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Xbox One Update 14.5: Operation Cryotic Front


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Extended till October 6 @ 3PM EDT Is now over!
Dig for valuable Artifacts!
A message from a Mystery Associate:
I do hope you will forgive my concealed identity but dealing in these unsavoury circles demands unusual discretion.
I’m such a big fan of the Tenno, you’ve accomplished so much and with such rudimentary equipment. That’s why I’m concerned about the coming Balor Fomorians. I think we both know your Warframes are simply not sophisticated enough to stop them.
But I can help you... for a price.
You see, I have an appetite for the rare and extraordinary and I’ve recently learned of a fine substance known as Cryotic. If you are willing, I will supply the necessary equipment and coordinates for its extraction. In return, I will enlighten you with what I know about technology that could defeat this Balor threat.
To sweeten the deal I am even willing award bonuses to those of you who exhibit outstanding performance.
I must say, some of you display the inklings of good taste, if our partnership is a success perhaps we will get to know each other better.
Your New Associate

-Play the new Excavation missions!
-The Location of a ‘Scanning Device’ will appear on your minimap for you to locate.
-Collect Power Cells dropped by enemies, and bring them to the Scanner to activate it and keep it powered. You can track your Scanner’s power in the map on your HUD. If it reaches 0%, the process will stall until power is restored.
-Defend the Scanner as it searches for a dig site. Once the Scanner has found a site, it will appear on your map. Proceed to that location to find an Excavator that is digging for artifacts.
-Take caution!  Enemy waves will attempt to destroy the Excavator, and you must defend it. The Excavator will also continue to lose power. As with the Scanner, you must collect Power Cells to keep it activated.
-Once the Excavator has uncovered the artifact, you may choose to Extract from the operation or wait for another Scanner and repeat the process.
-There are three available Tilesets for this Operation.
-What is CRYOTIC (New Resource)? Usually found in extreme sub-zero environments, Cryotic instantly freezes anything it comes in contact with.  
-If the Excavator is destroyed before it recovers an item, the mission is a failure.
-Operation Cryotic Front is the first introduction of a new mission type that will replace all Survival missions that take place on a terrestrial tileset.
-This Operation introduces Cryotic, a new resource that will only be available in the Excavation game mode.  
-At each of the point levels below and you’ll unlock a new Tileset in the Operation. It’s your choice – continue to dig on Earth or take your efforts to these new areas. Note that each new Tileset will hold more difficult enemies but will provide the opportunity to earn points faster.
-With each successful dig, you will receive an amount of Cryotic based on your performance (100 max.) The more Cryotic you earn, the better the Reward – so dig on!
-More than 500 pts = Event Badge
-More than 1000 pts = Ice Mod Set (4 dual-stat mods)
-More than 3000 pts = Latron Wraith and the Polar Glaxion skin
Note: The basis for the rewards is your best score in one single run.
-The top three Clans per Clan Tier will receive Gold, Silver, and Bronze Trophies. For Clan Leaderboards, a Clan’s score is the sum of active personal bests.
-Please be aware that people joining clans after the event has started will not contribute to their new clans score.

Calling all Tenno!
New Tactical Alerts are coming to the Alert System and will appear sporadically when your help is needed somewhere in the Solar System.
Offering unique objectives and thematically chosen enemies, these specialized missions are designed to augment the current Alert system with narrative twists and unique gameplay experiences. Add in a new Conclave rating limitation plus an extended mode for completionists (which awards the new "Stratos" Emblem) and these missions are sure to be a challenge to all Tenno!
Watch your in-game Inbox or follow @WFAlertsXbox on Twitter for a message from The Lotus, Cantis of the Red Veil Resistance, or other contact for instructions on special Tactical Alerts to complete.

- Watch your inbox for a Tactical Alert message. Full instructions will be provided in the message. 
- An individual progress bar will appear to help you track your completion of the Alert.
- Once you have fulfilled the objective, you will receive an inbox message to congratulate you and provide you with your reward! At this point you will also have the option to run a Stratos Challenge to earn your Stratos Badge (more info below).
- Similar to regular Alerts, each Tactical Alert is temporary and will only be available for a limited time. 
- Once you have completed the Tactical Alert, you can continue to run it with your fellow Tenno, however you will only receive one Reward.
- Pack light – enemy sensors can detect high-level gear. Check out your Conclave Rating and adjust accordingly.
Rewards will vary with each Tactical Alert.
Upon successfully completing each Tactical Alert, you will have the option to run a Stratos Challenge – a more difficult version of the Alert with an even lower Conclave Rating. Achieve the required amount of points in this challenge and you will receive the Stratos Emblem Badge. Each Tactical Alert will offer a new element for the Badge. Complete the Stratos Challenge in each Tactical Alert and watch your Tactical Specialist Emblem Badge evolve.
Gear up and get ready... you could be called upon at any moment!

Tactical Alert Schedule:
October 10th @Noon EDT until October 13th @ Noon EDT
October 3rd @ Noon EDT until October 8th @ Noon EDT 
Defeat the Corpus Arctic Eximus!
A message from Cantis of the Red Veil Resistance:
You've helped the Red Veil in the past, now we want to return the favor. Our spies have discovered a large batch of Corpus Arctic Eximus are massing for training around the polar region of Mars. With so many Arctic Eximus gathered in one place, you have the perfect opportunity to strike a crippling blow against the Corpus field command.
Go to Mars and take out as many of the Arctic Eximus as possible. We will offer you what we can from the spoils.
- Cantis  

- Visit Mars and take out the specified amount of Arctic Eximus.
- Follow your individual progress bar to see how many Arctic Eximus you have defeated.
- Once you have fulfilled the objective, Cantis will contact you to congratulate you and provide you with your reward!
Go forth and take down the Corpus Arctic Eximus, Tenno!

New Weapons & Cosmetics:

-New! Glaxion! Fires a photon beam that halts molecular vibrations, causing instant and painful freezing.
-New! Kronen! The Kronen resurrects a lethal fighting style once thought lost to the ages. The Kronen comes with an entirely new stance, GEMINI CROSS!
-New! Nukor! Creates and focuses a high-frequency field of microwaves literally cooking the target from within.
-New! Karyst Dagger! Find it in the Market today for Platinum or Blueprint!


-New Customization - 2 color pickers! Get the Lotus colour picker and the Eximus Colour picker today!
-New Customization - Hecate Syandana!

Xbox One Specific New Additions:

-6 new achievements!
• Alchemist
• Control Freak
• Dark Sectors
• Mercenary
• No Witnesses
• Without a Hitch
-Added 'Account Picker' option in the Liset's menu.

New Additions:

-New Tileset Preview - Corpus Ice Planet! Progress with fellow Tenno in the Operation Cryotic Front event to explore the new frozen tundras!
-New Game Mode - Excavation! This gamemode will be replacing On-Planet Survival missions.  Give it a try today and let us know what you think! This is our first pass and we’re very interested in your thoughts, please visit our Feedback megathread to add your thoughts! The objectives are: Seek out artifacts by powering scanners with power cells dropped by enemies and defend the artifact excavators for as long as you can!
-Corpus Dynamic music is here! Much like the Grineer and Infested, Corpus missions now sport their own music which is dynamically generated based on mission events!  
-Added a delay in joining the ‘Recruit’ and ‘Trade’ channels. The Chat member list only populates if you have spoken in the channel, which will make it significantly easier to find people in the list and PM them.
-Additional sound effects for highlighting Squad and Inbox drop-down options have been added!
-Added in sounds and animations for Escape Pods in Infested Capture missions!
-Added a transition animation and dimmer to the Invite panel so as to help separate it from background UI elements.
-Planets will now display the total amount of missions completed by the player when zooming in to view their details.
-The number of join-able public squads is now displayed in the info popup when hovering over a mission node.
-Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players.
-Game invitations are no longer cleared when transitioning to/from a mission.
-MK-1 Weapons have been added to the Market and can be purchased with credits.
-MK-1 Weapons can now be seen in the Codex.
-Added an overhauled look for Warframe Mod cards! See here for more details: https://warframe.com/news/introducing-our-145-mod-update-1
-Added support for the NAT-PMP Protocol in an effort to reduce networking problems. 
-Added more diagnostics to error messages for invitation and joining problems.
-Added Corrupted category to kill stats.
-Added a "Talk" option to the context menu in Recent players screen that will open up a private conversation tab in the chat window.
-Added toggle to disable HUD damage/XP numbers in the in-game Options.
-Added new filter categories for each polarity to the module browser.
-Added duplicate mods category.
-Mod cards that you haven't unlocked will now have their stats hidden and will be darkened in the Codex.
-Added missing Kubrow sounds.
-Added missing hit effects for certain weapons on ice and snow.
-Added an "OWNED" label to purchased items shown in the Market.
-Added in new Sound Quake stun animations for Grineer troopers.

Oberon Changes:

• Armor:
-Oberon’s base Armor increased to 150.
• Smite:
-Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
-Speed up projectiles by 50%.
-Forced Radiation proc on the initial target.
-Forced Knock-down on initial target instead of stumble.
-Forced Puncture proc on all enemies hit.
-Improved the targeting responsiveness of Smite projectiles.
• Hallowed Ground:
-Allies within Hallowed Ground cannot be proc’ed.
-Hallowed Ground will remove all existing procs from Allies.
-Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
• Renewal:
-Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
-Boost Heal amount 200/250/300/400 per rank.
-When target is fully healed, remove any active proc effects.
-Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
• Reckoning:
-Forced Radiation Proc added to damage on targets.
-Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!

Vauban Changes:

-Made Vauban's Vortex scale with power range and duration mods.

Nyx Changes:

-Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods.

Nova Changes:

-In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now,  the "weapon and instigator" carry through the whole explosion chain ( if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
-Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).

Rhino Changes:

-Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).  

Banshee Changes:

-Banshee's Sonar, and the Enemy Radar/Sense mods ignore security cameras and turrets.
-Banshee’s Sonar now uses Energy Colour.  

Saryn Changes:

-Saryn’s Miasma can now be cast mid-air.

Weapon Balance Changes:

• Grakata
-Ammo capacity increased from 675 to 750.
• Castanas
-Ammo capacity reduced from 210 to 30.
• Ogris
-Ammo capacity reduced from 540 to 20.
• Penta
-Ammo capacity reduced from 540 to 20.
• Lanka
-Normal Attack
-Damage increased from 50 to 100.
-Critical multiplier increased from 1.5x to 2x.
-Charged Attack
-Damage increased from 250 to 300.
-Critical chance increased from 20% to 25%.
-Critical multiplier increased from 1.5x to 2x.
• Vectis
-Damage increased from 175 to 225.
-Proc chance increased from 5% to 30%.
-Reload time reduced from 1 to .85 of a second.
• Vulkar
-Damage increased from 145 to 200.
-Clip size increased from 4 to 6.
-Critical multiplier increased from 1.5x to 2x.
-Reload time reduced from 4 to 3 seconds.
• Angstrum:
-Base ammo reduced to 30.
• Acrid:
-Base damage increased from 20 to 35.
-Critical Chance increased from 2.5% to 5%.
-Crit multiplier increased from 1.5x to 2x.
• Attica:
-Fire rate increase – almost doubled.
-Clip size increased from 8 to 16.
-Damage increased from 100 to 125.
• Spectra & Flux Rifle:
-Both are now more Ammo efficient.
-More base ammo in clips.
-Faster fire rate.
-Damage Increases for both weapons.
• Torid changes: 
-Ammo capacity reduced from 540 to 20.
-Impact of Projectile: 15% Proc Chance.
-Gas Cloud changes:
-Now has 10% Critical Chance.
-Now 2x Critical Multiplier
-Now has 40 DPS in Gas Cloud.
-Damage radius increase from 1.75m to 3m
-Increased Torid’s ammo capacity to 60.
-Increased the critical chance on the Torid to 15% and the chance to proc its effect to 20%.
-Firestorm mods will now affect Torid gas clouds.
• All Launchers:
-Launcher weapons now use Sniper Ammo Pool.

Kubrow Additions and Changes:

-Added new Colour Customization options available through 2 new packs! These packs are brand new colours that can be applied to your current Kubrow patterns!
-Added a base palette pack that includes 5 colors you can play with for 100K credits!
-Kubrows are now in free-roam mode on the Liset! 
-Price of DNA Stabilizers reduced from 100k to 75k credits.
-Added a “Consign to the Lotus” button for unwanted Kubrows.  Fear not, the Lotus shall take care of them!
-Additional animations for Kubrow Cubs!

Xbox One Specific Changes:

-Improved controller input.
-Improved VoIP quality.
-Improved matchmaking functionality.
-Optimized performance.
-Improved audio hitches.
-Improved chat keyboard functionality for gamertags with spaces.

General Changes

-Reduced the total number of Bladestorm targets in Dark Sector Conflicts.
-Reduced the Snow Globe health and duration in Dark Sector conflicts.
-Regeneration stations have been removed from a number of starting Dark Sector tiles.
-Improved multiple Kubrow animations!
-Tweaked the Kubrow/Kubrow puppy sound effects in the Liset.
-Tweaked the sound effects on Nyx's Absorb.
-Tweaked the ambient sound effects for Infested Capture missions.
-Improved the performance of a number of Rank Up test levels.
-Banshee's Silence no longer affects the Stalker.
-Uranus Dark Sector nodes have been moved around so as to ensure that they are not side by side anymore.
-Tweaked the sound effects for the Escape Pod in Infested Capture mission.
-Introducing Rail Parties! Editing a Custom Rail Schema now creates a proper session like the Dojo.
-Improvements made to loading screen performance.  
-Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.
-Increased the spawn chance of Prosecutors in Shipyards levels.
-Removed the Delta Beacon from drop tables found on Prosecutors outside of Defense missions.
-Increased the maximum amount of Kappa, Gamma, and Omega beacons that can be received in one drop.
-The "Squads" label will now always appear when hovering over missions in Public Matchmaking mode for the sake of consistency.
-Reduced Conclave ratings for MK-1 weapons.
-Increased Conclave ratings for Brakk, Wraith Twin Vipers, and Boltor Prime.
-Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through.
-Update several Foley sounds: more updates to Tenno step, fixed rhythm and step events for wall running.
-Updated Host Election code to work with new squad system (had been disabled since Update 14).
-Added more details to error messages for invitation and join problems (we are hoping that more information will help us isolate any remaining problems with the invitation system).
-Tweaked Torid’s visual damage range.
-Optimized network performance for several sentinel firing precepts.
-Changed Mirage Alt Helm to be untradable.
-Removed blur from Kubrow claiming screen.
-Tweaked Arsenal text to help with legibility.
-Optimized Swift Deth, Striker, and Thumper precepts to improve performance and reduce network traffic.
-Removed scrollbar in stats page to avoid confusion that you can scroll further.
-Slightly reduced the level of enemies on Earth, Venus, and Mars missions.
-Renamed the "Cold Touch" mod to "Vicious Frost".
-Improved the low frequency reverb sound effects.
-Radial Disarm will now deal damage to Infested enemies in addition to losing their weapon if applicable.
-Eximus and Hellion enemies on the Forest tileset now have a base level of 15.

Key Hosting Improvements:

-Sessions will automatically be set to INVITE ONLY when a Key is selected.
-Countdowns will no longer auto start if a player joins a Public Key session.
-Clients will no longer see the START TIMER option in Key sessions as the Host now has exclusive control of when the mission will start.
-Clients can no longer invite other players to Key lobbies.

Improved the Mission flow:

-Friend/Invite-Only/Key sessions: The Mission Start countdown will no longer start when one player readies up.
-Friend/Invite-Only/Key sessions: The host can now cancel the countdown without leaving the entire squad.

Chat Window Improvements:

-On going performance improvements including better User list refreshing.

Bleedout Changes:

-Bleed out timers will now be displayed as Health when playing in Dark Sectors, allowing for enemy Tenno to be killed once they're downed.
-Players will now be able to bleed out correctly when playing alone in Dark Sector missions.
-Receiving multiple instances of damage will no longer instantly kill them before entering the bleed out state.
-Shields will no longer regenerate on corpses after completely bleeding out.

Banshee’s Sonar Fixes:

-Fixed the weak spot indicators not appearing correctly for clients.
-Fixed AI frames only being able to cast the ability once.
-Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
-Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
-Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.

Xbox One Specific Fixes:

-Fixed perma-black Kubrows. All Kubrows bred moving forward will display correct colors.

General Fixes:

-Fixed another instance of poison gas not properly damaging the player in Infested Defense missions.
-Fixed a number of localization issues.
-Fixed an issue with the player being sent into an empty Dark Sector map when launching any node after cancelling out of a Dark Sector node selection.
-Fixed an issue with objective markers being missing in certain Settlement Rescue tiles.
-Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.
-Fixed a typo seen on the "Invite Only" tag when returning to the Solar Map after completing a mission.
-Fixed an issue with the Chat window not rendering correctly if the player was able to enter the game without being able to connect to any Chat regions.
-Fixed a number of crashes.
-Fixed an issue with match making no longer working for clients if the host of their current session leaves during a mission countdown.
-Fixed an issue with the HUD and in game transmissions not appearing correctly when joining an in-progress Interception mission.
-Fixed an issue with players having their camera temporarily detached from their Warframe when opening the Pause menu after logging in.
-Fixed an issue with players being able to start private conversations with themselves.
-Fixed an issue with the Exit button not working correctly on the Trade menu.
-Fixed an issue with key rebinding of movement keys not saving correctly after re-launching Warframe.
-Fixed an issue with certain Mods (i.e Heavy Caliber) not working correctly with Hall of Mirror clones.
-Fixed an issue with enemy AI getting stuck attempting to navigate around certain art assets on Infested Mobile Defense missions.
-Fixed an issue with players being able to enter Dojo rooms that were under construction.
-Fixed an issue with Clients being able to kill Sentinels equipped with Regen abilities in Dark Sector missions.
-Fixed a number of environmental visual effects in the Grineer Forest tilesets not displaying correctly.
-Fixed an issue with the player getting stuck on a "Please Wait" screen when attempting to join another lobby after completing a mission.
-Fixed an issue with the player being unable to interact with the Solar Map when the Vor’s Prize mission quest was active.
-Fixed an issue with enemies not being properly silenced by Clients using Banshee's Silence ability.
-Fixed an issue with Banshee's Silence not properly affecting Specters or player opponents in Dark Sector missions.
-Fixed issue with Ogris rockets that killed Infested Runners having their damage be used on the pod as well as part of the Runner’s explosion.
-Fixed an issue with the Sunika Kubrow erroneously changing sizes when performing a finisher.
-Fixed an issue with attempting to invite someone through the chat menu causing a loss of game functionality.
-Fixed an issue with Infested Rescue missions not failing correctly when the timer runs out.
-Fixed a crash related from purchasing Forma for polarizing a weapon.
-Fixed an issue with squads attempting to join Dark Sector defender missions getting stuck loading into a blank screen.
-Fixed a number of map holes in the Infested Mobile Defense missions.
-Fixed an issue with excessive motion blur being seen in the elevators on Shipyards Defense and Gast City missions.
-Fixed an issue with Antimatter Drop not dealing the correct amount of damage when used by Clients.
-Fixed an issue with Mirage’s Eclipse damage bonus not applying to all damage types (like Penta explosion).
-Fixed an issue with Wormhole being immediately recastable on Clients under certain scenarios.
-Fixed an issue with Sentinels and Kubrows being attracted towards loot containers affected by Sleight of Hand.
-Fixed a number of animation issues seen with Mirage's agile and noble idle animations.
-Fixed an issue with Ancient Healers being scaled incorrectly when affected by Well of Life.
-Fixed an issue with Molecular Prime not giving damage bonuses to Clients.
-Fixed a crash related to purchasing a Forma while in the Arsenal and then attempting to perform a polarization.
-Fixed an issue with Bullet Attractor appearing incorrectly in PvP matches.
-Fixed an issue with players being unable to enter Clan Dojos via the Clan menu if there was a host and client already in the Dojo.
-Fixed an issue with players being unable to switch matchmaking modes if they have previously cancelled a node selection.
-Fixed an issue with Clients getting stuck on loading screens when attempting to edit a Schema
-Fixed an issue with matchmaking sometimes attempting to place a player in their own lobby.
-Fixed an issue with the Friends List not always functioning correctly.
-Fixed a number of localization issues.
-Fixed an issue with players being in a cross-team chat channel when invited to Dark Sectors by an attacker.
-Fixed an issue with Sentinel precepts being applied to Kubrow's on the Liset.
-Fixed Shield Disruption aura removing player shields.
-Fixed Kubrow bleedout marker not disappearing on Kubrow death.
-Fixed incorrect values being displayed for Sentinel's Crit Damage and Crit Chance in the Arsenal and Upgrades screens.
-Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission.
-Fixed overlapped Cryopod & Artifact objects when playing Defense alerts on Grineer Galleon tileset
-Fixed overlapping UI issues when viewing the Dark Sector information screen while the pause menu is active.
-Fixed non-functional settings for "Allow Invites" option.
-Fixed clients not being able to invite players to Clan Dojos.
-Fixed another cause of unresponsive Inbox UI when returning from mission.
-Fixed players not leaving Region, Trading, or Recruiting chat channels when launching a mission.
-Fixed enemies getting stuck in Eris Infested-Defense levels.
-Fixed issue where attempting to edit a Solar Rail Schema would result in the player being returned to the Liset.
-Fixed an edge case where players could join Conclaves without meeting the score requirement.
-Fixed Ancient Healers trying to heal dead avatars.
-Fixed an issue with Volatile Runners not properly damaging Clients.
-Fixed an issue Inbox message prompts clashing with Play Tutorial prompts when first logging in after the Update 14 launch.
-Fixed an issue with Coolant Leak getting stuck affecting in-range friendlies after a Radiation proc.
-Fixed an issue with Inbox messages initializing before fully loading back into the Liset which could cause a case of unresponsive UI.
-Fixed a number of map holes on the Grineer Galleon tileset.
-Fixed an instance of Clients getting stuck on the Please Wait loading spinner when accepting an invite or joining a match through the friends list.
-Fixed being unable to melee or use the Codex when equipping the scanner while Hysteria is active.
-Fixed an issue with having no weapon properly equipped after attempting to use a Codex scanner while Hysteria is active.
-Fixed an issue with Oberon's Smite projectiles passing straight through enemies.
-Fixed an issue with the Prism ability not properly affecting enemy Clients in Dark Sector conflicts.
-Fixed Trinity's Blessing Ability not providing a consistent damage reduction value across all affected beings.
-Fixed an issue with enemy AI breaking if they attempted to use a grapple pull ability on Saryn's Molt and Loki's Decoy avatars.
-Fixed an issue with players being able to get stuck inside certain walls in the tutorial levels.
-Fixed an issue with players being able to place decorations in invalid locations within their Dojo.
-Fixed an issue with Infested sometimes getting stuck in doorways on certain Grineer tilesets.
-Fixed an issue with the Drone Explosion sound effect not properly playing from the correct position.
-Fixed an issue with Nyx's Absorb ability blocking Codex scans.
-Fixed an instance of AI becoming permanently blinded when struck by a Client's Radial Blind.
-Fixed "Install Segment" prompt in Liset not always being immediately available after one has been acquired from a mission.
-Fixed cases where MK-1 weapons that had been acquired during the Tutorial would never gain XP.
-Fixed customizations made to weapons and accessories not applying until player re-logs or re-enters the Arsenal screen.
-Fixed parrying after blocking in melee mode causing the currently equipped weapon to no longer function.
-Fixed some additional cases of being able to place Dojo Decorations in unintended locations.
-Fixed Eximus' aura visual effects lingering on enemies after they have been killed.
-Fixed Arsenal UI hang that could occur when purchasing a Sentinel from the "Equip" screen.
-Fixed an issue with host migration in Clan Dojo.
-Fixed the UI still showing stats for a “Charge Attack” when looking at Melee weapons.
-Fixed friends and clan sessions panel showing invite-only or objective-reached sessions (aka unjoinable and merely teasing.)
-Fixed all consumable restoration totems (Energy, Health, etc) not travelling with you on elevators when you ascend or descend.
-Fixed Player’s game freezing for short periods when decorations complete while in the Dojo.
-Fixed Dendra armor colour not updating until you leave the attachments part of the Arsenal. This should also fix Ember’s FX, Nova’s helmets, Frost’s jets, Ember Prime’s flaming Mohawk, and the Silva & Aegis.
-Fixed Silva & Aegis Codex Diorama not having proper fire effects.
-Fixed Sentinel vibrating when riding in an elevator.
-Fixed several navigation holes across numerous tilesets, particularly in places where Infested would get stuck.
-Fixed for Kubrow pet spawning behind player for intro cinematic when spawning in a mission.
-Fixed several localization issues across several languages.
-Fixed opening View Mission Progress while an elevator is moving will cause the camera to stay in one place until View Mission Progress is closed.
-Fixed issue with player’s HUDs failing upon reviving.
-Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).
-Fixed Clients being stuck on the ‘Please Wait’ spinner when accepting an invite or joining through friends list.
-Fixed players being able to invite anyone to Conclave sessions regardless of Conclave ratings.
-Fixed issues where Kubrow loyalty would not be restored if the pet interaction did not play.
-Fixed issues with stale and latent sessions occurring with Dojo matchmaking when users join rail editing sessions.
-Fixed issues in Infested Mobile Defense where the gas that damages the player at the 2nd defense point also damages the objective you must defend.
-Fixed issues with the “/invite” not working correctly when doing session checks.
-Fixed issues with the Pyra Syandana falling in front of the Warframe when viewed from the back.
-Fixed issues with Alert Defense missions on the Galleon tileset spawning multiple Defense targets.
-Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory.
-Fixed issue when a resource falls into a teleport volume it will remain down where it fell for Clients.
-Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.
-Fixed issue with Dex Furis muzzle flash not being customizable.
-Fixed issues with consumables purchased through Arsenal not being automatically equipped.
-Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu
-Fixed an issue where you could rapidly hit the button to toggle the chat window while transitioning out of any diegetic screen in the Ship UI, and sometimes it would half-open the chat window and leave the screen darkened
-Fixed issue if when the player is in the rail management screen, and they press the pause menu button, the pause menu will open behind the rail management screen. However once they do this they will be unable to close the pause menu as well be unable to exit the rail management screen.
-Fixed issue where Crit damage and Crit chance are not increased by mods for Sentinel weapons.
-Fixed issues with overlapping text in solar rail deployments.
-Fixed an issue where the player could attempt to bring up the pause menu while viewing any part of the Codex, which led to an inconsistent UI experience. Now attempting to open the pause menu while in the Codex will function the same as if the player wishes to back out of the current screen.
-Fixed issue where it would become possible to lose functionality in certain Dark Sector conflict scenarios.
-Fixed issue where players could finish the tutorial without gaining any XP in gear causing account issues later on.
-Fixed issues with long Kubrow names clipping outside stasis slots.
-Fixed rank-up tests being rendered unbeatable if proper loadout isn`t active, no prompts inform user of necessary loadout.
-Fixed issue where if a players rejoins a lobby after having previously run out of revives in that same lobby, they will not properly be put into spectator mode and will have no functionality until the other players complete the mission.
-Fixed an issue where the MatchMaking drop down list was still visible in the Clan screen when opened from within the Solar Map (causing duplicate button callouts and leaving no way to change the Clan member list's sort method.)
-Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.
-Fixed issues with Sentinel ‘Weapon Slot’ behavior in Arsenal when switching between Sentinels and Kubrows.
-Fixed issues with blank “Trigger” types in the UI for Penta, Castanas and Deconstructor.
-Fixed issue where performing any melee action, then using a context action (Hack Console, Revive Ally), would result in an additional melee action after the context action was complete.
-Fixed Aura/Stances not showing capacity gain in the max capacity.
-Fixed chat history not fading away after a certain period of inactivity.
-Fixed Kubrow puppy running away when attempting to claim.
-Fixed mod screen becoming unresponsive after fusing mods then switching categories.
-Fixed not being able to pick up multiple datamasses in spy missions.
-Fixed Mirage’s Eclipse lasting forever when cast.
-Fixed Oberon’s Renewal blocking other abilities/melee when active.
-Fixed the navigation menu not resetting properly after deploying an extractor.
-Fixed clients falling through the ground in the Ice tileset upon entering the mission.
-Fixed getting stuck in dodge state when rolling through Corpus laser doors while melee blocking.
-Fixed energy color changing when selecting a primary/secondary color on some weapons in the Arsenal.
-Fixed sound effects for ice bridge collapse.
-Fixed people standing up during bleed-out to complete panel hack animations.
-Fixed objective progress bar not appearing after a host migration.
-Fixed restores not traveling with players in moving elevators.
-Fixed a crash caused by host migration.
-Fixed a crash that could occur when joining a host while that host is shutting down to join someone else.
-Fixed iron skin material for regular rhino.
-Fixed crazy fog in the last few meters of the hallway out into the forest defense tile.
-Disabled depth-fog for forest defense missions at night.
-Fixed multiple issues with enemy AI getting stuck inside art assets and being unable to navigate certain areas of the Ice Planet tileset.
-Fixed an issue with Nyx ability Mods not being properly granted after buying/crafting the frame.
-Fixed missing drop shadow on chat text.
-Fixed the rank not being displayed correctly on the Coolant Leak mod.
-Fixed an issue with Kubrow Eggs not appearing as purchased in the Market.
-Fixed an issue with Nyx's Absorb being useable during bleedout.
-Fixed an issue Oberon's Reckoning blinding enemies around the caster and not the slammed targets.
-Fixed an issue with certain minibosses teleporting into non-battle space areas.
-Fixed an audio glitch heard in Orokin Void defense missions.
-Fixed some fonts appearing incorrectly on the End of Match screen.
-Fixed an issue with the Mission Failed screen returning the player to the Ship at the 6 count and not the end of the countdown.
-Fixed an issue with Smite projectiles sometimes colliding with each other.
-Fixed an issue with Chat tabs continuing to blink when they are selected and the window is maximized.
-Fixed the visual effects appearing incorrectly on the Torid.
-Fixed an issue with Nightmare modes not having their proper debuff applied when playing on Rescue event missions.
-Fixed an issue with clients being unable to see the magnetic bubbles after the alarm is triggered during Infested Rescue missions.
-Fixed an issue with enemies affected by Molecular Prime not detonating until after their death animation is finished.
-Fixed an issue with Player Names and Player Stats ending up in wrong positions.
-Fixed an issue with Corpus Tech enemies not properly deploying Shield Drones.
-Fixed an issue with additional, erroneous objective markers appearing when completing Mobile Defense missions on Asteroid tilesets.
-Fixed an issue with the Chat window not opening correctly when selecting Communication, Friends, or Talk while in game.
-Fixed an issue with Radial Blind (and other abilities that prompt AI reaction animations) causing Infested Crawlers to cease normal functionality.
-Fixed long Clan names overlapping the points column on the Leaderboards.
-Fixed an issue with Infested Crawlers occasionally attacking their teammates if deployed right as their Carrier is destroyed.

Edited by [DE]Megan
new achievements are live
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New achievements? Are they on xbox.com? Also, when I try to apply the update, I get an error message that says: "Some content updates could not be downloaded from our servers. Please restart Warframe to try again." And then I restarted it and the same message.

Can you verify that you're downloading content update 14.5 and not 14?



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Well, I was in a game and said said update 14.5 is available, so I quit out and started it back up and I kept getting the message, I'm assuming it auto updates. I'm not sure how to change it if that's even possible.

When you launch Warframe, the update screen should read Update 14.5. If you're not seeing that, then the Update patch hasn't reached you yet.

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When you launch Warframe, the update screen should read Update 14.5. If you're not seeing that, then the Update patch hasn't reached you yet.

Do you have any idea on how long it might take before the game is playable in the UK again? it still says were waiting for the update even after we've downloaded it and updated our games

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So, we need an update from Xbox as well? Is that what you're trying to say?

No, I shall clarify! Upon relaunching Warframe, the launcher window that has Mirage as the background, should read 14.5 at the top.


If you're still seeing Update 14 information, then it's trying to re-download the old Update which will be unsuccessful. Can you please confirm if you see Update 14 or 14. 5 in the launcher?

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No, I shall clarify! Upon relaunching Warframe, the launcher window that has Mirage as the background, should read 14.5 at the top.


If you're still seeing Update 14 information, then it's trying to re-download the old Update which will be unsuccessful. Can you please confirm if you see Update 14 or 14. 5 in the launcher?

I see update 14 not 14.5

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New achievements? Are they on xbox.com? Also, when I try to apply the update, I get an error message that says: "Some content updates could not be downloaded from our servers. Please restart Warframe to try again." And then I restarted it and the same message.

I turned off my console and when I restarted I was able to properly update.

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No, I shall clarify! Upon relaunching Warframe, the launcher window that has Mirage as the background, should read 14.5 at the top.


If you're still seeing Update 14 information, then it's trying to re-download the old Update which will be unsuccessful. Can you please confirm if you see Update 14 or 14. 5 in the launcher?


Ah right, still says 14....

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No, I shall clarify! Upon relaunching Warframe, the launcher window that has Mirage as the background, should read 14.5 at the top.


If you're still seeing Update 14 information, then it's trying to re-download the old Update which will be unsuccessful. Can you please confirm if you see Update 14 or 14. 5 in the launcher?

Mine says update 14: the mad cephalon
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