SilentMobius Posted September 18, 2014 Share Posted September 18, 2014 IMHO it's wonderful to see more story-driven multi-part missions. However there are some interesting questions raised: 1. Orokin derelicts were previously described as _not_ being "in the Void", that's why we build the keys out of nav co-ordinates. In fact the reason we previously had for their infestation was that the ships failed to make it to the void and were later infested with the spawn of Lephantis (hence we get Golem nav co-ords in there). You can even see that the Derelict maps use a normal space skybox, not the void skybox. 2. It's stated that we need the Void key to sabotage the torsion beam device, after completing a mission it seem like we _actually_ need the key to just reverse the beam, destroying it is just another thing we can do. I assume so we can get back to our parked Lisette 3. Are we releasing the infestation onto Earth while we go look for the key? That seems like a mistake. N.B. I know that the Dark sector maps have infestation on earth but they also have us needing to use a solar rail to get from earth to... somewhere else on earth. Also we're constructing the rail to get to sectors that shouldn't have been available since the fall of the Orokin. Given that the current arrangement of duplicating the nearest planets map style seem a little... out of place and I assume (hope) that eventually Dark Sectors will get lore friendly, maps (hell even the standard Orokin derelict maps would make more sense) Link to comment Share on other sites More sharing options...
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