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A Complaint Thread About Boss Leveling


Prexxus
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I'm just going to say this right now; With the new chain of awesomely staged bosses, such as Lephantis and Vay Hek (yeah, I know they've been out for awhile, but still), the bosses in Warframe are truly getting an actual boss-y feel to it. But my problem is, shortly after Vay Hek was released, DE decided that a good boss element would be to up the level of the boss from 30 to 50. Sometime along the line this happened with Lephantis too.

 

I'm going to assume this is entirely because some really high-leveled players at the time wanted more of a challenge, and if that's the case, they ruined it for just about everyone else. Now, the fact that the bosses are level 50 when you're in a squad of atleast 2 people is more or less tolerable, but if you're a solo player like myself, and you go up against these level 50 staged bosses, it takes atleast an hour and is absolutely frustrating.

 

Inb4 boss level is correspondent to your conclave level; Yeah, I know this, and I can easily get through the first few stages of Hek when his boss level is around 42. That is, until he gets to his final stage, he just ups to 50 and I can't do any damage with him leeching life from his troops every 3 seconds. Same goes for Lephantis; I beat the first stage and for the final stage he goes to 50. Honestly, level 42 is bad enough, since the bosses I'm soloing should be around level 26 instead.

 

TL;DR,

 

Upping a boss's level to 50 doesn't make it more difficult. It just makes the boss take hours upon hours to kill and thus rendering the once fun staged boss fight to be repetitive.

 

Edit: I've just learned that the ridiculously high leveled system was added to Alad V, rendering him impossible to solo. Please DE, do something about this.

Edited by Prexxus
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your title shouldve been more of a complain about conclave based boss levels as opposed to staged bosses.....

 

it may be a bug that allows the boss to instantly jump to lvl 50 in the final stage

 

 

but yes i think that some of these bosses are too difficult for certain players.....at the same time....these bosses are not meant for new players either....it seems a lot more complicated than what it is

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Bosses w/c spend the time mostly invulnerable, add tons of health and they pretty much become a bullet sponge w/c only makes fighting them feel more like a chore. I don't want to fight both Lephantis or Vay Hek again after I got Nekros and Hydroid. I wanted to solo Vay Hek but he's just too OP, Lephantis I can take down but fighting him takes too long its just too stressful.

Edited by mcryseria
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I think some proper scaling of conclave rating needs to be checked and redone. Currently, the level difference spikes way too fast from what I see, and from what you described.

 

More often than not, even when I join a full squad of rank 0-2 players in Jupiter boss, their level spike to the 40s, which usually means insta-kill to these players while I have to carry everything (good thing I was Mag to do my own almost-instakill). The same happens to Vor I think, while Sargas Ruk seems to scale properly.

Edited by Casardis
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The problem is definitely more complex. Soloed Lephantis five times in the last two days, it was almost too easy.

... Did not feel too long either, was not compelled to look at the time. Mayhap ~30 minutes per mission?

 

I did not even care to look at its level, unfortunately, but it cannot have been too high, can it?

Edited by Zsar
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The problem is definitely more complex. Soloed Lephantis five times in the last two days, it was almost too easy.

... Did not feel too long either, was not compelled to look at the time. Mayhap ~30 minutes per mission?

 

I did not even care to look at its level, unfortunately, but it cannot have been too high, can it?

 

Yeah, I get the missions are still doable. But the fact that it takes about an hour for Vay Hek and maybe 20-30 minutes for Lephantis gets on my nerves. If the boss fights were meant to be long, then I personally think they should have added more diverse stages rather than upped the level. It just seems lazy.

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Yeah, I get the missions are still doable. But the fact that it takes about an hour for Vay Hek and maybe 20-30 minutes for Lephantis gets on my nerves. If the boss fights were meant to be long, then I personally think they should have added more diverse stages rather than upped the level. It just seems lazy.

Ah, let me rephrase: These five runs - my first five runs on Lephantis ever. While I am very glad that I got the Nekros parts so quickly, I did not find the time invested per mission unreasonable; I really do mean 30 minutes per mission, not per Boss fight.

 

I concur however, that the fights (after the very first one) were still too long for their content: There are four meagre moves in the first stage and six equally meagre moves in the second phase (never witnessed the stomp attack though, so effectively just five); that is all.

I probably spent more time evading Leapers than fighting the golem (but that might be related to the fine Latron Wraith).

 

It would be nice, if per stage the bosses would gain more flexibility, mayhap even different move sets per mission.

Edited by Zsar
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I had been avoiding the staged bosses. Vay Hek because I have had no desire to grind the Beacons and I don't regularly do the missions that drop them, and Lephantis because I assumed the Derelict was harder than it is and my friends aren't around enough to team up on non-matchmaking content. However, especially with the current event, I finally got way more than enough Golem Nav Coordinates to challenge Lephantis, and my brother and I decided to duo it just to see it, regardless if we could pull it off.

 

That was potentially the most creative, engaging content I've played in this game... completely hamstrung by odd design choices.

 

I was using a powerful, yet ammo inefficient, weapon, and my brother is a melee-focused Valkyr. Little did we know that was the exact strength of this boss, but if that made the battle literally impossible, it might have actually felt less ridiculous. As it was, we just ran circles around the arena, my brother taking care of adds and distracting the boss while I looked for ammo pick-ups. Occasionally I'd go down thanks to poisons or bleeds or whatever, and he'd activate Hysteria to revive me.

 

It was the most tedious, lengthy battle I've had in this game, and it wasn't because the boss kept us busy or was any kind of real challenge, it was sheer tedium and artificial difficulty (the fact that my own roll and melee inexplicably broke didn't help, but that's presumably not the boss' fault). It looked like the Grineer one can be vulnerable to melee when he's got his weapon stuck in the ground? But my brother could never get any damage to count when he was that way.

 

Without trying to sound too negative (I like the game overall and I like the concept of this boss), Digital Extremes seems to have a really weird theory of balancing. Instead of limiting our insane, exponential power growth, they just keep desperately coming up with more and more awkward bandages to keep up with something that is way beyond control at this point.

 

I like the idea of this boss. Honestly, I feel like most, if not all, bosses should be like this. Big arena fights with something that feels important, with an actual strategy to fighting it. Not just named troops that go invincible every few percents in a vain attempt to prolong the inevitable. But most of the balance needs to happen on our end, not the boss'.

Edited by Jokubas
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I miss the days where bosses were bosses rather than glorified meat shields for the infantry.

Evolving bosses that provide new challenges as the fight progresses is more enjoyable (and challenging) than simply shooting the guy for a few minutes.

Jackal did this better (so far for me) than any other boss, but even he seemed lackluster in the "evolution" or "puzzle" departments.

I understand why the Warframe (and Destiny) bosses are the way they are, but it gets boring/depressing sometimes.

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your title shouldve been more of a complain about conclave based boss levels as opposed to staged bosses.....

 

it may be a bug that allows the boss to instantly jump to lvl 50 in the final stage

 

 

but yes i think that some of these bosses are too difficult for certain players.....at the same time....these bosses are not meant for new players either....it seems a lot more complicated than what it is

Done, Entire post has been tweaked with a bit to get my point across.

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