Gahrzerkire Posted September 18, 2014 Share Posted September 18, 2014 (edited) BUZLOK FEEDBACK (YES I BOUGHT IT WITH PLAT) Sometimes when firing the Buzlok when I zoom in (after killing a marked target) the shot comes out of the lower right hand screen makes no sense and when firing from cover prevents markage. I will take a screenshot for an edit/update. This thing either needs a crit boost or a status boost. Its a homing Karak with Travel Time, please boost either its status or crit. This weapon needs a little more punch. Not alot. Just a Little. Status would be perfect. Crit may be excessive. D: Also really ammo inefficient I highly suggest increasing the ammo cap to 750 like the grakata as it runs out faster then the grak. Bout it though, other then that. Hella rad, and I love using it! MY NEEDLER UPDATE 1: Mechanics Break Down for those of you who don't know. When you zoom in you get Semi Auto, you fire a "Marked" bolt. Then after you fire this you take off zoom and every bolt tracks to that bolt. Mark another enemy rinse repeat. However THERE IS NO RINSE there is no way to use this gun normally. Unless you don't mark any enemies. Because when you kill an enemy it is not auto unmarked. All your shots still track to the body EVEN TEN ROOMS AWAY. When the enemy is dead tracking NEEDS to die with it. or if we zoom in and out twice really quickly then the tracking is canceled. We need a track cancel mechanism. End of story. I love this weapon because I can fight from behind cover and even shoot up to hit my enemies its amazing I love it, all it needs is a way for you to cancel tracking on your "Tracker Bolt". Also, this thing is shoot bolts... why don't the enemies rag doll? Cancel Mechanism, Crit. OR Status boost +high ammo cap. I ran out of ammo on TERMINUS MERCURY This is a major issue, I am a very accurate shooter. (What would help ammo economy is a Cancel Tracking Mechanism) UPDATE 2: Oh my Jesus this gun makes the sexiest sounds. UPDATE 3: Punch Through needs to not apply when firing the "Tracker Round" (Becuase it goes through the enemy and hits the ground.) UPDATE 4: More on the Trackers though mabye they should make it like the needler; the shots just track whatever enemy you happen to have your sight on? The Marking Rounds should be HITSCAN, And do 2x to 3x the damage, that would allow us to use this long butt gun for what it looks like SNIPING. This gun also needs a damage boost. In either Status/Crit. Damag type (suggest: Blast). Or Just normal damage types becuase JESUS THOSE ROUNDS ARE HUGE. UPDATE 5: Buzlok rounds should have minor targeting/tracking capabilities when there is no mark out, and tracker rounds have not been set into enemies. mabye up to 10% or 15% course correction? (Longer the shot the more course correction but up to a point.) Unmark button, or command. UPDATE 6: Other ideas: If punch through is left alone on the tracker shot mabye as compensation we could get the rounds to explode when four are in a 1m or .5m cluster on any wall or enemy. with increasing power as the number of bolts increases: 4 bolts: 200 blast damage 2m radius 5 boilts: 250 blast damage 3m radius 6bolts: +50 BD +1mr Ideally though punch through and travel time are fixed for the tracker shot. (I.E. Hitscan/Punchthrough does not apply) UPDATE 7: Fixing Punchthrough Easy fix when punch through is applied the bolts hit every traget the Tracker shot went through then head to the resting place. So if you have a line of enemies running toward you and you shoot your tracker shot through all of them the following bullets ATTEMPT to go through every target the tracker went through. UPDATE 8: Fixing Splitchamber!Alrighty so more problems with this weapon. SPLIT CHAMBER FRICKAL FRACKALS THE MARKER! We need split chamber and punch through to TURN OFF during the marking process this way you can equipped split chamber and have it actually mark instead of just cuase all post mark shots to derp off.. Also why did DE add a weight to the marker shot? the thing has a rang of like 20-30m before it runs out of mementum and hits the ground. FIX THIS PLEASE! UPDATE 9: Projectile speed could really really use a boost. Also the accuracy seems to be a little bit off (Probubly just me but requires further testing.) Mabye Projectile speed could be effected by shred (60% increase in bullet speed as well as fire rate). Just a thought.Hitscan for the marker/tracker round. WE NEED hitscan for that shot. It is practically impossible to hit enemies that are moving from long range with that shot. It needs to be Hitscan. Even if it costs 15 ammo, make it Hitscan. Edited September 19, 2014 by Olivionic Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now