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How I Feel Excalibur Needs To Be Reworked


OuTlAwTACO229
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Ok well to begin with I personally am a fan of the Radial Blind nerf. It just makes sense as long as they give it a few more tweaks. But I'm gonna give my ideas of how Excalibur should be reworked to be much better than he already is. This will make it so he actually has more than one useful ability.

 

First, I think Super Jump (the most useless ability in the game) should be removed completely. It should only be pigment of our memories for now on. The ability to replace it would be called Javelin. So this is my idea of Excalibur's rework:

 

Ability 1:

Javelin: Excalibur throws a Skana (like the Skanas in Excalibur's Radial Javelin.) The Skana's damage is reflected with the amount of damage your melee weapon does. So if you have an unmodded Machete and use Javelin, its going to be almost useless, unless you've decided the hardest mission you can do is E-Prime Earth. If you were to have a Dragon Nikana or Dual Ichors equipped, your going to be doing some serious damage.

 

Ability 2:

Radial Blind: Radial Blind will get a major rework. Enemies who can see the flash will be blinded but the blast of light will be so intense, it will permanently blind them, putting them into a state of panic. They will fire in random directions and run towards gunfire, trying to get revenge for being blinded. Radial Blind being light, will reflect off of glass or shiny objects to sometimes blind enemies behind walls or around corners. This will always happen but only be visible if you have PhysX on. With PhysX on you can see the light bounce around the room and stun the enemies in a beautiful reflection of light. The light also changes with your energy color.

 

Ability 3:

Slash Dash: Slash Dash having a major buff will not be the first ability anymore. It would actually be viable now. So this being said, Slash Dash will scale with your melee damage. Depending on your melee weapon will create the end result of your Dash. If you have a high impact damage weapon, enemies in front of you that survived the Dash, will be thrown off their feet. If you have high slash damage all enemies in front of you that survived the Dash, will have an instant bleed proc. Since there are no melee weapons with high puncture damage I'll leave that one out. The Dash will be ranged further than normal. Every enemy hit in the Dash will be knocked off their feet, cut into pieces (if killed) and/or bleed proc'd. The Dash will not be interrupted if you hit a massive group of enemies. Instead it would just tear straight through dealing critical hits on every strike.

 

Ability 4:

Radial Javelin: The damage will be scaled with your melee damage like the other abilities. When you perform the ability, the javelins home in onto nearby enemies. If there is a massive swarm of enemies in front you, the javelins fly forward instead of in every direction. Same goes for almost any direction of the enemies. If you are surrounded, the javelins will fly in every direction. The javelins will have about 2.5m of punch through so you can hit enemies behind cover or walls. This way if your on a small hill or on a crate, you can still hit the enemies below you.

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Problem with this is that 3 of the 4 abilities are rendered useless if you're leveling a melee weapon.

 

I personally hate the idea of linking abilities to your equipped weapons, because it just gives even more power to people who just use OP weapons. I want to play with whatever weapons I want to use, and not have my abilities suffer based on that. 

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Problem with this is that 3 of the 4 abilities are rendered useless if you're leveling a melee weapon.

 

I personally hate the idea of linking abilities to your equipped weapons, because it just gives even more power to people who just use OP weapons. I want to play with whatever weapons I want to use, and not have my abilities suffer based on that. 

Well in response to that, I don't believe Excalibur is a leveling Warframe first off. So I don't think he should be chosen if your leveling a melee weapon. I think Valkyr is for that. Now when your linking the weapon damage with your ability damage can be nerfed to only do like 25-50% of your melee damage+the ability damage mods.

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Well in response to that, I don't believe Excalibur is a leveling Warframe first off. So I don't think he should be chosen if your leveling a melee weapon. I think Valkyr is for that. Now when your linking the weapon damage with your ability damage can be nerfed to only do like 25-50% of your melee damage+the ability damage mods.

But what if I want to choose him to level weapons? What if I like to main him, and like to play him most of the time? What if my Valkyr is singificantly less powerful than my Excal, because I don't care about her enough to put time into making her good enough to farm high level mission?

 

Just take away all damage linking. The only thing that it could reasonably be linked to, is the melee combo counter. That would work for slash dash. Here's what I think:

 

Ability 1: Slash Dash. Keep the stats the same, except link the damage to the combo multiplier. And slash proc every enemy it hits.

 

Ability 2: Radial Blind. Keep it the same as it was pre-U14.6, or use your idea. Either are fine.

 

Ability 3: Super Jump. Yes. Keep Super Jump. It's great for mobility, and I use it literally all the time. I would feel like I couldn't move without it. Except of course, it could definitely use a buff. So have it knockdown surrounding enemies when you use it.

 

Ability 4: Radial Javelin. Make the Javelins enemy seeking, and give them the punch-through that you suggested. 

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But what if I want to choose him to level weapons? What if I like to main him, and like to play him most of the time? What if my Valkyr is singificantly less powerful than my Excal, because I don't care about her enough to put time into making her good enough to farm high level mission?

 

Just take away all damage linking. The only thing that it could reasonably be linked to, is the melee combo counter. That would work for slash dash. Here's what I think:

 

Ability 1: Slash Dash. Keep the stats the same, except link the damage to the combo multiplier. And slash proc every enemy it hits.

 

Ability 2: Radial Blind. Keep it the same as it was pre-U14.6, or use your idea. Either are fine.

 

Ability 3: Super Jump. Yes. Keep Super Jump. It's great for mobility, and I use it literally all the time. I would feel like I couldn't move without it. Except of course, it could definitely use a buff. So have it knockdown surrounding enemies when you use it.

 

Ability 4: Radial Javelin. Make the Javelins enemy seeking, and give them the punch-through that you suggested. 

You know I did say that you could possibly nerf the melee damage link. Have 25-50% melee damage+your ability damage mods. You could main Excal just fine then. Even if you were leveling S#&$ty new melees.

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The problem with your suggestion is that the abilities offer little to no mobility. Excalibur relies on mobility and crowd control to avoid taking damage. You see? He's not a tanky frame, and having all damage centred abilities are not a good idea iIMO. But gotta love that blind! :D

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You know I did say that you could possibly nerf the melee damage link. Have 25-50% melee damage+your ability damage mods. You could main Excal just fine then. Even if you were leveling S#&$ty new melees.

Ehhh... okay. I mean, I don't really care about it at that point as it's not enough to make a difference. It just shouldn't be the main damage, and the abilities should still keep the same amount of damage they have now. (Except Javelin... that could always use a lil' love)

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The problem with your suggestion is that the abilities offer little to no mobility. Excalibur relies on mobility and crowd control to avoid taking damage. You see? He's not a tanky frame, and having all damage centred abilities are not a good idea iIMO. But gotta love that blind! :D

Lol that's kinda what blind is for. You blind then go F*** everything up. That's why I've always loved me Excal :3 but Super Jump doesn't give that much mobility. It might throw you as high as if you were to jump 3 times in one jump... Still not really useful unless your doing conclave or are completely surrounded. So really, its an ability that can only be used at a certain time that really doesn't happen often.

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Good try, but this is obviously coming from someone who doesn't use RB.

And RB is excal most worth ability. Your idea is making him a high damage frame will just bland him with the most, the ppl who like exca will not use it anyway, because, again, is strength and value is on RB, not on being another damage frame who doesn't scale at high levels.

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Seriously, they use Excal for everything and he's the single worst frame in the entire game.

 

Are you serious? I thought by now ppl had already learned excal isn't a trashy frame.

Why do you think so many are complaining? It's cause he is great and many use him strategically.

 

But don't worry, cause after RB gets his nerf you will have all the right of calling him a bad frame.

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Good try, but this is obviously coming from someone who doesn't use RB.

And RB is excal most worth ability. Your idea is making him a high damage frame will just bland him with the most, the ppl who like exca will not use it anyway, because, again, is strength and value is on RB, not on being another damage frame who doesn't scale at high levels.

Someone who doesn't use RB... Excuse me but I have 5 forma on my Excalibur for just a RB build alone... This post was simply for a change for Excalibur as to make all of his abilities at least somewhat useful instead of RB being the only useful one. It kinda gets boring when the only ability you ever use is 2. I think its time for an Excalibur buff where we can finally not use just RB.

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Just rework super jump...why is there a need to rework the others...

Btw super jump CAN be useful to get into some places that even wallrunning can't reach.

There is a need to rework the others because the rest of the abilities are barely useful. Plus basically everyone uses only Radial Blind. Slash Dash is only situational. It can be used as a form of mobility if coincided with a single jump. Super Jump is very situational, since the only time you'll ever use it is to get to a high place on conclave or say a defense mission. Radial Javelin doesn't hit very many targets because the javelins stay level with where your head is at, so if your on a small bump you wont hit any approaching enemies. Radial Blind is going to be nerfed again soon anyway so with my approach to it, I believe it would still be a valued ability because it wouldn't be nerfed to the point where it isn't useful. It would simply be reworked to a more realistic and visually pleasing ability.

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