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Zephyr's Inertia, While Airborn, Is Too Big... Please Fix This...


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I finished a mission, just now, after the new patch launched.


Zephyr is almost uncontrollable while airborn. The inertia is too big. 


Before the patch I could easily land on the target point after a Tail Wind (jump). I could move(forward, back, left, right) with ease, while airborn. 


Now, after the Tail Wind (jump), I can only give 1 or 2 commands(forward, back, left, right) and then the frame is stuck going in the last direction selected.


Please fix this.... I hope it's just a bug because I just finished polarizing on her. 

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