[DE]Rebecca Posted September 18, 2014 Share Posted September 18, 2014 Hotfix 14.7.2 Changes Buzlok Homing Beacon is now a silent projectile. Introduced damage scaling for Sprag and Ven'kra's charge & melee attacks; amount of damage dealt is now in line with enemy levels for the selected mission. Energy colour is now customizable on the Rakta Syandana. Increased the size of the Gate Crash badge by 17% (Bigger badge ahoy). Made several audio tweaks to Atterax, the Liset engine and Sprag & Ven'kra. Adjusted equipped position of Buzlok. To avoid confusion on Grineer caches and event goals, Corrupted Vaults have been removed from the Gate Crash event levels Fixes Fixed Gate Crash extraction room activating before Torsion Beam Device had been destroyed. Fixed several localization issues. Fixed an issue where Atterax would continue to spin/play idle sounds while on the players back if it was interrupted when using quick melee. Fixed several crashes and game freezes. Fixed an issue where Buzlok can cause player to do diving jump animation when not zoomed in. Fixed an issue with Sprag and Ven'kra transmission portraits not having proper colours. Fixed an issue with Void portal sound becoming choppy at low FPS. Fixed a Buzlok issue where beacons would not always destroy when target died. Fixed the Buzlok homing beacon not replicating properly on Client. Fixed blue "team mate glow" persisting for unobstructed players, also fixes glow applying to player after reviving. Fixed filepath appearing in UI when receiving invitations to Gate Crash mission. Fixed unranked fusion cores being awarded from Grineer Caches. Fixed an issue with Gate Crash portal effects being incorrect on Clients. Fixed issue with overlapping minimap and navigation confusion in the Gate Crash event tileset. Fixed issue in Vor’s Prize where the objective marker would not appear in tutorial when reaching Vor. Fixed issue with new inline PM option not saving. Fixed UI issue where additional and unfunctional Stasis Slots were appearing in player’s Genetic Foundry. Link to comment Share on other sites More sharing options...
MrBadiay Posted September 18, 2014 Share Posted September 18, 2014 Thanks DE :) Link to comment Share on other sites More sharing options...
AsahiOka Posted September 18, 2014 Share Posted September 18, 2014 (edited) More HotFixes, Thanks DE! Edited September 18, 2014 by DJNeonNight Link to comment Share on other sites More sharing options...
Th3Spaceman Posted September 18, 2014 Share Posted September 18, 2014 Yusss Link to comment Share on other sites More sharing options...
TrinityPrime Posted September 18, 2014 Share Posted September 18, 2014 I hear you can diplicate cache rewards if you use master thief Link to comment Share on other sites More sharing options...
Joggingson Posted September 18, 2014 Share Posted September 18, 2014 thanx DE Link to comment Share on other sites More sharing options...
WERElektro Posted September 18, 2014 Share Posted September 18, 2014 Cool :) Link to comment Share on other sites More sharing options...
Dwarfstar Posted September 18, 2014 Share Posted September 18, 2014 The Grineer bosses can bug out on Phobos. If they use their jump-dash, they can dash off a cliff and vanish, becoming unkillable. You have to abort the mission if this occurs. Thanks! Link to comment Share on other sites More sharing options...
ferrybig Posted September 18, 2014 Share Posted September 18, 2014 Redtext: Link to comment Share on other sites More sharing options...
infrno40 Posted September 18, 2014 Share Posted September 18, 2014 Thank you Link to comment Share on other sites More sharing options...
Buldozers Posted September 18, 2014 Share Posted September 18, 2014 (edited) Thank you, Redtext! Edited September 18, 2014 by Buldozers Link to comment Share on other sites More sharing options...
Synikal Posted September 18, 2014 Share Posted September 18, 2014 Link to comment Share on other sites More sharing options...
Archistopheles Posted September 18, 2014 Share Posted September 18, 2014 (edited) To avoid confusion on Grineer caches and event goals, Corrupted Vaults have been removed from the Gate Crash event levels People might complain, but I think this is a good move. Edited September 18, 2014 by Archistopheles Link to comment Share on other sites More sharing options...
InsuranceFraud Posted September 18, 2014 Share Posted September 18, 2014 Thanks! Link to comment Share on other sites More sharing options...
Tendou_Souji Posted September 18, 2014 Share Posted September 18, 2014 Fixed blue "team mate glow" persisting for unobstructed players, also fixes glow applying to player after reviving. Link to comment Share on other sites More sharing options...
Sazabi Posted September 18, 2014 Share Posted September 18, 2014 To avoid confusion on Grineer caches and event goals, Corrupted Vaults have been removed from the Gate Crash event levels Yush. Thanks for this change! Link to comment Share on other sites More sharing options...
Tutufox Posted September 18, 2014 Share Posted September 18, 2014 Rly DE?Thanks to your Hotfix 14.7.2, I got the message "your progress will not be recorded". I lost all the loot and XP I got from Wave 30 on Sechura!!! WTF!!! Link to comment Share on other sites More sharing options...
Tendou_Souji Posted September 18, 2014 Share Posted September 18, 2014 People might complain, but I think this is a good move. Well, at least I get to keep my new Narrow Minded ^^; Link to comment Share on other sites More sharing options...
Buldozers Posted September 18, 2014 Share Posted September 18, 2014 Redtext: Nice profanity filter you got there :D Link to comment Share on other sites More sharing options...
RawGritz Posted September 18, 2014 Share Posted September 18, 2014 there was confusion with the Corrupted Vault. What? Take a corrupted key and profit or don't. What was so confusing. That's sad. I rather enjoyed the options. look for vaults, and/or caches or just complete the mission. The game needs more variance in a given mission. Not less... Link to comment Share on other sites More sharing options...
BaSiLB Posted September 18, 2014 Share Posted September 18, 2014 i still get stuck when i went into the portal .. i hope it get fixed .. soon .. Link to comment Share on other sites More sharing options...
EversorNinja Posted September 18, 2014 Share Posted September 18, 2014 No Vaults? What?! I suppose this is a good move, but I liked when the Corrupted helped me kill the bosses. Now back to full damage, I guess this event will be easier from now on Link to comment Share on other sites More sharing options...
La6yrinth Posted September 18, 2014 Share Posted September 18, 2014 Fixed an issue where Atterax would continue to spin/play idle sounds while on the players back if it was interrupted when using quick melee. Glad this was fixed. :D Link to comment Share on other sites More sharing options...
GoldDeoxys Posted September 18, 2014 Share Posted September 18, 2014 (edited) I still crash before the mini boss fight, so this patch did nothing for me. I forgot to mention it crashes on the Ceres event node but it tends to crash on all the event nodes just not as much. Edited September 18, 2014 by GoldDeoxys Link to comment Share on other sites More sharing options...
Rawrjay Posted September 18, 2014 Share Posted September 18, 2014 I hope one of those hotfixes is for players getting kicked/dropped from matchmaking games? I'd really like to be able to play this game again.. I've had loads of fun spending all my money on it, and would love to continue doing so. :) Please and thank you. Link to comment Share on other sites More sharing options...
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