7.T. Posted September 17, 2014 Share Posted September 17, 2014 (edited) As the title says, Sanctuary needs a buff, IMO. Seems to go down pretty fast even at max rank on relatively low levels like Kappa for example. It doesn't need a large radius, just enough to protect the person doing reviving but it does need to provide better protection. Maybe have it be affected by the Sentinel's shields/health/armor in some way? Would be nice to somehow make it able to scale up so it is usable on some higher levels. I currently use it sometimes just because it looks cool. ~Thanks for reading EDIT: This is a good idea too: boosted by Health and Shields of the Sentinel could be an option. *snaps fingers* what if instead of absorbing the Damage completely, it instead just reduced the Damage of incoming Projectiles by say... 50%? At least 50% IMO, as stated below. Edited September 17, 2014 by 7.T. Link to comment Share on other sites More sharing options...
X3Evanescence Posted September 17, 2014 Share Posted September 17, 2014 Agreed. +1. The only reason i use Sanctuary is because of the fancy effects thing, that barely lasts for 1 second against enemies. A buff is needed. Link to comment Share on other sites More sharing options...
at35z Posted September 17, 2014 Share Posted September 17, 2014 I like the idea and also agree that this mod should get a better health. Link to comment Share on other sites More sharing options...
taiiat Posted September 17, 2014 Share Posted September 17, 2014 boosted by Health and Shields of the Sentinel could be an option. *snaps fingers* what if instead of absorbing the Damage completely, it instead just reduced the Damage of incoming Projectiles by say... 50%? Link to comment Share on other sites More sharing options...
7.T. Posted September 17, 2014 Author Share Posted September 17, 2014 boosted by Health and Shields of the Sentinel could be an option. *snaps fingers* what if instead of absorbing the Damage completely, it instead just reduced the Damage of incoming Projectiles by say... 50%? If that then 50% at least IMO. Good thought Link to comment Share on other sites More sharing options...
CampingSnake Posted September 17, 2014 Share Posted September 17, 2014 (edited) I try to use sanctuary, as reviving players happens when you are trinity, healing doesn't always work on clumsy tenno. Sanctuary stops being effect at about 6 or 7 minutes on appolodorus... on Mercury It is totally worthless during higher missions. Edited September 17, 2014 by CampingSnake Link to comment Share on other sites More sharing options...
Anubias Posted September 17, 2014 Share Posted September 17, 2014 Sanctuary mod should either drop on lower levels for new players to be able to revive fallen comrades or it should work like kubrow's link shields mods.Sanctuary would be more practical if it would have same amount of shields as warframe or warframe + sentinel because its rarity and the hard times to obtain it just does not quite reward the player. +1 for Sanctuary buff Link to comment Share on other sites More sharing options...
sekushiiandee Posted September 17, 2014 Share Posted September 17, 2014 i saw more than just 50% Link to comment Share on other sites More sharing options...
NutritionalValue Posted September 17, 2014 Share Posted September 17, 2014 Yeah, definitely need a buff. 250 shield is too small for a mod that eats 9 mod capacity when equipped. Just give it 1500 shield (similar to unranked frost globe) at max level, not sure how that would hold up in mid-high level but it will definitely hold in low level missions. Link to comment Share on other sites More sharing options...
7.T. Posted September 17, 2014 Author Share Posted September 17, 2014 (edited) This is just a side thought as just buffing the mod would be enough: Might be going too far here but maybe combine Coolant Leak with it in addition to a buff? The slow effect would still happen within Coolant Leak's short range even when not reviving. Just straight up combine it and toss Coolant Leak. Edited September 17, 2014 by 7.T. Link to comment Share on other sites More sharing options...
Sziklamester Posted September 17, 2014 Share Posted September 17, 2014 I can agree with buff sanctuary and i have a similar idea to buff / make the coolant leak also more useful. For melee players that slow down is very good but it would be cool if we can upgrade the radius of freeze at least 10 meter when full so then they could make the coolan rankable to lvl 3 Link to comment Share on other sites More sharing options...
BrazilianJoe Posted September 18, 2014 Share Posted September 18, 2014 What if it just reduces incoming damage AND it de-aggros the player reviving, so that mobs go look for someone else as the player begins reviving? Woudl fit the card's name. Link to comment Share on other sites More sharing options...
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