ukovalian Posted September 15, 2014 Share Posted September 15, 2014 (edited) These are several large suggestions to research that I’d like to see implemented: Risky research all research has a chance (max. 50%?) to trigger an invasion on your dojo. With each race having a unique difference in how they get there and what they do: Grineer (chem): transport method: Unknown Enemy objective: Reverse engineer Damage pattern: Important (orokin lab, tenno lab, reactor, chem/bio/energy lab) Your objective: unknown Corpus (energy): transport method: Teleport Enemy objective: Salvage Damage pattern: Dead ends first Your objective: Destroy teleporter Infested (bio): transport method: Internal spawning Enemy objective: Grow Damage pattern: Inward (heavier close to the hive) Your objective: Destroy proto-hive Invasions on the dojo regardless of race damage rooms of the dojo over time, while the main objective is incomplete. if a room is damaged over 50% it cannot be used until repaired, if 100% damaged room cannot be entered and must be salvaged giving 20% of building resources. Rooms require .8% of building resources per 1% of damage done to be repaired, this can be done at the rooms control panel thing. level of invading mobs depends on dojo rank Cross research instead of research just being held in one lab some craftables are researched in multiple labs e.g. sentinals Orokin research instead of just having one thing to be researched and made in the orokin lab how about it makes upgrades for the dojo, like: Energy efficiency: Doubles energy output of reactors Automated defence system (risky research): Reduce risk of invasion while researching Reinforced plating (also risky research): Gives an armor rating of 300 (1/2) to all rooms Automatic building protocols: Ordis is capable of taking resources from tenno while in mission and start building a predetermined BP Edited October 12, 2014 by ukovalian Link to comment Share on other sites More sharing options...
JackBeloved Posted September 15, 2014 Share Posted September 15, 2014 I like this. Link to comment Share on other sites More sharing options...
faiznorizan Posted September 15, 2014 Share Posted September 15, 2014 doesn't really add up though maybe you could tidy up on how they would actually attack the dojo and in terms or actually repelling the attack.Like is there just one mission to do to repel the enemy? Do we have to do it a few times? also, wouldn't smaller dojo's have less of a traveling/exploring time? does the map then just include the dojo layout? pretty smalll area to move around trying to find the entry point don't you think..?regarding the research, i have no comments. it just doesn't seem right, splitting frame components into different labs.Just saying. #nohatebro Link to comment Share on other sites More sharing options...
Jag272 Posted September 15, 2014 Share Posted September 15, 2014 The ideas certainly need a little more fleshing out but I have to say, I like the orokin and risky research ideas. The risky research thing would make for a nice D&D in the research system to break up the current repetitive gameplay a bit, though it would have to scale to clan tier and such. Orokin tech is a nice little idea too, though for it's use the research would have to be quite expensive or it becomes ridiculously powerful in larger dojos and smaller dojos are less likely to require it. The cross research idea I don't like however, I feel it's more appropriate if we keep warframe construction in the tenno lab. Link to comment Share on other sites More sharing options...
ukovalian Posted September 15, 2014 Author Share Posted September 15, 2014 The cross research idea I don't like however, I feel it's more appropriate if we keep warframe construction in the tenno lab. okay how bout instead of warframes more focusing on smaller things maybe some future research sentinels? Link to comment Share on other sites More sharing options...
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