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It Is Time Quick Thinking Loses The Stagger Effect


Rydiak
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Edit-  Further testing shows that the pre-14.6 stagger-state that you would gain at 2 hp is now gone or very hard to trigger (possibly some other form of attack that would stagger you normally, like an Impact proc).  Now Quick Thinking just becomes an issue of efficiency.  Obviously the old "million effective hp" QT+Rage combo has been fixed, so QT+Rage now has to be compared to Reflex Guard and Vitality/Redirection/Vigor in terms of slot efficiency and that it is a drain on your energy (which in T4+ situations is very detrimental).

 

Disregard this thread for now.

Edited by Rydiak
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Oh, there was no stagger on U14.6

 

Nevermind then, continue the complains about it.

 

Honestly, it seems to go from stagger to no stagger as often as I change socks. Which is mostly every day, mind you. So I can't really be sure if I am actually right. Or if you are. Is everything a lie? Well, I'm swapping QT out for.. Uh, let's go with Fast Deflection.

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Honestly, it seems to go from stagger to no stagger as often as I change socks. Which is mostly every day, mind you. So I can't really be sure if I am actually right. Or if you are. Is everything a lie? Well, I'm swapping QT out for.. Uh, let's go with Fast Deflection.

Does anyone actually use that?

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I just tested with a Valkyr using: Vitality, Rage, Quick Thinking, Flow, Steel Fiber.

 

Tested on T4 Defense solo first, and then tested in the Conclaves with the help of a friend.

 

No stagger whatsoever. I recorded both tests. Everything is working exactly as i said on that topic i posted...

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Alright, I just tested again quickly on Grineer on Earth and did NOT get the usual stagger effect.  Perhaps I was being hit by something else earlier?  I do not know at this point, but now I am inclined to agree with Eagle.  It seems the old (pre-14.6) stagger effect is gone.

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Alright, I just tested again quickly on Grineer on Earth and did NOT get the usual stagger effect.  Perhaps I was being hit by something else earlier?  I do not know at this point, but now I am inclined to agree with Eagle.  It seems the old (pre-14.6) stagger effect is gone.

 

Maybe the stagger you experienced earlier, was caused by another source. For example a void grenade, or a random impact status proc.

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