Azawarau Posted September 14, 2014 Author Share Posted September 14, 2014 Doesn't matter. Works this way also on valkyr with maxed steel fiber. That's how armor scales in this game. You can test it. I just did :p Can you explain in a bit more detail how it works? Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted September 14, 2014 Share Posted September 14, 2014 It should be changed to DR. People don't like having their crutches taken away so the poll will end up with a majority of votes for leaving it as it is. Link to comment Share on other sites More sharing options...
w00tm0ng3r Posted September 14, 2014 Share Posted September 14, 2014 We already know that DE isn't in favour of complete invincibility. Rhino was the first to go through this. Frost, Trinity and Nyx lost their invincibility too. So I'd say there is a chance that Valkyr could follow. Nyx is still and will always be invincible during absorb because that ability can't work without it. I want them to remove the invincibility in favor of giving Hysteria more competitive damage / range / mobility. The only reason the invincibility exists IMO is to make up for what she lacks in those categories. If she had an equally as effective way of maneuvering and killing as an equally forma'd gun, then there'd be no need to rely on invincibility as a crutch to achieve all of said maneuvers, no? Being a berserker... I would expect being in a hysterical state like that would throw you into reckless abandon and force you to kill everything in sight (whilst giving you the tools to do so) to stay alive. Kill or be killed. That feeling of risk vs reward is thrilling, and speaks to her theme as a berserker. Right now, it's no-risk, some reward. I agree. 77 second invincibility sounds nice on paper but what ends up happening in high level defense/survival is you run around doing nothing or flat out alt tab for over a minute. The ability does garbage damage, has garbage mobility, has weird hit animations, and has severe problems turning while attacking which makes most of the combos useless as you fly past the guy you're trying to hit. Link to comment Share on other sites More sharing options...
Agent_Maine Posted September 14, 2014 Share Posted September 14, 2014 *sigh* not another of these threads... Link to comment Share on other sites More sharing options...
Troll_Logic Posted September 14, 2014 Share Posted September 14, 2014 I have no clue why people want to keep the invincibility. It's already been proven that it's too much, even with the no guns penalty. Hysteria only looks "too much" when viewed by people that don't actually play a powerful Valkyr. I have a 5 forma Valkyr and I can say that hysteria is a limitation 90% of the time. Sure the player is invulnerable but damage output and overall usefulness is much much lower. Hysteria is good for healing (so I don't waste a mod for life strike), reviving, and the rare "OH ****" moment. The problem with hysteria is once you're in hysteria, you're stuck in hysteria. Sure, nothing can kill you, but you know that ultra-cool 6 forma amprex you're carrying? Useless. that 4 forma brakk? Useless. Need to kill a ton of infested? Not gonna happen. Going to have to wade through them one at a time. My Valkyr is built for warcry. Much more powerful and it augments the Valkyr without hindering her. So while invulnerability may look OP at times, trust me it isn't. One more thing, if some Valkyr plays hysteria all of the time, they will get almost no kills except for a defense mission. Everyone one else will easily outkill and outexp the Valkyr. That short range is a huge hindrance. Link to comment Share on other sites More sharing options...
-Migos Posted September 14, 2014 Share Posted September 14, 2014 I don't use forums much but, why does this threat exist? has Valkyr done you something directly? Link to comment Share on other sites More sharing options...
Azawarau Posted September 14, 2014 Author Share Posted September 14, 2014 It should be changed to DR. People don't like having their crutches taken away so the poll will end up with a majority of votes for leaving it as it is. I dont believe the majority of forumers wouldnt want to keep it as is but there was a great flood of nos at the start Link to comment Share on other sites More sharing options...
xNegikunx Posted September 14, 2014 Share Posted September 14, 2014 Of course it should be changed, it's kinda sad the poll has that many votes saying no. Link to comment Share on other sites More sharing options...
MrJxt Posted September 14, 2014 Share Posted September 14, 2014 Increase risk: change to DR, add small hp regen/s Increase reward: Increase damage and have her attacks flow smoothly. /opinion Link to comment Share on other sites More sharing options...
KingTaro Posted September 14, 2014 Share Posted September 14, 2014 Nyx is still and will always be invincible during absorb because that ability can't work without it. Absorb looses 4 energy per second and 8 energy for every 1000 damage. This is not invincibility. Invincibility means that the received damage has no effect at all. Link to comment Share on other sites More sharing options...
w00tm0ng3r Posted September 14, 2014 Share Posted September 14, 2014 Absorb looses 4 energy per second and 8 energy for every 1000 damage. This is not invincibility. Invincibility means that the received damage has no effect at all. My definition of invincibility is you can't be killed while the ability is up. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted September 14, 2014 Share Posted September 14, 2014 My definition of invincibility is you can't be killed while the ability is up. So you are fine if Hysteria's duration time is cut every time she takes damage? Link to comment Share on other sites More sharing options...
RoboDoge Posted September 14, 2014 Share Posted September 14, 2014 So you are fine if Hysteria's duration time is cut every time she takes damage? Or simply make Hysteria like Iron Skin. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted September 14, 2014 Share Posted September 14, 2014 Or simply make Hysteria like Iron Skin. You mean, give it an invisible health bar? Link to comment Share on other sites More sharing options...
RoboDoge Posted September 14, 2014 Share Posted September 14, 2014 You mean, give it an invisible health bar? Yea, but higher health than Iron Skin as 1300 health would be too low for a melee frame. Link to comment Share on other sites More sharing options...
Demon-King-Lamb Posted September 14, 2014 Share Posted September 14, 2014 Hysteria with no invincibility is just no.Why becuase Valkyr already got a rework Hysteria got a stance and if the invincibilty is gone nobody would use her She would be broken. All she really has is Hysteria. The Paralyses doesn't last long. Ripline is just for fun. And the ability to increase melee speed is for convenience on the Heavy weapons. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted September 14, 2014 Share Posted September 14, 2014 Yea, but higher health than Iron Skin as 1300 health would be too low for a melee frame. It would be fine, especially with power mods. What would work better though is if Hysteria was a toggle skill. Taking damage lowered your duration and getting kills raised your duration. Link to comment Share on other sites More sharing options...
w00tm0ng3r Posted September 14, 2014 Share Posted September 14, 2014 So you are fine if Hysteria's duration time is cut every time she takes damage? That's not how I would rework the ability but yes I would absolutely be fine with that. I'd consider it a buff. 77 seconds is too damn long to be doing 0 damage. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted September 14, 2014 Share Posted September 14, 2014 That's not how I would rework the ability but yes I would absolutely be fine with that. I'd consider it a buff. 77 seconds is too damn long to be doing 0 damage. I guess we have reached a consensus, but it means at end game (level 60+) hysteria would only be able to tank a single hit. Link to comment Share on other sites More sharing options...
Abenoki Posted September 14, 2014 Share Posted September 14, 2014 sure....lets just make valkyr completely useless im all for it....Actually, I vote that bunnies and rainbows fly out when she gets hit in hysteria to illustrate her inner child is still there even in her rage state. Link to comment Share on other sites More sharing options...
Azawarau Posted September 14, 2014 Author Share Posted September 14, 2014 Absorb looses 4 energy per second and 8 energy for every 1000 damage. This is not invincibility. Invincibility means that the received damage has no effect at all. Well you arent actually taking damage unless youre using QT Then youre kinda taking damage My definition of invincibility is you can't be killed while the ability is up. Both of you are right in this case i think So you are fine if Hysteria's duration time is cut every time she takes damage? Thats actually genius Kinda like the witches machines on DFO Tested with a random person When you take damage the duration goes down though it takes a ton of damage to lower duration and you get a 70% DR instead of total invi Though to be honest Lowering the duration on hysteria is probably something any non hysteria valkyr player wants just for the utility Or simply make Hysteria like Iron Skin. Eh... Without armor :x Not so helpful She would be broken. All she really has is Hysteria. The Paralyses doesn't last long. Ripline is just for fun. And the ability to increase melee speed is for convenience on the Heavy weapons. Convenience? Increasing potential DPS and status abuse and stacking to ridiculous levels is much more than a convenience Also makes you copter like a monster and makes QT tanking that much better Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted September 14, 2014 Share Posted September 14, 2014 The one thing about hysteria's invulnerability that the other invulnerabilities don't really have (sans Rhino's iron skin, which has power in maintaining weapon usage) is that hysteria doesn't benefit anyone but Valkyr. Plus, she can only melee. In my opinion this is fair. We can't turn it into a damage resist, because that would just shadow warcry, which is for some people the superior option already. To these people I say stick to it and leave hysteria alone. Hysteria is only really good in solo play, particularly for recovery or during survivals. In endless defense, it's like giving up the pod willingly to pop it, except against infested maybe (it's not exactly an AoE machine.) For everything else, it's just a healing ability for use in emergencies. I'm pretty positive the people railing against hysteria just don't like the idea of the invulnerability. They don't even consider that a Valkyr player can't really do anything to ruin their fun or make things too easy using it like Trinity's blessing or Nova's ultimate did. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted September 14, 2014 Share Posted September 14, 2014 The one thing about hysteria's invulnerability that the other invulnerabilities don't really have (sans Rhino's iron skin, which has power in maintaining weapon usage) is that hysteria doesn't benefit anyone but Valkyr. Plus, she can only melee. In my opinion this is fair. We can't turn it into a damage resist, because that would just shadow warcry, which is for some people the superior option already. To these people I say stick to it and leave hysteria alone. Hysteria is only really good in solo play, particularly for recovery or during survivals. In endless defense, it's like giving up the pod willingly to pop it, except against infested maybe (it's not exactly an AoE machine.) For everything else, it's just a healing ability for use in emergencies. I'm pretty positive the people railing against hysteria just don't like the idea of the invulnerability. They don't even consider that a Valkyr player can't really do anything to ruin their fun or make things too easy using it like Trinity's blessing or Nova's ultimate did. So lower the DR on War Cry and make War Cry's and Hysteria's DR stack. Link to comment Share on other sites More sharing options...
Elvang Posted September 14, 2014 Share Posted September 14, 2014 (edited) You keep bringing up Quick Thinking as a counter to some of the points made for keeping Hysteria as is. The presence or absence of QT should have no sway over the balance of Hysteria. Others have already stated what I've found to be true for Hysteria; the invincibility is fine. When you look only at the stats it looks great, but in play Hysteria isn't very good; a lot of downsides and generally kind of awkward to use. Doesn't synergise too well with War Cry, as too much duration means you're stuck in Hysteria for longer periods. Edited September 14, 2014 by Elvang Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted September 14, 2014 Share Posted September 14, 2014 (edited) So lower the DR on War Cry and make War Cry's and Hysteria's DR stack. How about no? If you don't like the invulnerability, DON'T. USE. HYSTERIA. How's that so hard a concept to wrap your head around? Stacking the mitigation isn't the issue - it's that hysteria alone would be useless. If I must spend 175 energy before hysteria is maybe worth using, I'm wasting far too many mod slots to make hysteria work (yes, I'm also referencing to the power efficiency mods.) This isn't even considering if the healing will outpace the damage by a margin making it worth dropping the fire arm to begin with. No ability - not one - should require another ability to get worthwhile mileage, unless all abilities are available by default. I would accept their weakest forms, gaining rank and power mod benefits only with their mod card slotted. Mod slots are too damn precious otherwise. Edited September 14, 2014 by Littleman88 Link to comment Share on other sites More sharing options...
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