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Fusing Fractions Of Mods


AmaziaTheAmazing
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when fusing mods, it is possible to fuse a decimal value of a mod, as opposed to only allowing integer values.

 

T9MbtaK.jpg

 

control group, no fusion cores are selected, no cost to fuse and no progression on the bar

 

dsLKi0R.jpg

 

first group, one fusion core selected, 750 credits to fuse and the mod reaches about a fifth of the way into rank one

 

n01uQ75.jpg

 

second group, two fusion cores are selected, 1500 credits to fuse, and the mod reaches almost rank two

 

now, this is where things get weird...

 

Z2nsOji.jpg

 

third group, one point five fusion cores are selected, it costs 1125 credits to fuse and the mod reaches about a fifth of the way into rank one

 

 

so, the credit value makes sense that it would be at 1.5 times the cost of one fusion core, but there is no extra progression of the bar.

 

when fused with 1.5 cores, two fusion cores are used, it costs the same as it claims it should, and only as much progression as one core happens.

 

edit: It should be noted that while decimals such as 1.5 are possible, decimals such as .5 are not, it just won't let you type it.

 

edit2: Apparently only 1.5 comes out even, here are the pictures for 1.1 through 1.9 (skipping 1.5) in order

 

HPWdreP.jpg

i6UvfXk.jpg

SLMSaZU.jpg

9n8EK3c.jpg

x7eEl4w.jpg

UMppHh9.jpg

PJ4tGZk.jpg

gCSFIsG.jpg

Edited by AmaziaTheAmazing
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