ukovalian Posted September 15, 2014 Share Posted September 15, 2014 (edited) These are several large suggestions to research that I’d like to see implemented: Risky research all research has a chance (max. 50%?) to trigger an invasion on your dojo. With each race having a unique difference in how they get there and what they do: Grineer (chem): transport method: Unknown Enemy objective: Reverse engineer Damage pattern: Important (orokin lab, tenno lab, reactor, chem/bio/energy lab) Your objective: unknown Corpus (energy): transport method: Teleport Enemy objective: Salvage Damage pattern: Dead ends first Your objective: Destroy teleporter Infested (bio): transport method: Internal spawning Enemy objective: Grow Damage pattern: Inward (heavier close to the hive) Your objective: Destroy proto-hive Invasions on the dojo regardless of race damage rooms of the dojo over time, while the main objective is incomplete. if a room is damaged over 50% it cannot be used until repaired, if 100% damaged room cannot be entered and must be salvaged giving 20% of building resources. Rooms require .8% of building resources per 1% of damage done to be repaired, this can be done at the rooms control panel thing. level of invading mobs depends on dojo rank Cross research instead of research just being held in one lab some craftables are researched in multiple labs e.g. sentinals Orokin research instead of just having one thing to be researched and made in the orokin lab how about it makes upgrades for the dojo, like: Energy efficiency: Doubles energy output of reactors Automated defence system (risky research): Reduce risk of invasion while researching Reinforced plating (also risky research): Gives an armor rating of 300 (1/2) to all rooms Automatic building protocols: Ordis is capable of taking resources from tenno while in mission and start building a predetermined BP Edited October 12, 2014 by ukovalian Link to comment Share on other sites More sharing options...
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