SethSamson Posted September 19, 2014 Share Posted September 19, 2014 Ok i was playing with this %$$^^#$% who took the DataMass ... he was rushing like speedy gonzales .. i ask him to slow down and that i hate rushers ... then he decided to hold onto datamass for 30 or more min. preventing whole squad from completing the missions .. DE please .. add some release timer on DataMass and other vital items that it would force the player to drop it if he or she is holding it for too long and prohibits this player from picking it up again and reduce sprint speed ... and zoren copter Link to comment Share on other sites More sharing options...
xkillo32 Posted September 19, 2014 Share Posted September 19, 2014 or u can always just leave Link to comment Share on other sites More sharing options...
DaftMeat Posted September 19, 2014 Share Posted September 19, 2014 Report player, take screenshot with chat text Quit mission and requeue Pray for votekick to be added Link to comment Share on other sites More sharing options...
crafturtoemc Posted September 19, 2014 Share Posted September 19, 2014 Duh.....he completes it...why? you should be happy seriously-.- Link to comment Share on other sites More sharing options...
X3Evanescence Posted September 19, 2014 Share Posted September 19, 2014 (edited) Well, at least you managed to stop him from rushing. I got rushers in the event that made other teammates die as they couldnt keep up and get through the portal in time. Edited September 19, 2014 by X3Evanescence Link to comment Share on other sites More sharing options...
Keiga150 Posted September 19, 2014 Share Posted September 19, 2014 Well if they go afk for long enough while holding on to something like a DataMass it is automatically dropped. Of course if this guy was holding on to it and running around for 30 min then that's just being a bad sport. Link to comment Share on other sites More sharing options...
Lorthos_Mornin Posted September 19, 2014 Share Posted September 19, 2014 (edited) and reduce sprint speed ... and zoren copter Just because you don't like rushers doesn't mean that DE should nerf a play style that other people like. Should that player have communicated with the group and discussed how he intended to run the mission? Yes. Should DE nerf something that you don't like because you don't like it? Never. Edited September 19, 2014 by Lorthos_Mornin Link to comment Share on other sites More sharing options...
XenosInfinity Posted September 19, 2014 Share Posted September 19, 2014 If they stand idle for long enough, they automatically drop it and it'll fall out of their hand if they try to pick it up too quickly. However, if they keep moving every few seconds, it doesn't happen. Link to comment Share on other sites More sharing options...
KFC-KonyFriedChildren Posted September 19, 2014 Share Posted September 19, 2014 (edited) wat- love sanic Edited September 19, 2014 by KFC-KonyFriedChildren Link to comment Share on other sites More sharing options...
VYR3 Posted September 19, 2014 Share Posted September 19, 2014 I do not understand what people have against rushers. I and many other players like to move very fast through star chart missions and alerts. There is no benefit to running missions slowly. If you don't want people rushing in a public match, then don't play public, set it to friends only, invite only, or solo. It is as simple as that. No matter what DE does, there will always be people trying to rush, the game is supposed to be fast paced. I like to feel that. leave the mission next time, they take 5-10 minutes to complete, and you do not have to waste 30 minutes ni a mission because you upset a player. Link to comment Share on other sites More sharing options...
SethSamson Posted September 19, 2014 Author Share Posted September 19, 2014 I do not understand what people have against rushers. I and many other players like to move very fast through star chart missions and alerts. There is no benefit to running missions slowly. If you don't want people rushing in a public match, then don't play public, set it to friends only, invite only, or solo. It is as simple as that. No matter what DE does, there will always be people trying to rush, the game is supposed to be fast paced. I like to feel that. leave the mission next time, they take 5-10 minutes to complete, and you do not have to waste 30 minutes ni a mission because you upset a player. NO I IN TEAM ... rushing is selfish .... Link to comment Share on other sites More sharing options...
VYR3 Posted September 19, 2014 Share Posted September 19, 2014 NO I IN TEAM ... rushing is selfish .... I don't see how. but I'll entertain your statement. If you have 3 people moving through the level fast, and you have one person moving slowly, not getting kills, not opening doors, not finishing objectives, who is selfish? the one person. at this point that 4th person would be considered a leech. now if you have two and two, who is selfish? the two staying back, not getting kills, not opening doors, not finishing objectives. people are not selfish for rushing through a star chart mission, or an alert, or an invasion. they want to get the mission done, as everyone does, so they can get back to topping the boards for long &#! survival missions. if you want to go slow, take your time exploring the levels and finding all of the lockers, play solo, but when you have 500+ hours in the game, you have seen it all before. its the thrill of the kill. I love this game cause I can bounce off the walls and slingshot around corners and shred through countless grunts as they are sliced in half by my Dragon Nikana. lockers that give me 134 credits and a shotgun ammo pack aren't worth my time to get to :) Link to comment Share on other sites More sharing options...
Macdermott Posted September 19, 2014 Share Posted September 19, 2014 I like getting in with a rusher. It means I can hangback and not go through the portal, because as soon as I get to it, they'll be coming back through anyway. Ahhh who am I kidding...I'm usually the one running ahead. Got my 10 points on Nyx. Nyx. With 14 armor rating and like 116 shields that never regenerated... Solo most of it because of people looking for caches. It's a fair trade really. Other guys go look for caches, me and maybe one other finish mission, win-win all around. Link to comment Share on other sites More sharing options...
SethSamson Posted September 19, 2014 Author Share Posted September 19, 2014 (edited) I don't see how. but I'll entertain your statement. If you have 3 people moving through the level fast, and you have one person moving slowly, not getting kills, not opening doors, not finishing objectives, who is selfish? the one person. at this point that 4th person would be considered a leech. now if you have two and two, who is selfish? the two staying back, not getting kills, not opening doors, not finishing objectives. people are not selfish for rushing through a star chart mission, or an alert, or an invasion. they want to get the mission done, as everyone does, so they can get back to topping the boards for long @$$ survival missions. if you want to go slow, take your time exploring the levels and finding all of the lockers, play solo, but when you have 500+ hours in the game, you have seen it all before. its the thrill of the kill. I love this game cause I can bounce off the walls and slingshot around corners and shred through countless grunts as they are sliced in half by my Dragon Nikana. lockers that give me 134 credits and a shotgun ammo pack aren't worth my time to get to :) so somebody with Hobbled Key is selfish according to you and other 3 that rushing and leaving him behind are cool ... thrill of the kill u say ... No i in team .. no man behind ... if u playing PUBLIC RESPECT other players .... slow down a bit .. or increas your speed a bit .. but dont RUSH like ADHD child on SPEED drugs ... and also don't take forever to get to the point .. every ones want that as u said it Thirll of a kill .. but what ther is to kill when the RUSHER kills every thing ... thas why we need Lobby / Room system where u can Title the room ..for exp : No Rushers .. No Nova ... MoD Farm .. etc etc ... Edited September 19, 2014 by SethSamson Link to comment Share on other sites More sharing options...
VYR3 Posted September 20, 2014 Share Posted September 20, 2014 thas why we need Lobby / Room system where u can Title the room ..for exp : No Rushers .. No Nova ... MoD Farm .. etc etc ... the Recruiting tab is a thing for a reason :) Link to comment Share on other sites More sharing options...
DaftMeat Posted September 20, 2014 Share Posted September 20, 2014 I think we should all just agree that the statement "EVERYONE WHO DOESN'T DO THINGS MY WAY IS A STUPID JERK" applies for each of us and then we all just go our separate ways. :D Link to comment Share on other sites More sharing options...
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