Lukap99 Posted September 20, 2014 Share Posted September 20, 2014 (edited) I've just watched an episode of Extra Credits about music, and realised the difference between memorable and atmospheric music. So tenno... Let me ask you...Would you prefer more hummable, catchy single tone melody music, or the current, more atmospheric one.Or maybe a mixture of both? Metroid prime did it, what's to say that warframe can't either.I know I would prefer memorable music any day of the week, especially considering how ridiculous this game can get; but that's my opinion. What is yours? Edited September 20, 2014 by Lukap99 Link to comment Share on other sites More sharing options...
Brynslustafir Posted September 20, 2014 Share Posted September 20, 2014 (edited) Music can be both memorable and atmospheric. The Metroid prime soundtrack has a lot of very memorable tracks that are also very atmospheric. I think the word you want is catchy. Edited September 20, 2014 by Plasmaface Link to comment Share on other sites More sharing options...
Lukap99 Posted September 20, 2014 Author Share Posted September 20, 2014 Music can be both memorable and atmospheric. The Metroid prime soundtrack has a lot of very memorable tracks that are also very atmospheric. I think the word you want is catchy. You're right! "Catchy" does seem to fit better. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted September 20, 2014 Share Posted September 20, 2014 A mix is best. You use want to use powerful, memorable story music to BUILD a mood and smooth, unobtrusive atmospheric music to CARRY a mood. For example, here is a specimen from Freespace 2. Briefing music plays during the mission briefing, when you are doing nothing but watching the presentation given to you about the enemies and your objectives. It's used to give you a first taste of the mood of the mission. In this case, Briefing 4 is story music building a sinister, oppressed mindset. But once you get into the actual mission, Freespace 2's soundtrack is more like this; basically forgettable and just serving to set the pace for the action. (ambient; idle) (combat backgrounds) Link to comment Share on other sites More sharing options...
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