SethSamson Posted September 15, 2014 Share Posted September 15, 2014 THIS IS HOW COMBO SHOULD LOOK LIKE Link to comment Share on other sites More sharing options...
Jahadaya Posted September 15, 2014 Share Posted September 15, 2014 JEEESUSS LAWDYY Link to comment Share on other sites More sharing options...
--FORMA-- Posted September 15, 2014 Share Posted September 15, 2014 Link to comment Share on other sites More sharing options...
VKhaun Posted September 15, 2014 Share Posted September 15, 2014 I don't know what that's from, but I remember seeing a ton of those gifs on the forums before melee 2.0... I'm sure the devs have seen them, and some of the scythe animations definitely look inspired by that type of fighting. Link to comment Share on other sites More sharing options...
SpiritSkink Posted September 15, 2014 Share Posted September 15, 2014 *too Link to comment Share on other sites More sharing options...
Imaru Posted September 15, 2014 Share Posted September 15, 2014 Clearly you have never played with someone using Kogake with Brutal Tide. Link to comment Share on other sites More sharing options...
SethSamson Posted September 15, 2014 Author Share Posted September 15, 2014 im not talking about animations per say .... but about collision system , interaction with the enemies ... combo : kick one enemy stab another one and leave the sword or what ever in him kick another pull the sword from the second one throw the sword in another shot with your sidearm the next one and big finale dismember the last one and there should be an some kinda indicator when to push this god damn E Link to comment Share on other sites More sharing options...
Imaru Posted September 15, 2014 Share Posted September 15, 2014 im not talking about animations per say .... but about collision system , interaction with the enemies ... combo : kick one enemy stab another one and leave the sword or what ever in him kick another pull the sword from the second one throw the sword in another shot with your sidearm the next one and big finale dismember the last one and there should be an some kinda indicator when to push this god damn E Functionally and in battle, I don't care how skilled you are in hand to hand combat, disarming yourself in the way that you suggest is simply a bad idea and is begging to get you dismembered. If you leave your sword in a body, sure you can kick or punch another attacker, but a horde? Not so much. You would get overwhelmed and killed. Also from a mechanical standpoint, this would require that DE make animations for EVERY SINGLE POSSIBLE ENEMY ARRANGEMENT. That simply isn't going to happen. Link to comment Share on other sites More sharing options...
SpiritSkink Posted September 15, 2014 Share Posted September 15, 2014 Warframe doesn't need lock-on combos like DMC or Ninja Gaiden, it's unique and not melee-focused only this way Link to comment Share on other sites More sharing options...
izzatuw Posted September 15, 2014 Share Posted September 15, 2014 I don't know what that's from, but I remember seeing a ton of those gifs on the forums before melee 2.0... I'm sure the devs have seen them, and some of the scythe animations definitely look inspired by that type of fighting. I believe it's from RWBY. Maybe. Idk. im not talking about animations per say .... but about collision system , interaction with the enemies ... combo : kick one enemy stab another one and leave the sword or what ever in him kick another pull the sword from the second one throw the sword in another shot with your sidearm the next one and big finale dismember the last one and there should be an some kinda indicator when to push this god damn E Yeah, it grinds me to see that Malicious Raptor has a combo where it looks like you grab a person and stab them but it never really happens. Link to comment Share on other sites More sharing options...
-AR.D2 Posted September 15, 2014 Share Posted September 15, 2014 (edited) Yeah, it grinds me to see that Malicious Raptor has a combo where it looks like you grab a person and stab them but it never really happens. If we're thinking of the same combo, it actually is possible. It's just hard to pull off. Edited September 15, 2014 by Deetwo Link to comment Share on other sites More sharing options...
Acos Posted September 15, 2014 Share Posted September 15, 2014 Hard and Light attacks, DE plz. Also it's from RWBY, produced by Rooster Teeth. It's okay. Season 1 was pretty rough but I can tell they took criticism to heart for S2 and I imagine it will continue to get better as the team working on it gains experience. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted September 15, 2014 Share Posted September 15, 2014 (edited) I don't know what that's from, but I remember seeing a ton of those gifs on the forums before melee 2.0... I'm sure the devs have seen them, and some of the scythe animations definitely look inspired by that type of fighting. I believe it's from RWBY. Maybe. Idk. Yeah, it grinds me to see that Malicious Raptor has a combo where it looks like you grab a person and stab them but it never really happens. Yeah, it is a terrible wannabe anime called RWBY. The clip is from the red trailer: The trailer is pretty cool, but the series is terrible. Edited September 15, 2014 by (PS4)DesecratedFlame Link to comment Share on other sites More sharing options...
Azawarau Posted September 15, 2014 Share Posted September 15, 2014 Yeah, it is a terrible wannabe anime called RWBY. The clip is from the red trailer: The trailer is pretty cool, but the series is terrible. I became obsessed in one episode The characters can be obnoxious but theyll grow on you Like Nora Who doesnt love a rocket launcher that turns into a big &#! exploding boom hammer? Anyways Combos feel like they slow down combat Most arent mobile and the ones that are usually do it in a bad way Theyre slow clunky uncoordinated and less efficient than simple E spam Link to comment Share on other sites More sharing options...
izzatuw Posted September 15, 2014 Share Posted September 15, 2014 I became obsessed in one episode The characters can be obnoxious but theyll grow on you Like Nora Who doesnt love a rocket launcher that turns into a big @$$ exploding boom hammer? Anyways Combos feel like they slow down combat Most arent mobile and the ones that are usually do it in a bad way Theyre slow clunky uncoordinated and less efficient than simple E spam Also I feel that combos don't really have eye candy like in games like DMC, Ninja Gaiden. I used Kronen's combo where you throw them and the issue is you don't see the actual throw :/ your Warframe literally blocks the whole view of a combo that the animations are sometimes meaningless Link to comment Share on other sites More sharing options...
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