Ignaetious Posted September 16, 2014 Share Posted September 16, 2014 This kind of goes along with my other topic here. https://forums.warframe.com/index.php?/topic/310506-ideas-for-traps-hazards-and-random-events/ As I said there, I feel that in a game that is as centered around repeatable content as warframe is, randomization helps keep things feeling interesting and fresh. So I thought we could share some ideas about randomization in gear, I have no idea if this has been discussed before, or if DE has flat out said no to this as I am new to the game. Random blueprints I am trying to keep these ideas somewhat within current design. With that, I think that it would add a lot of dept to the item hunt if there were randomized blueprints. What I mean by that is that say you have a small chance of seeing a blueprint drop off of certain enemies (maybe even the ones that use them.) And these blueprints would have random affixes, suffixes or whatever. Some examples. Scorching Lex- A lex that has it's innate damage type changed to fire. Auto Lex- A lex that has it's innate fire rate increased and its mag size increased. Cannibal Viper- A viper that has the effect of the pistol ammo mutator mod on it at all times. Gorgon Leech- A gorgon that heals you for X amount every hit. Now, I understand a lot of this could be very broken. So I think they should evaluate the potential damage for certain weapons and only give this treatment to ones that don't do well in the endgame. Or have it to where it is a weighted system, yeah I just got a "Soma Leech" but it has -10 capacity, etc. Random Mods I think it would be very interesting if there was another type of mod. It would be in the same vein as nightmare mods and corrupted mods. They should also be extremely rare. They would have no ranks, and they could not exceed the values of a maxed out mod. In fact I would say that they should cap out at around rank 7 values. You should only be able to use one of them at a time. I think there should be 4 potential variables to these mods, 2 possible stats, and then polarity and capacity. And the affix and suffix combination should reflect the stats on it, some things can only be one or the other. Examples. Fleeting Fortification- X% increase to dash speed, X% increase to armor. Unstoppable Pain- X% increase to knockdown resist X% decrease to health. Just stuff like this. And the mod polarity should be totally random, and the capacity should be weighted to the stats given. So in the above examples "Fleeting Fortification" since they are both positive attributes, it would increase the capacity in accordance to what % it rolls with. But with the second one "Unstoppable Pain" it would decrease the capacity in accordance to the percentage on the negative modifier. I think these should be legendary mods, and be very hard to obtain. But yeah, I would love to hear if this has all been suggested before, or if this is all total horse pucky. I just think the game is fantastic and the developers are too. And I think things like this could have people playing the game for many years to come. I know I would anyway. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now