Arabaxus Posted September 20, 2014 Share Posted September 20, 2014 Hi, I would just like to state a few things about enemy mechanics I would prefer are avoided in the design of new enemies. Note that these are characteristics that are not limited to Warframe, but that I think constitute in bad MMO design, and even just bad game design. 1. Total Loss of Control Similar to how Vauban's Bastille affected enemy players prior to the change, extreme/total loss of character control should not be implemented in any way, shape or form. Things such as the ice coated ground in the Orokin Void, only inhibiting movement speed, while players maintain full control, are OK. Things that are not OK include stuns that completely inhibit movement, or massive screen blinding such as Alad V's flashbang thing. Screen inhibiting effects such as the Guardian from Call of Duty: Black Ops 2 are OK because although things are more difficult to see, you can still distinguish different elements on screen, albeit blurry. 2. Massive LINGERING AoEs Now this one is admittedly more subjective and dependent on the nature of the game as is what is massive. Due to the free range of movement in Warframe, AoEs being unavoidable has rarely, if ever, been an issue. What I have had an issue with is large AoEs that linger, such as the Infested Ospreys. To me, the issue was not the AoE or the damage, it was the fact the duration of the AoE and the duration of the DoT effect compounded made it so you took too much damage over time. 3. One Hit Kill Moves This is self-explanatory, but mostly because there is no health-gate system to prevent OHKs from high health. These moves would be fine if we were not able to be killed in one hit if our health were say, above 80% or something, or even as simple as if we were at maximum health. 4. Invulnerability Phases for Enemies/Bosses In example, Sargus Ruk and Lephantis, who cannot take any damage unless their weak spots are exposed. This is more of a personal thing, but I just find such phases cheap and means of artificially elongating boss fights. But yeah that's just me speaking. I can't speak for anyone else. Link to comment Share on other sites More sharing options...
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