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So, Gate Crash Takes Place In The Void, Huh?


Llyssa
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We've seen the void. We've seen the towers there: Ancient, immaculate, bizarre structures beyond all concept and understanding.

 

So we go to the "void" to stop the grineer. And we drop in to... derelicts. "Ships ravaged by time and unable to enter the void", as the lore chunk once described them.

 

They are orokin ships, no doubt, but they all look like the non-void-capable derelicts, rather than the high-gloss void towers we all know.

 

So, why is a void key needed by the grineer? Why is void energy interfering with our scans of cache, but not with the wild growths?

 

It's cool and all, I just find it a bit odd that it uses the tileset we've been specifically told cannot occur in the void.

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I think the keys themselves can´t open a door to the void, hence they need the "Portal", and the only ones availables are the ones in the derelict ships, it´s still not clear why these ships failed to enter the void in the past and got stranded in the origin system collecting dust, if everyone was killed or it just malfunction. So as it´s name imply the key opens the portal, the portal opens a passage to the void, now with the portal open the interference is free to pass into the derelict ship, the ship did´t move into the void.

 

It´s like opening the door of an old house during a snow storm, and getting the cold air and snow in your eyes (interference), and since the grinner don´t have the technology to fabricate void keys like the corpus, they need to steal or scavenge for them in order to open portals (which is obvious they can´t build also) to gain acces to the void

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This entire event seems a bit confused. It came with AI-specs for missions with Earth Grineer, Phobos Grineer, regular Grineer, and Corpus fighting Corrupted, but it is on derelicts and using the infested invasion AI-specs. Additionally, the teleport tile is quite clearly a Tower tile, not a Derelict tile. The only real evidence that this was intended to be on Derelicts is the Lotus dialogue.

 

I would argue that it was changed to Derelicts at the last minute because full missions against ranged enemies were too hard with the debuffs applied.

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I think the keys themselves can´t open a door to the void, hence they need the "Portal", and the only ones availables are the ones in the derelict ships, it´s still not clear why these ships failed to enter the void in the past and got stranded in the origin system collecting dust, if everyone was killed or it just malfunction. So as it´s name imply the key opens the portal, the portal opens a passage to the void, now with the portal open the interference is free to pass into the derelict ship, the ship did´t move into the void.

 

It´s like opening the door of an old house during a snow storm, and getting the cold air and snow in your eyes (interference), and since the grinner don´t have the technology to fabricate void keys like the corpus, they need to steal or scavenge for them in order to open portals (which is obvious they can´t build also) to gain acces to the void

 

problem is that portals are opened from orokin ruins at planets to the derelicts.....

 

actually OP stated good question never though about that....

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problem is that portals are opened from orokin ruins at planets to the derelicts.....

 

actually OP stated good question never though about that....

this is all too scrambled, there was an error in the description of the mission or they don´t know what is what in their own lore.

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This entire event seems a bit confused. It came with AI-specs for missions with Earth Grineer, Phobos Grineer, regular Grineer, and Corpus fighting Corrupted, but it is on derelicts and using the infested invasion AI-specs. Additionally, the teleport tile is quite clearly a Tower tile, not a Derelict tile. The only real evidence that this was intended to be on Derelicts is the Lotus dialogue.

 

I would argue that it was changed to Derelicts at the last minute because full missions against ranged enemies were too hard with the debuffs applied.

This makes the most sense, I think. Especially when you consider the hotfixes we've gotten since it went live: everything and it's mother clipped in to the portal room, and it doesn't align with the maps at all, needing to be retweaked several times.

 

Corrupted heavy gunners with corrupted healing ancient support would be mathematically impossible to kill at 14 points or so.

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