DarkBabylon Posted September 16, 2014 Share Posted September 16, 2014 (edited) Can someone explain why does this happen? I have no idea what am I doing wrong, It seems like I am doing something wrong on the bump map texture (AKA normals) Edited September 16, 2014 by DarkBabylon Link to comment Share on other sites More sharing options...
Cyborger1 Posted September 16, 2014 Share Posted September 16, 2014 While I have absolutely zero experience in these sort of things, it seems like the normal map is rotated 180 degrees on the other side instead of being flipped. Link to comment Share on other sites More sharing options...
JefPlays Posted September 16, 2014 Share Posted September 16, 2014 I'm a Blender user, so I'm not sure how you'd do these things in Maya. But anywho: -check the mesh is connected in a loop at that point -check the mesh normals are all facing the right way (i.e. outwards) -check your UV mapping for the texture -check that the normal map tiles well (doesn't have any visible contrast lines where the textures meet up) Just a couple things to try I guess :) Link to comment Share on other sites More sharing options...
DarkBabylon Posted September 16, 2014 Author Share Posted September 16, 2014 Well It was one model and the thing is, the texture somehow needed to be flipped, it was on the same file. Anyhow I managed to change the lighting behavior by tweaking the normal a little bit, making one side exclusively purple while the other blue, so it eventually point the light into a focused position which helped, the normal originally was flat with some noise added to it. Link to comment Share on other sites More sharing options...
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