(PSN)MrNishi Posted September 21, 2014 Share Posted September 21, 2014 (edited) How about a change to how Finishers are activated? Like reload+Melee attack Allowing a player to determine if they want to single-target with Finisher, shoot weapons, or Use melee combos. (Not very sensical to perform a finisher on one enemy while being shot up by the mob of enemies, obviously not in awe or enjoying the finisher animation being performed on their brethren.) Also allow reload+Melee to perform Ground finisher outside of finisher prompt....aiming with melee for ground finisher is unintuitive, currently. A manual ground finisher animation would make it easier to activate reliably and perhaps allow players to use between combos more frequently. For Ash's Teleport or Valkyr's Paralysis it would allow a player to chose to single target finisher or use a more practical melee combo, as the situation depicts. Thoughts? Edited September 21, 2014 by (PS4)MrNishi Link to comment Share on other sites More sharing options...
RustyNaps Posted September 21, 2014 Share Posted September 21, 2014 Might be OP if you have a max fury and that one corrupted mod but I'd love this. I get tired of maining Valkyr just so I can use the finishers whenever I want on heavies. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted September 21, 2014 Author Share Posted September 21, 2014 Might be OP if you have a max fury and that one corrupted mod but I'd love this. I get tired of maining Valkyr just so I can use the finishers whenever I want on heavies. You mean 'Berserker' ??? Right now a high attack speed combo/slide attack can land AoE before the Finisher animation kicks in or if you attack a MoA or an Ancient after Paralysis you don't get finisher animation so just 400% melee multiplier. If the ground finishers were more reliable I would contemplate using Finishing Touch and spam 'Roaring Drums' ground pound finisher.... Might even slot Reach back in. (Thrown Glaives/Kestrels just get a 400% buff on Paralysis enemies....) Paralysis being different than the earlier 'abused' Radial Blind/Invisibility/Smoke Screen in that it has always had a rather short range, very short stun/stagger, and affected by Line Of Sight(not affecting enemies behind cover) So not quite as OP as the old non-alerted Radial Blind/Invisibility/Smoke Screen but a welcomed change in my opinion. Link to comment Share on other sites More sharing options...
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