spiralmenace Posted September 24, 2014 Share Posted September 24, 2014 (edited) just nekros and frost for now, may add more later. FROST CHANGES:freeze now deals light damage and locks a single target down for 1/2/3/5 seconds, unaffected by duration. upon dying while frozen, the target explodes with 100% chance for cold proc over a 3m radius, affected by rangeice wave now persists for 5/8/12/15 seconds after dealing damage; becoming a hazard intangible to tenno, but causing damageless cold procs and 35% chance for bleed proc to enemies that attempt to walk through itavalanche now freezes targets for 1/1/2/3 seconds before dealing damage, affected by duration. targets killed under the effects of avalanche explode causing 100% chance for cold proc over a 5m radius affected by rangefrost's base armor increased to 250, to accentuate his new role and compensate his low movement speed NEKROS CHANGES:soul punch now additionally procs the initial target with viral damage, leaving a visual effect for 3/4/6/8 seconds. (the purpose of this will be elaborated shortly) [desecrate removed, terrify moved to skill 3] skill 2 replaced with dying breath, deals viral DoT to all targets in a 4/6/8/10 meter long 120 degree cone in front of nekros, healing allies around nekros for a portion of the damage dealt. applies the same visual effect to enemies as soul punchterrify no longer has a target cap, armor debuff replaced with a flat -20% resistance debuff. applies same effect as previous two skillsshadows of the dead summons up to 8/10/12/16 shadows, affected by power strength. -no longer affected by duration, now 25/30/35/45 seconds, with shadows now affected by healing. -clones are now 100% aggressive to enemies (no more wasting half their duration hiding in cover) and intangible to tenno. -timer for shadows does not start until *after* nekros finishes summon animation -shadows reworked: shadows now follow nekros when possible shadows will prioritize targets affected by terrify want a single target especially dead? all active shadows will focus fire on the initial target of soul punch enemies affected by nekros' first 3 skills have a flat 65% chance to drop health orbs on death enemies affected by nekros' first 3 skills are added to nekros' pool of shadows on death, dropping bonus loot when they die to make up for loss of desecrate and as a bonus, have a trinity tweak TRINITY WELL OF LIFE CHANGE:skill can now be targeted on both allies and enemies.when targeted on an enemy, well of life will behave as current but instead of healing periodically, the heal is applied as a constant regen effect similar to oberon's renewalwhen targeted on an ally, the target's max HP is boosted and they emit AoE healing pulses identical to the current effect of WoL (and yes, i did borrow a few ideas from other people cough) Edited September 24, 2014 by N7Vanquisher Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now