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[DE]Rebecca

Hotfix 14.7.2

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Hotfix 14.7.2

 

Changes

 

  • Buzlok Homing Beacon is now a silent projectile.
  • Introduced damage scaling for Sprag and Ven'kra's charge & melee attacks; amount of damage dealt is now in line with enemy levels for the selected mission.
  • Energy colour is now customizable on the Rakta Syandana.
  • Increased the size of the Gate Crash badge by 17% (Bigger badge ahoy).
  • Made several audio tweaks to Atterax, the Liset engine and Sprag & Ven'kra.
  • Adjusted equipped position of Buzlok.
  • To avoid confusion on Grineer caches and event goals, Corrupted Vaults have been removed from the Gate Crash event levels

 

Fixes

  • Fixed Gate Crash extraction room activating before Torsion Beam Device had been destroyed.
  • Fixed several localization issues.
  • Fixed an issue where Atterax would continue to spin/play idle sounds while on the players back if it was interrupted when using quick melee.
  • Fixed several crashes and game freezes.
  • Fixed an issue where Buzlok can cause player to do diving jump animation when not zoomed in.
  • Fixed an issue with Sprag and Ven'kra transmission portraits not having proper colours.
  • Fixed an issue with Void portal sound becoming choppy at low FPS.
  • Fixed a Buzlok issue where beacons would not always destroy when target died.
  • Fixed the Buzlok homing beacon not replicating properly on Client.
  • Fixed blue "team mate glow" persisting for unobstructed players, also fixes glow applying to player after reviving.
  • Fixed filepath appearing in UI when receiving invitations to Gate Crash mission.
  • Fixed unranked fusion cores being awarded from Grineer Caches.
  • Fixed an issue with Gate Crash portal effects being incorrect on Clients.
  • Fixed issue with overlapping minimap and navigation confusion in the Gate Crash event tileset.  
  • Fixed issue in Vor’s Prize where the objective marker would not appear in tutorial when reaching Vor.
  • Fixed issue with new inline PM option not saving.
  • Fixed UI issue where additional and unfunctional Stasis Slots were appearing in player’s Genetic Foundry.
  • Upvote 66

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The Grineer bosses can bug out on Phobos. If they use their jump-dash, they can dash off a cliff and vanish, becoming unkillable. You have to abort the mission if this occurs.

 

Thanks!

  • Upvote 1

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To avoid confusion on Grineer caches and event goals, Corrupted Vaults have been removed from the Gate Crash event levels

People might complain, but I think this is a good move.

Edited by Archistopheles
  • Upvote 2

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  • To avoid confusion on Grineer caches and event goals, Corrupted Vaults have been removed from the Gate Crash event levels

 

Yush. Thanks for this change!

  • Upvote 2

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Rly DE?
Thanks to your Hotfix 14.7.2, I got the message "your progress will not be recorded". I lost all the loot and XP I got from Wave 30 on Sechura!!! WTF!!!

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there was confusion with the Corrupted Vault. What?  Take a corrupted key and profit or don't. What was so confusing.

 

That's sad. I rather enjoyed the options. look for vaults, and/or caches or just complete the mission. The game needs more variance in a given mission. Not less...

  • Upvote 8

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No Vaults? What?!

 

I suppose this is a good move, but I liked when the Corrupted helped me kill the bosses. Now back to full damage, I guess this event will be easier from now on 

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  • Fixed an issue where Atterax would continue to spin/play idle sounds while on the players back if it was interrupted when using quick melee.

 Glad this was fixed. :D

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I still crash before the mini boss fight, so this patch did nothing for me.

 

I forgot to mention it crashes on the Ceres event node but it tends to crash on all the event nodes just not as much.

Edited by GoldDeoxys

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I hope one of those hotfixes is for players getting kicked/dropped from matchmaking games? 

 

I'd really like to be able to play this game again.. I've had loads of fun spending all my money on it, and would love to continue doing so.

 

:)

 

Please and thank you.

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