Morec0 Posted September 24, 2014 Share Posted September 24, 2014 Okay, so I think one of things on everyone's mind when they think about adding a four faction into the game is "how will they feature into the current damage system"? Well, an idea just struck me a little while ago and I propose this to you all now: Based on the limited Lore we have of the Sentients - specifically the Excalibur Codex entry - we know they are capable of turning technology against whoever uses it against them. With that in mind the idea crossed me as "hey, what if THAT was how they functioned in the damage system!" What do I mean by that? It's simple, really: They "absorb" what damage types you use against them as the mission progresses, the mobs you encounter later on becoming partially immune to them and then having their attacks deal that type of status to you. For example: if you used corrosive against them, you kill a few of the light-armored Sentient units with it but a few rooms over you come across lightly armored enemies that are no longer being effected by your corrosive weapons like they were before. They've absorbed it, taken it and turned it against you. While I hesitate to propose this effect: it could potentially be that they would also be able to combining elemental types in themselves as well: i.e., after being immune to Cold and Electric Damage for a while they become immune to Magenetism instead. As you stop using the damage they are immune to against them, though, over time that immunity will fade allowing you to switch back to it to deal the initial damage you did with that first time all over again. This system provided a constantly-evolving challenge, one requiring far more than simple run-and-gun coordination to best counteract but would be possible to do so against nonetheless in more solo situations. I feel like non-elemental effects, slash and impact and whatnot, should be left out, however, in order to provide players with an incentive to, rather than go through the hassle of dealing with these elemental types evolution simply deal consistent damage through physical damage of the base damage types. Any thoughts on this? It's a little rough, aye, but I personally think there may be some idea here - and NO, NOT just 'cause I'm the one who wrote it! Link to comment Share on other sites More sharing options...
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