Renegade343 Posted September 24, 2014 Share Posted September 24, 2014 (edited) Hello all, This thread will detail some reworks to the control console puzzles so that they can be more varied and still require a bit of puzzle-solving skills to do so. The content is below: DE(L) has shown (or at least people have displayed) a new type of Grineer cipher for (possibly) all Grineer maps. However, there has already been some talks about the puzzle possibly being way to difficult due to latency issues, and that it is not so much a puzzle, but more of a reflex mini-game, since the player has to time it right to unlock each part. Even so, the idea behind giving each faction its own unique hacking mini-game is a rather nice one. Thus, to expand and refine on this concept, there are three new hacking mini-games: One for the Grineer (refined), one for the Corpus (barring Jupiter and Eris [they will use the current hacking mini-game]), and one for the Orokin (all of them will still have a timer attached to it) (values can be subject to change based on feedback). Grineer: The Grineer cipher will now be changed to this (Time given: Around 12.5s - 16s): If the player fails this cipher, then a squad (around 4-5) of high-level Grineer will come [level of the mission +4] towards the player's location (Corpus if Corpus-controlled), as well as one faction-based Warden. Corpus: The Corpus cipher will now be changed to this (Time given: Around 13.5s - 15.5s): If the player fails this cipher, then all MOA cabinets in the room where the player fails the cipher [as well as one adjacent room] will open up and spawn a high-level MOA (of any type) from it [level of the mission +7]. Orokin: The Orokin cipher will now be changed to this (Time given: Around 11s - 13.5s): If the player fails this cipher (or crosses the data streams), then the player will be given a minor electrical shock (75 Electrical damage with 100% Electrical status effect), as well as slightly increased aggro on said player for 45 seconds. If Cipher used: One stream will be connected, and that connected stream will not make the other streams cross. Please note that these are just rough drafts, and are more on the mechanics side. With these changes, I hope to make the hacking mini-game be slightly more fleshed out and more thematic, increasing immersion, while still providing the small challenge from mini-puzzles. Please take the time to read this thread, and provide constructive criticism and feedback. Renegade343 Edited October 2, 2014 by Renegade343 Link to comment Share on other sites More sharing options...
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