astrobird Posted January 12, 2013 Author Posted January 12, 2013 Triggering special moves could be as simple as a double tap with a hold on the 2nd input, and in the case of finishers, a simple use of the 'use' key would suffice in my opinion. You might even assign it to a power key. To defend my concussive gauntlets, I choose to hide behind the nature of the game as a primarily objective based game! Aside from that, you do have a pretty good point about running out of ammo. I suppose they are a tad redundant so on that note I'll consider removing them. But the good news is that I was also thinking of a sort of tether weapon that could be used for crowd control as well as mobility. It could be a universal power among the frames that you need to spec into. (GRAPPLING HOOK HAUEHAEHUAEHAUH) I'm liking the bleed effect on the dagger, and if one were to change it to percentage based (still mitigated by resistances of course), it would make daggers an invaluable asset in bossfights, what with them being able to continually tick the boss even after disengaging. As for the Staff, I wouldn't mind combining the idea of blowback and stunning power from the concussive weapon into a staff. The long reach and the primarily utility theme of the weapon would fit nicely indeed. Oh, and I always intended polearms to be weapons of wide swinging destruction, I just forgot to mention the swings of each weapon.
Noctua Posted January 12, 2013 Posted January 12, 2013 Without giving away too much, new stuff is coming soon and expanding melee is exactly what we want as well. Amazing! Can't wait too see what you're going to come up with next.
Euby7 Posted January 12, 2013 Posted January 12, 2013 I know, and I hate doing that. :( Expect new weapons coming sooner than expanded combos (which gets more complex due to the number of melee weapon grips we're supporting. Looking forward to that! Only started playing last night but I'm already hooked! I'm supposed to be working right now and I'm on the forums lol Keep up the good work! Looking forward to seeing more in the future!
EclecticDragon Posted January 13, 2013 Posted January 13, 2013 One melee weapon that I doubt anyone would think of is the Tri sectional staff, it's basicly the love child of a Bo staff and nunchucks, I saw one guy using it when I used to do some martial arts and it's stuck in my mind since then. Not sure how hard it would be to implement it but if you want something no one has ever used in a video game (that I know of) then this is a weapon you should look into.
ULessa Posted January 14, 2013 Posted January 14, 2013 Honestly the best TPS sword fighting mechanics I've been through (on PC) is Vindictus. That works great except the fact that they give the powerful skills too early on so its overused. guess the whole 1 button thing does work in its own way but I would prefer a more complex system. I actually want the melee to be on the mouse so the right clicks will allow more combos and such. No pressing 1/2/3 for melee skills but purely from combinations of left clicks and right clicks. The damage output for normal clicks should be abit higher otherwise guns just overpower them completely. At least from what I hear Ash isn't doing well as there really is no point going up close and personal.
Genjiru Posted January 14, 2013 Posted January 14, 2013 I'd love to see a shortsword/shield combo. The shield would lower the damage you get and decrease stagger chance.The special would something like this.
Nirrti Posted January 14, 2013 Posted January 14, 2013 I know, and I hate doing that. :( Expect new weapons coming sooner than expanded combos (which gets more complex due to the number of melee weapon grips we're supporting. I sure hope you guys got axes planned out *hint hint nudge nudge* But yeah, eagerly awaiting for expanded melee.
Forsaken_Saint Posted January 14, 2013 Posted January 14, 2013 One melee weapon that I doubt anyone would think of is the Tri sectional staff, it's basicly the love child of a Bo staff and nunchucks, I saw one guy using it when I used to do some martial arts and it's stuck in my mind since then. Not sure how hard it would be to implement it but if you want something no one has ever used in a video game (that I know of) then this is a weapon you should look into. I was about to comment on that weapon myself lol. If they come out with either nunchucks or a three section staff i would love this game forever lol
ULessa Posted January 14, 2013 Posted January 14, 2013 I'd love to see a shortsword/shield combo. The shield would lower the damage you get and decrease stagger chance.The special would something like this. imo shields with Tennos doesn't really suit their persona. They're the most powerful being basically so why defend :D Just beat the crap outta all the other factions!
Forsaken_Saint Posted January 14, 2013 Posted January 14, 2013 Without giving away too much, new stuff is coming soon and expanding melee is exactly what we want as well. Stats for the melee weapons would be greatly appreciated as well. Especially if new weapons are being thrown into the mix. I know you guys said you were working on it which is awesome. I just really want to know if there is a reason to using the bo over just the regular sword or a furax or dual skanas which have very obvious differences.
Ced23Ric Posted January 14, 2013 Posted January 14, 2013 imo shields with Tennos doesn't really suit their persona. They're the most powerful being basically so why defend :D Just beat the crap outta all the other factions! Actually, Tenno were hunted to the brink of extinction. We are rebels, ressurging from our graves.
Nirrti Posted January 14, 2013 Posted January 14, 2013 I do wonder though, giving the melee system diversity could be accomplished by making the melee weapons a selectable weapon along with primary/secondary, thus allowing you to have 2 extra keybinds to use with it, plus it would allow people who prefer to use melee to actually run around with their melee weapon of choice drawn out. Then again, that'd require a complete revamp of the system, so maybe not. A man can dream, though.
ULessa Posted January 14, 2013 Posted January 14, 2013 Actually, Tenno were hunted to the brink of extinction. We are rebels, ressurging from our graves. Then I guess I somehow made up my own lore during the meantime LOL! Well technically we are wiping out everything except for bosses with almost no effort. Would certainly love to read the story behind the whole universe and all that! Personally I got pulled into this game due to its similarities to Rengoku's designs. Hopefully the lore will be just as interesting! Still hoping for Rengoku's level of customization in this game as there is still so much more that this game can offer!
_Chaser Posted January 14, 2013 Posted January 14, 2013 for melee references check out dark souls combat system it's flawless.
McKiwi Posted January 14, 2013 Posted January 14, 2013 (edited) I guess on the topic of combos, I know one makeshift combo you can try. Sprint, charge your sword, slide before releasing and tap melee to perform the roundhouse. The charged swing should cancel into the roundhouse, and deal with most targets in those two hits. The timing is sorta hard to get at first, but it feels very satisfying if you can land it. Edited January 14, 2013 by McKiwi
ULessa Posted January 14, 2013 Posted January 14, 2013 for melee references check out dark souls combat system it's flawless. Still think it could be better. My two favorate systems are from Vindictus and Monster Hunters. Vindictus because it is fast and allows complex playstyles melee focused (although they will need to balance the skills so people don't just spam 1 combo all the time). Monster Hunters is simple and works because of the opponent. Because you have to dodge incoming attacks (or choose to be decimated) you will have to cut short your combo or do shorter ones due to the attack pattern changing. I guess on the topic of combos, I know one makeshift combo you can try. Sprint, charge your sword, slide before releasing and tap melee to perform the roundhouse. The charged swing should cancel into the roundhouse, and deal with most targets in those two hits. The timing is sorta hard to get at first, but it feels very satisfying if you can land it. I still find spring -> jump -> slide -> spin slash funny as hell. Its obviously the floor spin but you just start flying like a freaking beyblade or something :D!
McKiwi Posted January 14, 2013 Posted January 14, 2013 I still find spring -> jump -> slide -> spin slash funny as hell. Its obviously the floor spin but you just start flying like a freaking beyblade or something :D! Sprint-Jump-Sliding in itself is hilarious. Looks like I'm doing a flying kick at someone :D (Hokuto Hieiken!) Hey DE, can you guys make jump sliding deal impact damage? :P
ULessa Posted January 14, 2013 Posted January 14, 2013 Sprint-Jump-Sliding in itself is hilarious. Looks like I'm doing a flying kick at someone :D (Hokuto Hieiken!) Hey DE, can you guys make jump sliding deal impact damage? :P It still feels stupid that I cant hit the crawling infecteds while standing...
Kaiku Posted January 14, 2013 Posted January 14, 2013 (edited) Just something small I'd like to change: Melee should give energy. Right now I really don't see a good enough reason to use melee instead of guns. Guns and melee both do deal damage, but guns do that from a safe distance and usually deal even more damage than melee. Melee should be the only way to get energy so you could look cool and be rewarded at the same time! Pretty many skills support melee; pull, invisibility, all those that stun and blind etc. so why not make melee to support skills too? Otherwise, no matter how many cool moves and combos you could do with melee weapons, melee is a bit useless compared to guns. And I don't want it to be that way. So, instead of buffing melee weapons and adding too many new moves, make melee indirectly usefull by it giving you energy so you could then use the skills. Guns would then be a bit more like "just in case" weapons and melee and the skills being your primary weapon. Something like: 1 hit with a melee weapon -> 5 points of energy. Or a kill instead of a hit. And ofc more with mods. Oh, and cooldowns for skills so you couldn't spam them. Hope you like the idea. Edited January 14, 2013 by Kaiku
Nirrti Posted January 14, 2013 Posted January 14, 2013 (edited) Just something small I'd like to change: Melee should give energy. Right now I really don't see a good enough reason to use melee instead of guns. Guns and melee both do deal damage, but guns do that from a safe distance and usually deal even more damage than melee. Melee should be the only way to get energy so you could look cool and be rewarded at the same time! Pretty many skills support melee; pull, invisibility, all those that stun and blind etc. so why not make melee to support skills too? Otherwise, no matter how many cool moves and combos you could do with melee weapons, melee is a bit useless compared to guns. And I don't want it to be that way. So, instead of buffing melee weapons and adding too many new moves, make melee indirectly usefull by it giving you energy so you could then use the skills. Guns would then be a bit more like "just in case" weapons and melee and the skills being your primary weapon. Something like: 1 hit with a melee weapon -> 5 points of energy. Or a kill instead of a hit. And ofc more with mods. Oh, and cooldowns for skills so you couldn't spam them. Hope you like the idea. Well, currently as it stands, melee can do quite a lot more damage reliably compared to weapons, the charged attacks for example. The charged attacks also most times stumble the target, giving you time to recharge the attack or continue with normal melee attacks. I would assume that at the very least they're planning on giving melee the ability to strike at multiple enemies at once (on swords and Bo staff at least, you know, slashes and all that have arcs, while furax probably won't since they're just punchythings). Plus, of course there's the whole "either way is good, just select whichever you want" aka. the game is both a shooter and a melee brawler, sort of. You just do either or, or both, depending on which you like. Edited January 14, 2013 by Nirrti
Kaiku Posted January 14, 2013 Posted January 14, 2013 Well, currently as it stands, melee can do quite a lot more damage reliably compared to weapons, the charged attacks for example. The charged attacks also most times stumble the target, giving you time to recharge the attack or continue with normal melee attacks. I would assume that at the very least they're planning on giving melee the ability to strike at multiple enemies at once (on swords and Bo staff at least, you know, slashes and all that have arcs, while furax probably won't since they're just punchythings). Plus, of course there's the whole "either way is good, just select whichever you want" aka. the game is both a shooter and a melee brawler, sort of. You just do either or, or both, depending on which you like. Yeah, I think I kind of ignored the fact that the game lets you to play the way you want... Though it's still pretty risky to go melee, so, how about getting more energy from melee kills and a bit less with guns..
Venarge Posted January 14, 2013 Posted January 14, 2013 (edited) Without giving away too much, new stuff is coming soon and expanding melee is exactly what we want as well. hands down. Thats exactly what makes you different from other game companies. you are awesome :3 Edited January 14, 2013 by Venarge
Venarge Posted January 14, 2013 Posted January 14, 2013 Just something small I'd like to change: Melee should give energy. Right now I really don't see a good enough reason to use melee instead of guns. Guns and melee both do deal damage, but guns do that from a safe distance and usually deal even more damage than melee. Melee should be the only way to get energy so you could look cool and be rewarded at the same time! Pretty many skills support melee; pull, invisibility, all those that stun and blind etc. so why not make melee to support skills too? Otherwise, no matter how many cool moves and combos you could do with melee weapons, melee is a bit useless compared to guns. And I don't want it to be that way. So, instead of buffing melee weapons and adding too many new moves, make melee indirectly usefull by it giving you energy so you could then use the skills. Guns would then be a bit more like "just in case" weapons and melee and the skills being your primary weapon. Something like: 1 hit with a melee weapon -> 5 points of energy. Or a kill instead of a hit. And ofc more with mods. Oh, and cooldowns for skills so you couldn't spam them. Hope you like the idea. that would break the intelligent use of abilities. and melee is usefull. you safe ammo!
The-Blacksmith Posted January 14, 2013 Posted January 14, 2013 Just something small I'd like to change: Melee should give energy. Would have to be balanced very carefully because of some abilities that would just make the game utter cheese - perma-invis on Loki, perma-invuln on Rhino, etc. Mind you, energy as a whole needs looking at.
Nirrti Posted January 14, 2013 Posted January 14, 2013 (edited) Well I'll be damned, the newest update not only added an axe and a hammer, but apparently both of them are able to hit multiple targets with swings, it's like dream come true(that axe, Scindo, that is) :D Edit: Well, the Axe (Scindo) is amazing, at least in my opinion, haven't tried the Hammer (Fragor), so can't say for sure if it can hit multiple targets with attacks or not. Edited January 14, 2013 by Nirrti
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