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Warframe Machinima Mode, An Idea For Better Assisting The Creative Process.


Sir_NoScope
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Warframe Machinimas. This game has all of the basic necessities for creating something amazing. Shoulder toggle-able cameras, character customization, impressive level sets and graphics, helmets to hide unmoving lips.

But then again, we could always make it better.

These are just a few extra ideas that would help creators work even faster. So we can get the best angle for each scene. To never have to cancel a segment to go annihilate some Grineer prankster who wandered on set.

Machinima Mode:

First and foremost, a Machinima Matchmaking option. This option would be Invite-Only, and be accessible from this menu here:
936b89dcc3.jpg



Equipment Wheel:

ce232fa4d8.jpg
In this mode, enemies should not spawn regularly, but instead be place-able objects using the equipment wheel. The little squares could each be for a specific faction, then open further outward or be cycled through with number keys to varying members of the faction.

 

 

Other Possible Tools:

These options would be toggle-able using the remaining squares on the equipment wheel.

d02887016a.jpg

Sentinel: Transforms the user into their last-used Sentinel (Helios by default if you don't have one, because camera). This mode should be similar to Halo's Forge Editor, allowing the user to set up the perfect camera angle or place objects/characters. First person/Third person toggle.

283b6817ba.jpg
Possess: Allow the user to possess a placed Character. This could be used to procure video of enemies battling, running, chatting, or walking on patrol, things that would normally be a little more difficult to obtain.

60cafe73ac.jpg
Object Placer: This way, the user can place objects such as Cryostasis chambers, explosive barrels, weapon props, ammo, etc. However, these would only be props, and not actual items that a character could collect for their personal inventory.

 

Thoughts and comments? Ideas? Post your feedback below please!

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If not this, I'd at the very least want a video editor, where you can save previously played missions and be able to travel around the level in free camera much like in Halo. It would include basic tools such as pause, fast forward, rewind, half time, double time, etc.

The problem with this, is the storage of these videos. I don't think DE has that sort of server space (yet), and I'm not sure whether anyone else has a big enough hard drive to hold files that big.

But then again, knowing how good DE is at optimizing things, they could probably compress those files pretty well.

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Warframe Machinimas. This game has all of the basic necessities for creating something amazing. Shoulder toggle-able cameras, character customization, impressive level sets and graphics, helmets to hide unmoving lips.

But then again, we could always make it better.

These are just a few extra ideas that would help creators work even faster. So we can get the best angle for each scene. To never have to cancel a segment to go annihilate some Grineer prankster who wandered on set.

Machinima Mode:

First and foremost, a Machinima Matchmaking option. This option would be Invite-Only, and be accessible from this menu here:

936b89dcc3.jpg

Equipment Wheel:

ce232fa4d8.jpg

In this mode, enemies should not spawn regularly, but instead be place-able objects using the equipment wheel. The little squares could each be for a specific faction, then open further outward or be cycled through with number keys to varying members of the faction.

 

 

Other Possible Tools:

These options would be toggle-able using the remaining squares on the equipment wheel.

d02887016a.jpg

Sentinel: Transforms the user into their last-used Sentinel (Helios by default if you don't have one, because camera). This mode should be similar to Halo's Forge Editor, allowing the user to set up the perfect camera angle or place objects/characters. First person/Third person toggle.

283b6817ba.jpg

Possess: Allow the user to possess a placed Character. This could be used to procure video of enemies battling, running, chatting, or walking on patrol, things that would normally be a little more difficult to obtain.

60cafe73ac.jpg

Object Placer: This way, the user can place objects such as Cryostasis chambers, explosive barrels, weapon props, ammo, etc. However, these would only be props, and not actual items that a character could collect for their personal inventory.

 

Thoughts and comments? Ideas? Post your feedback below please!

Yeah it would be cool. My friend posted a topic about the same thing a week or so ago and I agree that this would be a nice addition for machinima enthusiasts. It would also be a good way to promote Warframe and get more players interested about this game as a side product.

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