ArgonTheFox Posted September 18, 2014 Share Posted September 18, 2014 (edited) Since the update, Zephyr's innate floaty-ness has somehow been reversed, making her incredibly stiff and hard to manurer while shes airborne, to the point where she can only move in the direction she leaves the ground facing, unless I slide in mid-air to change the angle, but otherwise, shes totally static. Can this please be fixed as soon as possible? This makes her borderline playable, due to negating a big chunk of her mobility. Edited September 18, 2014 by ArgonTheFox Link to comment Share on other sites More sharing options...
Aure7 Posted September 18, 2014 Share Posted September 18, 2014 hmm, that's was one of the main features of her. Probably a bug, I'll test it with mine soon. Link to comment Share on other sites More sharing options...
Wurdyburd Posted September 18, 2014 Share Posted September 18, 2014 I wouldn't say 'unplayable' necessarily. I was running Gate Crash with Zephyr, with a Hobbled key on of all things, and I still had little to no problem. However I do recognise that something has happened, and would appreciate it fixed as well. Link to comment Share on other sites More sharing options...
ArgonTheFox Posted September 18, 2014 Author Share Posted September 18, 2014 I wouldn't say 'unplayable' necessarily. I was running Gate Crash with Zephyr, with a Hobbled key on of all things, and I still had little to no problem. However I do recognise that something has happened, and would appreciate it fixed as well. I know its not unplayable. :3 Its a dramatic title to catch the attention of moderators and staff, so it gets fixed quicker. (Hopefully) Link to comment Share on other sites More sharing options...
Rydian Posted September 18, 2014 Share Posted September 18, 2014 I just tried her out in a normal mission and she seemed fine to me. You sure you don't have a hobbled key on? Link to comment Share on other sites More sharing options...
ArgonTheFox Posted September 18, 2014 Author Share Posted September 18, 2014 Well, this is embarrassing... I just tried her out in a few other missions...It appears the "void corruption" effect that weakens our shields and powers also nulls Zephyr's movement bonuses in the Gate Crasher missions...Shes functioning fine in normal missions and my dojo. False alarm? Sorry guys. :x Link to comment Share on other sites More sharing options...
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