Insidiatorii Posted September 25, 2014 Share Posted September 25, 2014 no if they make new skills, they should also make a new warframe that comes with it That's ridiculous. Do you even realize how long it takes to make something of the such? A LONG time. Making a WHOLE DIFFERENT frame would be illogical and, to be frank, utterly stupid. Link to comment Share on other sites More sharing options...
CommodoX Posted September 25, 2014 Share Posted September 25, 2014 That's ridiculous. Do you even realize how long it takes to make something of the such? A LONG time. Nope. If you knew something about 3d modeling and visual graphics you would know that they could pump out a new frame every 2-3 weeks. If they wanted too. Link to comment Share on other sites More sharing options...
KingTaro Posted September 27, 2014 Share Posted September 27, 2014 Indeed, DE already said that they'll be adding new skills to Warframe. But for now, I'd be satisfied if they re-released the retired skills. Like the Radial Blast of Rhino. While it got fused into the Rhino Stomp, Radial Blast still had its unique features, such as being castable in the air, not to mention no "cooldown". That would be a good start and then they could start adding one to three skills with each (semi-)major update. Link to comment Share on other sites More sharing options...
merryfistmas Posted September 28, 2014 Share Posted September 28, 2014 Yes, but first I want all of the current spells to be useful. Link to comment Share on other sites More sharing options...
KingAbelTate Posted September 28, 2014 Share Posted September 28, 2014 Mag: metallic votex-like crush everything is lifted but with objects that damage and smashes the enemy as he's spun around Excalibur:surrounding swordsmen-Excalibur neals and spawns warframes from the old war to cut down his foes Rhino:earthquake-Rhino uses stomp to summon sharp bolders from the ground Ash:hidden mist- Ash assists everyone on his team by blinding the enemies with smoke Zyphr:oxygen suffering - take the air and oxygen away from mutiple enemies around her killing the slowly and crulely Hydroid: persiden- summons the Greek god of the seas and floods the plane field Trinity:warcall- health as time goes no staggering,no knock downs and Amps up your attacks Necros: sacrificial promise/blood brain-like ghost rider you look into there souls and the enemy with deside to join you or die Orberon:hasting smite-trapped into a ball and being constently hit the enemy while orbiting the trapped enemy loki: deception-looks like his enemy and also copy his enemies moves for a period of time Syran:mother nature - she grows plant that's like torents Ember: goddess of the sun-goes super nova and shies brigher and hoter then the sun Nova:bemontional under-toe-sends the enemies to a ramdom unknown place that can't hold life no matter the equipment Frost: sub-zero ice clones-clones come out the ground a romes around freely and uses only uses frosts first ability marage:crystal absorption- whatever the enemy dishes out he suffers all of the damage times 2 Nyx:phynex-think of jean gray on the x-men last stand Vaban:explosive bounce - throws a robot that lays betties Valkr:biju mode- to Valkr everyone is slow and she's moving super fast attacking everything and anyone around her taking no damage and healibg from damges pervious from the activation of the biju mode Volt:energy drain-electrify the ground taking the enemies electricalife force and abbs it to his shields and amps his abilities Link to comment Share on other sites More sharing options...
KingAbelTate Posted September 28, 2014 Share Posted September 28, 2014 Just add these abilities to the list and ill be sooooo happy Link to comment Share on other sites More sharing options...
Insidiatorii Posted September 28, 2014 Share Posted September 28, 2014 Nope. If you knew something about 3d modeling and visual graphics you would know that they could pump out a new frame every 2-3 weeks. If they wanted too. 2-3 weeks is a long time for me. Have to argue about something? Then don't reply rudely to me. Link to comment Share on other sites More sharing options...
Scorpiokon Posted September 28, 2014 Share Posted September 28, 2014 If they add new skills for the warframes then atleast we can use multiple abilities and then an ability customization done. I like the idea but i would like more that if the abilities given an own slot like aura and then we have 10 slot to manage. Better builds and more fun. Link to comment Share on other sites More sharing options...
Draciusen Posted September 28, 2014 Share Posted September 28, 2014 (edited) First I'd like for them to work on mod underclocking, so you don't have to own multiple copies of the same mod at different levels. Then they should make every ability they can be affected by corrupted mods, aka negative/alternate effects so you can really customize your frame, like Nova's MP or Zephyr's Tail Wind. Wouldn't hurt to give some older frames some new skills to play with though. Edited September 28, 2014 by Draciusen Link to comment Share on other sites More sharing options...
TaylorsContraction Posted September 30, 2014 Share Posted September 30, 2014 I would say NO. I much rather see a rebalance or rework of existing skils that are lacking which there are plenty of. It seems to me people are forgetting we have access to 16 skills per mission (assuming we are playing co-op). There is A LOT of synergy between skills and finding interesting ways to make a squad work well is part of the fun. We don't need more skills in a mission, but we do need 4 viable skills per warframe. Link to comment Share on other sites More sharing options...
HAYABU5A Posted September 30, 2014 Share Posted September 30, 2014 i want the skill Derp Herp! for all my frames Derp Herp! Prevents your honorable warframe from being matched up with rhino primes with boltor primes and also magically makes dark sector pvp something people want to play by being designed properly, balanced and unbroken Link to comment Share on other sites More sharing options...
Blackchaosvortex Posted October 3, 2014 Author Share Posted October 3, 2014 (edited) I do hope this will be a topic that they will talk about on devstream #38. I would say NO. I much rather see a rebalance or rework of existing skils that are lacking which there are plenty of. It seems to me people are forgetting we have access to 16 skills per mission (assuming we are playing co-op). There is A LOT of synergy between skills and finding interesting ways to make a squad work well is part of the fun. We don't need more skills in a mission, but we do need 4 viable skills per warframe. Well most frames are getting nerfs or buffs with their abilities getting reworked or tweaked anywayz. So I think your concern will be adressed. Eventhough I'm a fan of synergy coop play, sometimes I also enjoy just doing things solo or duo. Which is why I hope for more skillz so it brings at least a lil more variety... cause tilesets, weapons and all that jazz don't excite me as much anymore (and a retweaked skill... even less). Edited October 3, 2014 by Blackchaosvortex Link to comment Share on other sites More sharing options...
Duyet Posted October 3, 2014 Share Posted October 3, 2014 I think it would be nice to have new ability mods for all frames, but they would have to be separated by their numbers, meaning you can't have multiple ultimate abilities on the frame. This would create more customizations. Make these mods dropped from specific bosses and mobs and it would keep players more interested in this game. An example of a new ability is, a new Ash ultimate that would bring out his hidden blades, just like how Hysteria works. Give it some buffs and special effects to it: Increase the speed of attacks, the damage output, movement speed, and give it a 100% bleed proc. Something like that. The problem is that it would need a lot of work to think of new abilities for all, make them, then balance them. A lot of work but would be awesome if they pulled it off. Link to comment Share on other sites More sharing options...
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