Lancars Posted September 15, 2014 Share Posted September 15, 2014 (edited) You never solved the tenno pingpong problem you only made it worse. Getting dragged back and forth by several ancients that can pluck you out of the air. At least with the slapping ancients you could kite them around or jump out of the way. Now you have to worry about getting caught by the ripline and dragged into disrupter auras or poison ones to die and there is nothing you can do. No one liked losing control of there characters before with ping pong now you're helplessly dragged about. I want a challenge not an annoying ability that gives me road rash every wave or so. Something that not gonna single me out with there aimbot AI in a crowd of tenno and SLOWLY drag me to them with enough speed so the rest of the infested can beat you like a pinata. Give a good mechanic not a crap one that makes you lose control of yourself and you cannot fight back till you stand up cause by then you've been nearly killed. Its the ONLY time i die to infested when i can riplined. Something out of my control. And no i'm not standing about on top of things i'm running around doing melee or shooting on the run only to be dragged about. It feels like its punishing me for being IN the fight and not on a high ledge shooting down at things. Edited September 16, 2014 by Lancars Link to comment Share on other sites More sharing options...
Stefe Posted September 15, 2014 Share Posted September 15, 2014 I second this. They also look REALLY out of place on Ancients. Link to comment Share on other sites More sharing options...
vaugahn Posted September 15, 2014 Share Posted September 15, 2014 Nope. The infested need ranged threats, and riplines are a good way to give them that without giving them boring shooty units. As was mentioned in another thread, there are some possible improvements that can be made. First, replace the scorpion cable with a Scoliac. Second, let us tap quick melee or roll to un-hook ourselves. Finally, reduce the range and frequency a bit, just to avoid the spam hooks from across the map. Link to comment Share on other sites More sharing options...
Hawk_of_the_Reborn Posted September 15, 2014 Share Posted September 15, 2014 No. I want them to stay Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted September 15, 2014 Share Posted September 15, 2014 Nope. The infested need ranged threats, and riplines are a good way to give them that without giving them boring shooty units. As was mentioned in another thread, there are some possible improvements that can be made. First, replace the scorpion cable with a Scoliac. Second, let us tap quick melee or roll to un-hook ourselves. Finally, reduce the range and frequency a bit, just to avoid the spam hooks from across the map. This. Rather than removing them, let's improve them. Link to comment Share on other sites More sharing options...
Zero.No.Hikari Posted September 16, 2014 Share Posted September 16, 2014 Nope. The infested need ranged threats, and riplines are a good way to give them that without giving them boring shooty units. As was mentioned in another thread, there are some possible improvements that can be made. First, replace the scorpion cable with a Scoliac. Second, let us tap quick melee or roll to un-hook ourselves. Finally, reduce the range and frequency a bit, just to avoid the spam hooks from across the map. ^^ Link to comment Share on other sites More sharing options...
SoulEchelon Posted September 16, 2014 Share Posted September 16, 2014 Nope. The infested need ranged threats, and riplines are a good way to give them that without giving them boring shooty units. As was mentioned in another thread, there are some possible improvements that can be made. First, replace the scorpion cable with a Scoliac. Second, let us tap quick melee or roll to un-hook ourselves. Finally, reduce the range and frequency a bit, just to avoid the spam hooks from across the map. I agree with this. Yeah they're annoying as all hell....and that's a good thing. We need more challenging annoyances, and ancients being able to yank you around is one of those annoyances that finally made Infested into a faction to be reckoned with. I remember not too long ago people were yelling about how Infested were too easy. Welp, now they aren't. But I can understand a bit of balance can be useful. They might be just a little TOO accurate, and yeah - the mesh used for their "pull" definitely needs to be changed to something else more infested-like. Link to comment Share on other sites More sharing options...
APBladeX Posted September 16, 2014 Share Posted September 16, 2014 Why do Infested have scorpion grappling hooks? That is the question. Also don't really like the auras. Just buff the ancients instead of the entire damn map. Link to comment Share on other sites More sharing options...
DarkRedeemer Posted September 16, 2014 Share Posted September 16, 2014 The riplines need to stay for some add difficulty. the old ancient slap was to easy to evade unlike the pull they have now. Link to comment Share on other sites More sharing options...
GhostSwordsman Posted September 16, 2014 Share Posted September 16, 2014 (edited) Nope. The infested need ranged threats, and riplines are a good way to give them that without giving them boring shooty units. As was mentioned in another thread, there are some possible improvements that can be made. First, replace the scorpion cable with a Scoliac. Second, let us tap quick melee or roll to un-hook ourselves. Finally, reduce the range and frequency a bit, just to avoid the spam hooks from across the map. What I don't understand is why we have to be knocked over. I find it hard to believe that that little steel cable's impact could knock a trained worrier to the ground. Maybe it should just pull us like Valkyr's ripline, that would give us the chance to use a quick melee or something to stop being pulled. And I can see why you wouldn't want to fight the warframe equivalent of Halo's ranged flood needle units. Those things were super annoying. The riplines need to stay for some add difficulty. the old ancient slap was to easy to evade unlike the pull they have now. I think the problem most players have with the riplines is when you're firing into a group of infested/ancients, one or two can come into grapple range behind you, and you wouldn't know they were there until you're knocked to the ground and pulled over to them. Edited September 16, 2014 by GhostSwordsman Link to comment Share on other sites More sharing options...
wolf96781 Posted September 16, 2014 Share Posted September 16, 2014 Why not have a unit that throws an infested onto a random surface that sticks there and then throws out its tongue (Think Half-life) Tenno walk into it, get caught, take damage, you get the picture Why not have infested that explode of spilt off into little mines? Instead of a ripline, why not a hook and chain? They would throw it out in a semi circle pattern (swing it around) then throw it at you, it hooks, then pulls you off balance Why not infested that throw other infested into your squad? Past all your fancy smancy traps and walls Infested that climb walls and ceilings Sonic the hedgehog infested, little buggers that dash around like kubrows on mega crack: Infested kubrows maybe (I dunno, just made that on up on the spot and chucked it in) Acrobatic infested that can outmaneuver frames (Not just leapers that sidestep attacks) Better A.I (Holy crap, lets not let these ideas fly too far into fantasy) Fliers that dive-bomb like zephyr Spider support troops that give a speed debuff to frames! Heavy weaponry!! Ancient times we used War elephants! (Need bigger maps....) Deceivers! Cloak into a random frame people are using, except with subtle tells I don't know what I'm going on about by this point, don't want to look at the topic again Crab container infested! Link to comment Share on other sites More sharing options...
JohnProdman Posted September 16, 2014 Share Posted September 16, 2014 (edited) Nope. The infested need ranged threats, and riplines are a good way to give them that without giving them boring shooty units. As was mentioned in another thread, there are some possible improvements that can be made. First, replace the scorpion cable with a Scoliac. Second, let us tap quick melee or roll to un-hook ourselves. Finally, reduce the range and frequency a bit, just to avoid the spam hooks from across the map. Agreed. They can be tweaked and changed, but they are for the better. At least we have to somewhat pay attention rather than being mostly afk while fighting Infested now. -snip- Congrats on managing to make a wall of text with spaces. Try paragraphs, they're easier on the eyes, lol. Edited September 16, 2014 by JohnProdman Link to comment Share on other sites More sharing options...
Briareos Posted September 16, 2014 Share Posted September 16, 2014 Nope. The infested need ranged threats, and riplines are a good way to give them that without giving them boring shooty units. As was mentioned in another thread, there are some possible improvements that can be made. First, replace the scorpion cable with a Scoliac. Second, let us tap quick melee or roll to un-hook ourselves. Finally, reduce the range and frequency a bit, just to avoid the spam hooks from across the map. So much this. Link to comment Share on other sites More sharing options...
Nachino Posted September 16, 2014 Share Posted September 16, 2014 Aren´t all ancients going to get a redesign? If so, the riplines are probably just a placeholder (The hook itself not the funtcion). Link to comment Share on other sites More sharing options...
-Jack.Of.Blades- Posted September 16, 2014 Share Posted September 16, 2014 (edited) -Snip- Agreed! lets add two riplines so they can grab 2 people! also when they ripline they say "GET OVER HERE!" haha jk Edited September 16, 2014 by Zero_Ghost Link to comment Share on other sites More sharing options...
Acos Posted September 16, 2014 Share Posted September 16, 2014 http://warframe.wikia.com/wiki/ConstitutionNo, seriously, this is the mod I use specifically for dealing with knockdown. As the ancient is pulling you in or any time you get knocked down start spamming a power, preferably CC but anything will do (I tend to use Bladestorm as a regularly play Ash). You should start to use your power as you get up, interrupting whatever KD'd you and allow you to turn the tables back to your favor. Also, it seems obvious, but you can block the cable with a melee weapon. I do absolutely agree that it needs changed to something more organic looking, however. I'm pretty sure it has been declared a place holder by the developers, so don't expect it to stick around forever. Link to comment Share on other sites More sharing options...
Demoonic Posted September 16, 2014 Share Posted September 16, 2014 Call me crazy but i actually REALLY like the ancient buff, they were kinda lacking before and now they are a force to be reckoned with as they should be, also the ripline they do was an old feature and im glad its back tbh because it makes me scared of them. Link to comment Share on other sites More sharing options...
JackBeloved Posted September 16, 2014 Share Posted September 16, 2014 Why do Infested have scorpion grappling hooks? That is the question. Also don't really like the auras. Just buff the ancients instead of the entire damn map. Dev has already said that the scorpion hook model is just a placeholder while they work on the new animation and models necessary. replace the scorpion cable with a Scoliac Scoliac? I hope not. That's just another, slightly better placeholder. I hope they make those friggin' tentacle arms stretch all the way out. That would be menacing and creepy. Link to comment Share on other sites More sharing options...
Nachino Posted September 16, 2014 Share Posted September 16, 2014 It´s a placeholder Link to comment Share on other sites More sharing options...
Vallerian Posted September 16, 2014 Share Posted September 16, 2014 They're like incredibly hard to dodge lol, especially when there are multiple ancients on the field I'd be more in favor of something like SC2's Fungal Growth. Link to comment Share on other sites More sharing options...
notionphil Posted September 16, 2014 Share Posted September 16, 2014 You never solved the tenno pingpong problem you only made it worse. Getting dragged back and forth by several ancients that can pluck you out of the air. At least with the slapping ancients you could kite them around or jump out of the way. Now you have to worry about getting caught by the ripline and dragged into disrupter auras or poison ones to die and there is nothing you can do. No one liked losing control of there characters before with ping pong now you're helplessly dragged about. Notes from a guy who has just spent the past 4 hours playing ODD and Dark Sector infested: 1) It's not 'several' ancients anymore, there is a relatively low spawn limit. 2) simply strafing side by side prevents ripline from hitting you. *This doesn't work if you don't see them of course, which needs to be improved. DE needs to play a sound effect when a ripline is flying at you. 3) whenever you do get riplined, simply click 'shift' repeatedly and you will roll the second you get to the ancient. You'll have a 100% chance (yes, i've done it like 20 times tonight) to dodge the followup attack. So, that wasn't exactly a 'git gud' post, but seriously, try the above before saying you want to remove the one thing that makes fighting infested the least bit challenging. Link to comment Share on other sites More sharing options...
Oriviagene Posted September 16, 2014 Share Posted September 16, 2014 Nah they're good enuf,beside I rarely got caught by their ripline anyway,just cast any skill when they're about to ripline u,u got super armor when casting skills Link to comment Share on other sites More sharing options...
PsiWarp Posted September 16, 2014 Share Posted September 16, 2014 IMO, this should be limited to Ancient Disrupters. That, you know, disrupts you from whatever you're doing. Toxic Ancients have that poison cloud spewing screech, and Ancient Healers heal and provide damage reduction already. Get rid of the Magnetic proc from Disrupter's hand slap and the Ancients are pretty solid. Link to comment Share on other sites More sharing options...
Variatas Posted September 16, 2014 Share Posted September 16, 2014 I agree that the Infested need Ranged threats, but the riplines really don't feel like a good way to achieve that; not in their current state anyways. Just judging from all the Infested weapons, it should be completely within setting for them to have nasty organic projectile/bio-energy attacks. Couple that with making them better at closing to melee (Leapers and Chargers with better leaps and harder-to-stop charges, for example; or team-up attacks that launch infested towards you) and it should be completely possible to have other ranged threats.At the very least, the Riplines ought to be more telegraphed, and have better counter-play so it's not just a chain of debilitating knockdowns if you don't know some specific trick. That really just makes it all the more frustrating for new players because they're the ones who are going to get messed up by it. Link to comment Share on other sites More sharing options...
Zero.No.Hikari Posted September 16, 2014 Share Posted September 16, 2014 The Ancient barely even use the riplines, it's like once a minute unless you have like 10 or 20 of them at once then, yeah it feels like they are spammed. it seems they have a internal clock of about 1-3 mins before casting it once, and a C/D of about 4mins before using it again. That along with how slow they cast it, if you don't pay attention they will get you. Causes you to prioritize your targets to make sure they don't pass that time window they have. Now if that isn't called making something actually fearful then just make them all mindless zerg rushers they used to be. Link to comment Share on other sites More sharing options...
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