Daggerchild Posted September 22, 2014 Share Posted September 22, 2014 Okay, in my heart of hearts I knew it was to be so, yet I hoped against hope I could make it work, but no, Kubrow scavenge is just irretrievably broken. The cake is a lie. The point of it is to get more cash. The reality of it is you get less cash. And hate the devs. In the time I spent in my first ever kubrow full scavenge-equipped run I could have run at least seven other missions, collected way more cash, and not missed a whole blueprint alert. I don't know what fancy code you put into doing the locker detection and dog sequence, but the result is the user being absolutely convinced that they are being deliberately trolled by the developers to stop them earning money too fast. *PLEASE* don't try and fix that code. You need to *rip that code out* - it's just unsalvageable, sorry. It's generating ill feeling, which reduces plat-buying probability. Just pop up a *different* interaction prompt for a locked locker that force-spawns the dog on the locker doing the animation. This will also solve the local pathfinding problem and the 'dunno how to pathfind into that room at *all*' problem. That dog has to teleport everywhere anyway. If you want to get pretty about it, use the capture animation to suck the dog into its own collar (with echoing distorted woof) and spew it out of your hand. (Actually, being able to switch the dog on and off would be great for avoiding the electric-water/dog-soup/KentuckyFriedKubrow problem) As it is, I'm off to grind for Master Thief. If I use Scavenge again I will break my monitor. (I was *especially* proud of finding and reaching that void powerstation high secret room, and *especially* narked off to eventually leave it completely empty handed....) Link to comment Share on other sites More sharing options...
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