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Latest Event Too Long And Too Repetetive?


SgtFlex
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I've seriously been fine with all the other events in the past, but this latest one is just soooo tiring for me. It's always the same thing, just with more difficulty. Even if a challenge is presented, it gets boring when it's the same thing over and over again.

 

Anyone else feel the same way? I really hope DE considers NOT doing an event like this again. I've been helping friends complete events in the past because they were fun... but this... this event has made my friends just diss warframe, and I just get tired of both the complaining and redoing the missions with them...

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It is bad, but still not as bad as Gradivus.

 

The problem DE has is that if they make it short but hard then there is a high bar to entry, but the people that can do it do it quickly. Take the Cryotic event for example, it was just running three missions for a sufficient amount of time each. It took about 45 minutes total, but was really hard for mid-level players. DE wants more playtime in the event so the rewards aren't super easy to get for the maxed players, but they also don't want raw difficulty to be too high blocking out newer players.

The cycle seems to be that DE makes a super grindy event, sees the outcry, tones it back more and more for the next few, then has one that is too quick to complete and makes the next one super grindy again.

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I don't think that is big deal. At least for me, i did 15 points in like 1 hour...

One hour is a little short - I mean, four minutes for match, wow!

 

I maybe spent two hours or something to get 15 points. I even soloed the Earth missions with my Banshee. Then stopped. I look forward the introduction of the mode in a permanent way, and I will forever cherish the memory of Gate Crash as a pleasurable event.

 

If you find it a grind fest, that's because you made it a grind fest.

 

 

P.S. The OCD part in me complains that Operation: Gate Crash is the only event to have a semicolon after "Operation". Grrr.

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Everything in this and many other games is repetitive, and this event is by far not the longest. Gradivus event, for example required you to run 100 times absolutely identical missions where you actually had to kill a lot of mobs. And in last event all you need to do is rush and kill 2 bosses 15 times on 3 different planets which didn't really made any difference.

Edited by Ayamiss
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To long? Event took me a few hours to do from the word go. Unless you mean the fact that its going on for a week. As for repetitive, everything in the game is that way so nothing new. :3

 

Also this event was far from difficult, soloed the first 10 points and found a group for the last 5 because i got lonely QQ.

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There is a test to qualify an event, and be sure if it is good or bad.

 

Is this event the cicero event?

A- yes

B- no

 

 

Test results:

For who choose A, yes this a very bad event.

For who choose B, this might not be the best event, but at least it isn't the cicero event.

 

 

This test works for all past events, and all future events.

Always works.

Edited by 7grims
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Hrm, well it seems everyones opinion differs from mine.

 

I personally played past events, had fun and all, but this latest one just bores me. Perhaps not so much a grind fest, but more so it just bores me content wise, there's nothing really interesting going on. Had fun doing Specters of Liberty, Breeding Grounds, Cryotic Front. Im not a relatively old player at all, it just seems this event among the more recent events has been boring to me.

 

 

Lol 15 runs is child's play. If you can't handle 15 runs on an event you might as well just quit playing, other events make this a joke lolol.

Recent events don't seem like they've been as bad in terms of runs. I've ran most of them in a short duration. I know most of the older ones were possibly MUCH worse than this one, but, like I said, more recent ones have been challenging, fun, and didn't seem AS repetetive

Edited by SgtFlex
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Like a lot of people said, this one honestly it's too bad. I rather liked the increasing difficulty, and I found it fun to experiment with loadouts for the fastest run. Of course, after like 65ish points you stop doing damage entirely (after 58 it just wasn't worth it to solo), but then you can build solely around status/ragdolls.

 

And yeah, it's not as bad as Gradivus...I had to run 100 missions for me and 100 missions for a friend who wasn't around. This event is 15 and done. Any more than that is just for leaderboards/clan stuff. I'm at 111, so I think it's safe to say I don't find this one too bad.

 

Plus, those caches can be really nice. I've gotten a fair amount of T4 keys from em.

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Hrm, well it seems everyones opinion differs from mine.

 

I personally played past events, had fun and all, but this latest one just bores me. Perhaps not so much a grind fest, but more so it just bores me content wise, there's nothing really interesting going on. Had fun doing Specters of Liberty, Breeding Grounds, Cryotic Front. Im not a relatively old player at all, it just seems this event among the more recent events has been boring to me.

 

 

Recent events don't seem like they've been as bad in terms of runs. I've ran most of them in a short duration. I know most of the older ones were possibly MUCH worse than this one, but, like I said, more recent ones have been challenging, fun, and didn't seem AS repetetive

 

Nah, i found it incredibly boring as well.

 

Could have been the fact that I'm leveling Rhino and MK1 Paris...not exactly an exciting loadout. I literally shouted for joy when i hit 15, and couldnt possibly imagine how ppl have the stomach to grind to 70 or 100.

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someone wasn't here during oxium espionage, then again I actually liked this event

 

1st the difficulty scaled in a smooth way unlike breeding grounds in which each run was a life or death battle.

 

2nd there was a reward for taking your time and exploring the map (most caches were useless ill give you that, but i also got a few t4 keys and 50 units oxium and Cryotic caches)

 

3rd you could just rush the missions if you didn't feel like wasting time.

 

4th the way the debuff applied gave me some sense of pressure, because i at least didn't notice a pattern, it was like "ill never know what will change next" and forced me to change my load out several times.

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I would argue that the event wasn't awful, it was just not that fun for competition between clans.  It is essentially a "who has the most people" contest.  What makes it harder is that if I have 30 points, I cannot go back to help other members of my clan.  After about 40 points, I am essentially useless to anyone else.  The further you go (I have an idea of how people hit 100+ points) the more you need to, essentially, exploit your teammates.

 

Also, the caches encourage people to ignore the main objective in that they offer rewards after the 15 point mark.  While the occasional argon crystal or Tier 4 key was very nice to see, I would more often get common fusion cores or t1 keys, which I have an abundance of and just wanted to get the mission with done faster than deal with the caches.  I often ran into issues where I had 3 team mates going for the portal/key and one running around for caches and getting a point for doing next to no damage and often times never moving.

 

I agree that this event was very grind-based.  Perhaps if the caches gave an extra point for being found, that could speed it up and improve it.  I would not mind if 1 person found the 3 caches, got 1 point for that, and a team of 3 took the "main" objective and got another.  This provides more rewards and has some form of asynchronous gameplay, which I think allows people to play different ways, while working towards one goal (IE, stealth to disarm security and gunplay to take out guards).

 

 

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It is bad, but still not as bad as Gradivus.

 

 

Why do people keep saying Gradivus was "bad"?

 

A. Like all events, it was optional.

 

B. Each node played gave incredibly awesome rewards. Hundreds of thousands of credits, catalysts, reactors, rare components, everything.

 

C. As with A, it was optional. You didn't even have to do the nodes you didn't want. You could just do the ones that gave the rewards you wanted. Of course if you wanted the event reward itself you needed to do a particular amount of nodes. Which people did anyway, because the rewards were awesome.

 

Gradivus, rewards-wise, was the best event ever.

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Too long?

 

Too repetitive?

 

Don't do it.

 

 

Gatecrash wasn't even that bad.  Cryotic Front's biggest problem was its lack of communication that later planets are much better to play than Earth, and whether that disparity should even exist in the first place is a discussion worth having.  Gatecrash circumvented that issue somewhat by having different scoring for different planets; there, the only pain was in making sure they're all unlocked.  Its demands were easily graspable and there were no mysterious or convoluted scoring mechanics, the latter of which was a major failing of Breeding Grounds.

 

 

Really, I think Gatecrash is a good model for what would be good to see in the game's event missions, especially if the system ever goes semi-automated or becomes more frequent, regular, and repeatable.

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