Sixty5 Posted September 17, 2014 Share Posted September 17, 2014 Hey guys, another spur of the moment write up. Shotguns are the weakest sort of weapon in this game right now, their mods scale terribly, they lask utility and they don't even put out all that much damage. If you want more than that, I have a whole topic explaining it here But enough of that, the other night I was thinking about what could be done to make shotguns better, that was more than simply ramping the damage up to 11. In doing so I came up with a rather simple idea that i rather liked, so here it is. The first pellet that hits an enemy will do 50% of your base damage, regardless of range, if you can hit it, you can hurt it. The remaining pellets from the weapon will then deal the remaining damage divided up evenly. So say you have a Tigris that deals 200 damage per shot, with each shot you fire 4 pellets (IIRC) The first pellet would deal 100 damage regardless of range with the remaining 3 pellets dealing 33.33 damage each, still with the damage falloff. Effectively this is a low end damage buff, your maximum damage has not changed, but the minimum that you do has increased drastically. What this would mean is that shotguns would actually have a niche as weapons for dealing decent damage to entire crowds, as you'd deal 50% of your base damage to any enemy you hit, hip firing a Boar Prime into a crowd of enemies at mid range would go from throwing confetti to firing off a barrage of flak. Shotgun sniping would return to a degree, but given the discrepancy in damage between shotguns and rifles/snipers/bows I doubt it would be too much of a problem (The hardest a shotgun can currently hit without crits is about 7.8k, dealing half of that to a target across the map is nothing compared to the numbers other guns can put out) So anyways, lemme know what you think Link to comment Share on other sites More sharing options...
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