestion actually fixes anything. What should be done? Well. I'm gonna suggest the truly radical route. I think Skill Cards ought to be removed and for DE to bring back the idea of have a small skill tree for each Frame. I think that each frame should earn access to their 4 skills within the first 4 Mastery levels. No middlemen. Imagine now having a cute little menu that you get to the same way you do your Mod build. This one features each of your four skill symbols and their skill names + each skills current base stats and function aligned with the stats and function of the skill taking your current mods into consideration. When you give the symbols a click the menu changes to reveal that specific skill's tree of upgrades. As you rank up your Warframe to R30 you will earn spendable points for each skill. What do they do? They completely replace and expand upon the idea of upgrading skills the way fusing skillcards cannot. The menu will feature a large variety of little changes to the skill that are additive to the skills base stats and effects. There are no percentages here. That is for mods. You may also find passive effects, like enhancements to the severity of a proc the skill may cause or the addition of a proc it normally doesn't cause. Increases to base damage, range or duration may also exist, these would be little changes that you can turn into a big difference with the help of mods. You do have a limited amount of points that each skill can build up and you wont be able to increase that number by supercharging. You can spend credits to reset and respend as you please, the cost of the resent dependant on which skill. (A 1 skill would be cheap, for instance.) Would you choose to take a skill like Miasma and introduce a variety of additonal Procs to it's effects or would you go for as much base damage as possible? Or maybe you try to push it's base range and duration as high as possible to further increase the possibilities with modding? The trees would always offer plenty more than you'll have points to spend. That's the idea, after all. What you want from the skill wont always be what someone else wants. Thoughts? Additions? Questions? Do you desire a world free of skillcards, Tenno? Edit: Since it's apparent a few people are reading this and misunderstanding my point, allow me to clarify. This is suggesting the removal of ONLY Warframe skill cards. Just the skills. Not the whole Mod system. Mods would and should still be the main method of drastically changing your Warframe's build. This idea is about giving the ability to fine tune and increase the effectiveness of the skills base stats/effects directly to the player. Edited September 13, 2014 by Blatantfool Link to comment Share on other sites More sharing options...
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