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Texturing Gone Wrong


DarkBabylon
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I'm a Blender user, so I'm not sure how you'd do these things in Maya. But anywho:

-check the mesh is connected in a loop at that point

-check the mesh normals are all facing the right way (i.e. outwards)

-check your UV mapping for the texture

-check that the normal map tiles well (doesn't have any visible contrast lines where the textures meet up)

 

Just a couple things to try I guess :)

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Well It was one model and the thing is, the texture somehow needed to be flipped, it was on the same file. Anyhow I managed to change the lighting behavior by tweaking the normal a little bit, making one side exclusively purple while the other blue, so it eventually point the light into a focused position which helped, the normal originally was flat with some noise added to it.

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