KittyDarkling Posted September 17, 2014 Share Posted September 17, 2014 (edited) I really had a hard time figuring our where to put this.. but I really wanted outside opinions on how my skin's coming along! So if this is the wrong spot politely move this topic where ever. Anyway! here it is, every single map has been lovingly slaved over to make the Vectis look like it was -very- infested! :D This is the old showcase image in a spoiler tag EDIT: I lightened ^ this one up a little and This v is a new render with some moved around lighting, higher resolution, and generally better quality. No fancy background but let me know what you guys think :D Please let me know what you guys think! Like it? hate it? detailed feedback? I'm excited to hear about it :D Also, it's a WIP (just fyi) Considering the contest's submission period has ended I have to call this piece complete! I think the quality of the piece in general is as good as I could of done, but I really hope the presentation is well received as well since that's pretty much what's going to make or break in a contest like this. Thank you everyone who's supplied feedback, and wish me luck in the voting period of the contest! Edited September 22, 2014 by KittyDarkling Link to comment Share on other sites More sharing options...
LoopStricken Posted September 17, 2014 Share Posted September 17, 2014 Can't see S#&$ cap'n, far too dark. Link to comment Share on other sites More sharing options...
osheroth Posted September 17, 2014 Share Posted September 17, 2014 Wouldn't your skins be overlooked since having another pair of infested-like dual swords its redundant? Sorry if I'm being pesimistic Link to comment Share on other sites More sharing options...
KittyDarkling Posted September 17, 2014 Author Share Posted September 17, 2014 Can't see S#&$ cap'n, far too dark. I'll take a couple new renders to make it easier to see Wouldn't your skins be overlooked since having another pair of infested-like dual swords its redundant? Sorry if I'm being pesimistic The Vectis is a Sniper Rifle :o If this were the Zorens, that's be pretty good feedback though! Link to comment Share on other sites More sharing options...
-AR.D2 Posted September 17, 2014 Share Posted September 17, 2014 Slightly brighter colors to showcase the infested details would help a lot. Link to comment Share on other sites More sharing options...
KittyDarkling Posted September 17, 2014 Author Share Posted September 17, 2014 Slightly brighter colors to showcase the infested details would help a lot. I'm noticing it's a lot darker on my gaming machine's monitor then my laptop actually. I'll update it again soon with slightly brighter colors me thinks. Link to comment Share on other sites More sharing options...
Demon_Mask Posted September 17, 2014 Share Posted September 17, 2014 Looking awesome! Gonna be great when.it's done! Link to comment Share on other sites More sharing options...
Aure7 Posted September 21, 2014 Share Posted September 21, 2014 Perfectly done, I am just worried that the theme might be irrelevant because actual infested weapons are superior in looking as "infested". Link to comment Share on other sites More sharing options...
Doozy84 Posted September 21, 2014 Share Posted September 21, 2014 it looks really great, but everyone is right- you should render it on a white or blue background with an ambient light node so that we're looking at the work you did on the skin, not on the microscope slide behind it. Link to comment Share on other sites More sharing options...
KittyDarkling Posted September 22, 2014 Author Share Posted September 22, 2014 it looks really great, but everyone is right- you should render it on a white or blue background with an ambient light node so that we're looking at the work you did on the skin, not on the microscope slide behind it. Those comments were in regards to the older renders that were significantly darker, I tried rendering it out on a white background in testing actually, but the contrast was so harsh that it made it even harder to see. While the contest was open I was focusing primarily on the textures themselves and might not of allocated enough time to the showcase render. Link to comment Share on other sites More sharing options...
Kaokasalis Posted September 22, 2014 Share Posted September 22, 2014 (edited) It looks really great though the only part i have a problem with is these parts: To me they look to inorganic for this awesome infested skin and would look better if they were organic instead. Edited September 22, 2014 by Afsky Link to comment Share on other sites More sharing options...
Doozy84 Posted September 22, 2014 Share Posted September 22, 2014 Those comments were in regards to the older renders that were significantly darker, I tried rendering it out on a white background in testing actually, but the contrast was so harsh that it made it even harder to see. While the contest was open I was focusing primarily on the textures themselves and might not of allocated enough time to the showcase render. Put in a matte gray floor plane and a matte gray background plane, and when you shoot it, shoot from a slightly isometric angle down the line of the rifle and make sure the whole scene is in the background. You should be able to pick out where the floor meets the ground. Use an ambient light node from above to light the model. Keep in mind that you aren't shooting your model, you're shooting light. That's how your eye functions. Everything you see or don't see your entire life is just bouncing light. So if you shoot the model over a background slide or a stark white background with murder-contrast, that's what you're going to see. The ambient light in an actual 'lightbox' background gives it context and helps create the illusion of three dimensional space. Link to comment Share on other sites More sharing options...
KittyDarkling Posted September 23, 2014 Author Share Posted September 23, 2014 It looks really great though the only part i have a problem with is these parts: To me they look to inorganic for this awesome infested skin and would look better if they were organic instead. That's actually intentional! since I have no control over the sound assets, damage type, mesh ect. I wanted to make it sorta "semi infested" IT would be kinda weird if a fully infested weapons sounded like and functioned purely like a machine. Maybe when they implement a more hands on contest I'll make something a bit more radical :D Link to comment Share on other sites More sharing options...
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