Vargras Posted September 26, 2014 Share Posted September 26, 2014 A while back, several auras were tweaked and buffed. While this was a step in the right direction, there's still work that needs to be done, as there's far too many auras that simply don't stack up compared to the others. The Good Auras on this list should not be a surprise to most players. Auras which are in a solid spot and likely see frequent use are: -Energy Siphon -Rejuvenation -Rifle Amp -Steel Charge -Corrosive Projection Energy Siphon is still the go-to aura in most situations, as energy regen will always be useful. Post-buff, Rejuvenation is now the single best D aura, and enjoys fairly frequent use. Rifle Amp and Steel Charge also remain viable, though one will often be used over the other depending on the player's playstyle. Corrosive Projection gets a special mention as it's very often used by high-level players in order to nullify the armor on Heavy Gunners and Ancients. The Bad Auras on this list are almost never used unless the player is new and simply has nothing else. There's very little reason to ever bring one of these over one of the "good" auras, and if there is, it's for very niche situations. These include: -Dead Eye -Infested Impedance -Physique -Enemy Radar -Shield Disruption -Loot Detector -Scavenger (Rifle/Sniper/Shotgun/Pistol) -Speed Holster -Sprint Boost Dead Eye functions identically to Rifle Amp, except it applies to fewer weapons. Infested Impedance, though potentially valuable because of the slow, is ultimately irrelevant due to Nova's Molecular Prime (both the positive and negative versions of it). Physique continues to be useless as it only applies to base health, resulting in laughably small health gains when used. Enemy Radar has very niche uses (I can only recall ever using this for Rescue 2.0 to aid with stealth runs) and otherwise has little use in non-stealth situations. Shield Disruption is also irrelevant as shields can easily be torn through, unlike armor. Loot Detector has no real use and is only wanted by players so they can complete their Codex (evidence of this can be seen in forum topics whenever it pops up on alerts). The Scavenger mods, due to both how often ammo drops, as well as Nekros and Sahasa kubrows, often isn't worth it. Lastly, both Speed Holster and Sprint Boost require the entire team to stack them to begin to see the benefits. Some buffs are definitely needed for a good portion of the auras. Some of them are obvious (like Physique applying to total health and not base health), others will need some thinking. Link to comment Share on other sites More sharing options...
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