.-Tenno-. Posted April 18, 2013 Share Posted April 18, 2013 (edited) Ever wish you could raise the accuracy of your heavy weapons? Mabey silence the really loud ones? The...solution...is...WEAPON ATTACHMENTS Examples: Rifles like the Gorgon/Braton/ect: A grip piece for better accuracy. Snipetron: A silencer for less noise, better stealth play. I don't have much to offer in terms of ideas for melee weapon attachments or shotguns/Paris/Pistols but you can see where Im coming from. Ideas for previously unmentioned weapons: Paris: Arrow tracker. Shows the trajectory of the arrow before its fired. Shotguns: Under barrel(small weapons like..idk.. buoy ball things that tie u up by ur feet [forgot what their called] Edit: Due to popular discussion and many view points thrown into the mix. Weapon attachments could ALSO be implemented as mods. This isn't my PERSONAL opinion but it IS a popular opinion. Edited April 18, 2013 by Aege Link to comment Share on other sites More sharing options...
Endrance Posted April 18, 2013 Share Posted April 18, 2013 Some weapons would have more advantages than others. For example, the snipertron having a silencer or a rifle having a grap for better accuracy. What are you going to add to a shotgun? Bigger barrel for shorter spread cone? I like the idea of attachments, but not exactly like you propose. I would go for ammunition extra. Explosive shots, poisoned shot. The elemental mods only actually do sense in melee, since it affect the blade and you hit with it. But on a shotgun, you hit with the bullets, so in this case, the elemental is a ammunition mod, and not entirely a weapon mod. Link to comment Share on other sites More sharing options...
Iraetus Posted April 18, 2013 Share Posted April 18, 2013 I would like this to happen but there is a big possibility that it won't. (Weapon skins and stuff). But adding weapon attachments gives players more freedom with their weapons. Link to comment Share on other sites More sharing options...
Sherbniz Posted April 18, 2013 Share Posted April 18, 2013 Adding Weapon Skins that add more utility would be pretty good... but having those functions as MODS would entirely suffice! Link to comment Share on other sites More sharing options...
.-Tenno-. Posted April 18, 2013 Author Share Posted April 18, 2013 Some weapons would have more advantages than others. For example, the snipertron having a silencer or a rifle having a grap for better accuracy. What are you going to add to a shotgun? Bigger barrel for shorter spread cone? I like the idea of attachments, but not exactly like you propose. I would go for ammunition extra. Explosive shots, poisoned shot. The elemental mods only actually do sense in melee, since it affect the blade and you hit with it. But on a shotgun, you hit with the bullets, so in this case, the elemental is a ammunition mod, and not entirely a weapon mod. Like I said. I dont have much to offer for anything other than rifles since thats all I have experience with. As for the poison/explosive mods (idk if this is taboo or not telling u this so...if Im dead in 3 days its because I told you)..but..the forums are already discussing those. Link to comment Share on other sites More sharing options...
Zyfe3rX Posted April 18, 2013 Share Posted April 18, 2013 (edited) Damage mod = Custom Barrel Sound mod = Silencer Electricity mod = Charged Cell Freeze = Cryo chamber Fire = ??~.~ Clip size mod = Drum , dual mags Armor Piercing = Different bullet types these kinda actual mods would be real good !!! Ofc this would limit that you can only use 1 type of element in one gun, but that would be super cool Edited April 18, 2013 by Zyfe3rX Link to comment Share on other sites More sharing options...
Endrance Posted April 18, 2013 Share Posted April 18, 2013 Like I said. I dont have much to offer for anything other than rifles since thats all I have experience with. As for the poison/explosive mods (idk if this is taboo or not telling u this so...if Im dead in 3 days its because I told you)..but..the forums are already discussing those. LOOOOL Awesome reply man. I can't keep up with all topic, i find the forum very bad in organization, we're missing a "topic i haven't read yet" button to help organizing :p Link to comment Share on other sites More sharing options...
.-Tenno-. Posted April 18, 2013 Author Share Posted April 18, 2013 LOOOOL Awesome reply man. I can't keep up with all topic, i find the forum very bad in organization, we're missing a "topic i haven't read yet" button to help organizing :p No worries. Just dig around in the design council (if you can..again..idk if ill be dead in 3 days or not for spilling the beans) Link to comment Share on other sites More sharing options...
PaperAlien Posted April 18, 2013 Share Posted April 18, 2013 Most of these functions should just be mods, the only exceptions (mainly because there'd be no point in more than 1 level of these) are scopes, silencers and... underbarrel grenade launchers, if anyone suggests those... Link to comment Share on other sites More sharing options...
lncarnation Posted April 18, 2013 Share Posted April 18, 2013 You do realize there are mods for guns on this game right?.. I see suggestions.. that..are already in mods.. the only attatchment I can see adding is modified sights... Link to comment Share on other sites More sharing options...
.-Tenno-. Posted April 18, 2013 Author Share Posted April 18, 2013 You do realize there are mods for guns on this game right?.. I see suggestions.. that..are already in mods.. the only attatchment I can see adding is modified sights... So. Whats the mod for increased accuracy? Or how about the mod for silencing the weapon? Or the mod for anything else that I said? Link to comment Share on other sites More sharing options...
lncarnation Posted April 18, 2013 Share Posted April 18, 2013 So. Whats the mod for increased accuracy? Or how about the mod for silencing the weapon? Or the mod for anything else that I said? well I didn't feel like quoting every single person to point out how large scales of all of their posts are implements (elemental, ap, and buffed damage mods) I really don't see your examples being implemented. Grips to increase accuracy only count on guns that have knock capability. The gorgons inaccuracy is spool based, bolto's inaccuracy is based on the bolts it fires. More accurate guns can be made with the proper formulas input and I really doubt we're near the full release amount of weapons. and more mods will likely be implemented in the future. that being stated this is all my personal opinion and not a derogatory remark about anyone, but I simply think that games that have had attachments on their guns had the proper game mechanics for them, and this game does not. I love customization but every game has it's limits on what can be done. Link to comment Share on other sites More sharing options...
Incunabulum Posted April 18, 2013 Share Posted April 18, 2013 You already have weapon attachments - they're called mods. On a more serious note - it would be nice to see the mods reflected in the model (not just for weapons but 'frames and sentinels also). Link to comment Share on other sites More sharing options...
ValhaHazred Posted April 18, 2013 Share Posted April 18, 2013 it would be nice to see the mods reflected in the model (not just for weapons but 'frames and sentinels also). Waaaaaay to much work to do that. They would have to start modeling over from the beginning, and build them in peices that could then be recombined to reflect mods. That is probably not happening. I know a silencer mod may be coming, haven't heard anything about zoom and accuracy, and grenade launchers where tried and the devs didn't like them (plus your Warframe is explosive enough on it's own) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now