Temperance000 Posted September 17, 2014 Share Posted September 17, 2014 (edited) I'm sure we've all realized by now that there is simply no place for certain mods in a "maximized" Warframe or weapon build. Although a fair portion of mods fit into this category, the ones that spring immediately to mind are damage mitigation mods like Diamond Skin and Warm Coat. No one uses them for anything except fusion, because the resistance they provide is minimal, even at max rank, and we simply do not encounter elemental damage often enough to make them worthwhile. To me, this seems an atrocious waste. These mods clutter the drop tables and sit unused in our inventories, thrown away to power up more "useful" mods or sold for credits in a pinch rather than serving their proper function. In order to give these neglected mods a purpose again, and to help diversify the range of viable Warframe builds, I offer the following suggestions. 1) Add a new set of Mod slots to Warframes. This would be a separate block of about....say, 4 slots, dedicated solely to utility mods. "Utility" meaning any mods that do not directly affect a Warframe's health, armor, shields, energy pool, or powers. This block would have a separate pool of mod energy, scaling with rank and expandable by the addition of an Orokin Reactor, maxing out at 40 points with one installed. These slots would act just like any other mod slot on the frame, accepting Forma and polarity swaps, and drawing a separate bonus from the Aura slot's energy increase. 2) Pursuant to the implementation of Suggestion 1 above, further instances of elemental damage should be added to enemy factions. Grineer Seekers could take up a Nukor; Corpus Crewmen grab a Glaxion. Volatile Runners or Nauseous Crawlers could have a chance to inflict the Viral proc as they disgorge a cloud of Technocyte spores. This would serve the double purpose of making fights more challenging, and increasing the importance of using resistance mods. 3) If both of the above are found to be sound, resistance mods could be added for base damage types, e.g. "Thick Skin: +60% resistance to Slash damage." Naturally, this effect would have to be toned down for PvP. The hope here is to diversify Warframe builds and allow for greater impact of customization on gameplay, by the simple expedient of providing a use for "useless" mods. Please feel free to offer your own opinions and suggestions below; just remember to keep it polite and constructive. Edited September 17, 2014 by Temperance000 Link to comment Share on other sites More sharing options...
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