Karamethien Posted September 23, 2014 Share Posted September 23, 2014 Anyone know why when I installed at +120% shield mod, the bonus it actually gives is only 60%? The base shield for my armor at my level is 300 the mod should have added 460 for a total of 760? I also have a +160% Health Mod installed, and it only added 80% of the bonuses. It seems that effect is halved. They are socketed on Blank slots, does that alter the effective bonus of mods? The tutorial only mentioned that slots with matching element only lower the point cost. It didn't mention anything about effective bonus. Link to comment Share on other sites More sharing options...
VoidPunch Posted September 23, 2014 Share Posted September 23, 2014 (edited) the percentage gained is based of the base shield level. the percent is based off the frame's base 100 shield, not the maxed 300 shield you get at level 30 300 + (100 * 120%) = 480 Edited September 23, 2014 by HandsOfnArtist Link to comment Share on other sites More sharing options...
Zero.No.Hikari Posted September 23, 2014 Share Posted September 23, 2014 Actually.....They scale off base stats so it is working as intended. Link to comment Share on other sites More sharing options...
(XBOX)SatNiteEduardo Posted September 23, 2014 Share Posted September 23, 2014 Read this page: http://warframe.wikia.com/wiki/Redirection I think the important text is: "The increase to shield capacity is applied to the base shield capacity of the Warframe before bonus shield from leveling is taken into account. For example: if a maxed Redirection mod is applied to a level 30 Frost Prime, only the base shield capacity at unranked (150) is amplified by a factor of 4.4 (810)." Link to comment Share on other sites More sharing options...
Vyrn. Posted September 23, 2014 Share Posted September 23, 2014 Mods like Redirection and Vitality scale off of the base stats of a Frame, which are its stats at unranked. A rank 0 Mag has 75 health and 150 shields. 120% of that starting 150 is 180, so a Redirection that adds +120% to shields will give 180 more shield points to a Mag of any rank. Link to comment Share on other sites More sharing options...
Karamethien Posted September 23, 2014 Author Share Posted September 23, 2014 ah :) Thanks for the quick answers! Link to comment Share on other sites More sharing options...
pitermurdock Posted September 23, 2014 Share Posted September 23, 2014 The OP question is already answered but a deeper question lies behind. The tutorial should mention this somewhere, or even in the Codex. This and other things to be improved at: U25 Link to comment Share on other sites More sharing options...
Naftal Posted September 23, 2014 Share Posted September 23, 2014 (edited) the percentage gained is based of the base shield level. the percent is based off the frame's base 100 shield, not the maxed 300 shield you get at level 30 300 + (100 * 120%) = 480 Your math isn't correct but that's because Mag has 150 base shields and the mag in the picture is rank 15. Edited September 23, 2014 by Naftal Link to comment Share on other sites More sharing options...
Question
Karamethien
Anyone know why when I installed at +120% shield mod, the bonus it actually gives is only 60%?
The base shield for my armor at my level is 300 the mod should have added 460 for a total of 760?
I also have a +160% Health Mod installed, and it only added 80% of the bonuses.
It seems that effect is halved.
They are socketed on Blank slots, does that alter the effective bonus of mods?
The tutorial only mentioned that slots with matching element only lower the point cost. It didn't mention anything about effective bonus.
Link to comment
Share on other sites
7 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now