Eggs-DE- Posted September 22, 2014 Share Posted September 22, 2014 There are two main differences between the Vectis and the Dread/Paris Prime. Vectis is clan tech, Dread is assassin drop, and Paris P is a Void drop so they're essentially equivalent more or less in tiers. The Vectis has half the crit chance, but a tad bit more damage(25). Then there's their weapon categories. Snipers and bows have three mechanically differences. Bows will do significantly less damage when uncharged(half) and are non-hitscan. When charged, however, they balance it out with a crit chance high enough to do at least eight times the damage with only two mods and have innate punch-through/ragdolls of death. This difference gives the bows an advantage (I love my bows), however slight or significant you may believe, unless you have god tier Primed Chamber. This means an extremely small portion of players have a sniper that has more damage per shot than a bow. This advantage comes from a disadvantage. Bows have the option to charge their attacks, significantly improving both their single target and group damage. So why not add an option for sniper rifles(sorry Lanka...)? I realize my arguments aren't very powerful but it took a bit of a work and I really only wanted to add a charging option for snipers. I realize that snipers are almost up to par with bows if not already. Chances are this idea will make snipers be above par but having stronger weapons are nice, right? The fuel for this idea came from another work of fiction, SAO II. The sniper in this show takes a bit to fire her shot and when she does, the floor blows apart when she misses and people get a giant hole if she hits. like this :O My plan for this execution is you can charge the shot by holding both the fire(default LMB) and aim(default RMB) buttons. This is to put emphasis on snipers being long range weapons that use precise aim. The charge speed should be long enough to not do this on accident but fast enough that your damage over time isn't lowered too much/at all. This will empower your shot because 1)void magic 2)secondary weapon mechanic 3)super bullets and gives you a big chunk of extra damage and some punch through. Personally I don't believe charging the shot should grant crit, and instead it should devastate your enemy's body with pure damage alone. This seems to be the path DE wants snipers to follow seeing as how all snipers have more damage than an uncharged bow shot besides the Lanka(Lanka pls), but still only have 25% crit chance. Some players thought snipers should get punch through, but I thought DE didn't want to implement this because you don't need to charge your shot. IRC only charge weapons had innate punch-through. The third law of motion applies(unless space pirate ninjas in space), however, and the immense amount of power being shot forward is also applied backwards i.e. towards the shooter. I believe you should be pushed back a distance based on your base run speed(can't have Vanguard Rhino Prime being pushed more than Mag right?). This is due to the larger, bulkier frames being slower(I think that's true for all of them) so the push back won't be as much with their extra weight. An optional add on to this is there is a recovery time that the armor heavy frames can ignore after this push. To counter this negative effect, holding crouch puts you in a prone position while zoomed in that negates both the knockback and recovery. You take some time to get up to compensate though. Zooming out while prone does not make you get up for surveillance's sake. Just a fun option I would like in the game. TL;DR Add bonus damage charge option for snipers Link to comment Share on other sites More sharing options...
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