KogSothoth Posted September 25, 2014 Share Posted September 25, 2014 (edited) I never made it in time to post my Void-frame ideas to the Design Council thread, but I thought I'd still share my ideas with you all. Vice is an aggro/buffer frame, themed around the Void and the Seven Deadly Sins, or, at least, some of them... ~--VICE--~ “A sinner sent to rot in the Void, VICE escapes from its darkness, corrupted through his years of exposure. Brandishing powers to tear through dimensions, VICE seeks retribution for his sins by saving his fellow Tenno from the wrath of their enemies, whilst empowering his kin with the power of the Void.” ---- STATS: Health: (100) Power: (75) Armor: (200) Shield Capacity: (175) Sprint Speed: (.95) Stamina: (75) Polarities: (4x =) (1x D) (1x -) Aura: (-) ---- EXPANDED LORE: “Timeless eons ago, now turned irrelevant through the Void, VICE was a Tenno without a Warframe. He watched from afar at those who fought within the powerful suits, and he laughed as they did it all in the name of the Lotus. He saw them only as puppets. VICE knew he was not going to become one of them. He would never fall to such lows. And so VICE defected. He placed himself in the hands of the Grineer Empire, in the hopes they could give him the unrestrained power he sought. The Grineer, though grossly against his joining, soon accepted him into their ranks as a high-ranking Grineer Scientist, Serr Vora, claimed that he could use VICE to create a Warframe for the Grineer. In time, it happened. Serr Vora created his own suit of Warframe armor—a creation that’s potential could only be tapped by VICE. Or so they had hoped. The Grineer-made Warframe was a failure. In a test run attack against the Corpus, VICE not only found himself facing problems with his suit, but also found himself face-to-face with his Tenno siblings. Captured as an enemy of his own kind, VICE was brought back to be judged before the Lotus. VICE was sentenced to rot in the Void. And so he did. For years, VICE was trapped within the hull of a derelict Orokin ship; his Grineer-made Warframe grafted to him, melting in the heavy exposure of the Void’s power. VICE was on the verge of death, and yet he didn’t die. The Void was kind, and in that kindness he found a second chance. The Void seeped into his veins and churned throughout his heart. VICE began to live again, but now he held the power of the Void itself. Through the Void, he stared out into the cosmos, watching his fellow Tenno fight honourably for the Lotus. Die for the Lotus. The more he watched, the more regret filled him. He came to understand why his kin acted as puppets. And he wanted to join them. Training his powers over many years within the void, years that were mere moments to the Tenno beyond, VICE came into complete control of the life and power he was gifted. With these gifts, he tore through his enemies and breached out from the belly of the Void. As VICE stared out over the space he had been torn from all those years ago, he firmly gripped his ambitions with the fist he had crafted through the virtue of the Void. VICE knew the powers he held could greatly assist the Tenno cause, and that he himself could act as a blueprint for a new generation of Void-born. With power unlike any Tenno before him, VICE set out to rejoin his brothers and fight to redeem his sins.” ---- POWERS: VOID LOCK / GREED (1) “VICE tethers the active powers of his fellow Tenno to the Void, freezing their duration and letting them last much longer.” · VICE casts VOID LOCK out in Z meters in every direction. · LOCKDOWN buff is placed on all teammates in range who currently have a duration-based ability active. · LOCKDOWN freezes active ability timers for X seconds at the point they were currently at. · Abilities frozen by LOCKDOWN continue until LOCKDOWN expires. · Abilities frozen by LOCKDOWN are also given a slight boost to Power Strength. · When LOCKDOWN expires, abilities continue to countdown from where they froze at. · When VOID LOCK is used on the same unique cast of an ability, it brings diminishing results of 80% less effectiveness. · If there are no teammates within the range of VOID LOCK, the power then affects enemies in range instead by Freezing them in place for X seconds. TEAR / SLOTH (2) “VICE tears a hole through space, warping him forward and placing him in a phased state where he deals and takes less damage.” · VOID FRAME teleports Z meters towards where they are aiming. · After teleporting, VICE is placed in a PHASE STATE. · PHASE STATE causes VICE to deal and take Y % less damage. · PHASE STATE lasts X seconds. CALL FOR DISCORD / ENVY (3) “VICE shatters the battlefield, hurling enemies into the void and pulling others in from all over the cosmos. Enemies brought to the battlefield are marked with DISCORD, while VICE’s fellow Tenno are saved from the wrath of their enemies.” · VICE casts DISCORD with Z range. · Enemies caught in the range of DISCORD have a Y % chance to be replaced by a random enemy of any faction. · Replacement enemies spawn with the buff, MARK OF DISCORD. · Enemies with MARK OF DISCORD are blind to all teammates, but not the original VOID FRAME caster. · Enemies with MARK OF DISCORD have Y % speed buff and a Y % (x # of teammates) resistance boost to the original VICE caster. · Teammates caught in the range of DISCORD have any aggro placed on them moved to the original VICE caster. HORIZON SHIFT / PRIDE (4) “VICE pulls the Void from its roots and into his own body, creating an aura that condenses his fallen enemies into energy, while empowering his fellow Tenno with the virtuous powers of the Void.” · Upon cast, VICE caster is put into its VOID FORM. · VOID FORM buffs VICE’s Shield and Armor by Y %. · VOID FORM draws more aggro than normal. · VOID FORM slows VICE by Y %. · VOID FORM causes VICE’s view to be limited and distorted by a low draw distance and visual effects, respectively. · VOID FORM casts a constant VOID AURA around itself, in Z meters in every direction. · Any enemies that enter the VOID AURA are slowed by Y %. · Any enemy corpses that enter the VOID AURA are disintegrated (though they still exist as an entity for Nekros to Desecrate) and turned into Energy Orbs. · Any enemies with MARK OF DISCORD that enter the VOID AURA have their speed normalized before being slowed by Y %. · Any enemies with MARK OF DISCORD that enter the VOID AURA decrease VICE’s max health and armor by Y % (x # of MARK OF DISCORD enemies inside the VOID AURA). · Any enemy corpses with MARK OF DISCORD that enter the VOID AURA heal the original VICE caster for Y % of his total health. · Any enemy corpses with MARK OF DISCORD that enter the VOID AURA are disintegrated (though they still exist as an entity for Nekros to Desecrate) and turned into Energy Orbs. · Any teammates that enter the VOID AURA are given the MARK OF THE VOID buff for as long as they remain within the VOID AURA. · Teammates with the MARK OF THE VOID have their draw distance reduced to a much lesser extent than the original VICE caster. · Teammates with the MARK OF THE VOID see nearby enemies with the MARK OF DISCORD with a clear outline that also allows them to see the enemies through walls. · Teammates with the MARK OF THE VOID gain a Y % buff to reload speed. · Teammates with the MARK OF THE VOID cause enemies with the MARK OF DISCORD to explode upon death, (though leaving their corpse intact), which can then spread the MARK OF DISCORD to one enemy if they are near enough to the explosion. ---- I'd love for feedback, as I feel the power ideas are so out-there that they're rather hard to judge as to whether they're stupid or OP, specifically Horizon Shift, which is honestly a huge cluster-fudge. Edited September 26, 2014 by KogSothoth Link to comment Share on other sites More sharing options...
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